The Crusade of Arae

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The Crusade of Arae

Postby A Vision of Sound » Mon Aug 17, 2015 10:07 pm

It is time. All the factions, be them large, small, or hardly even heard of, are gathering in the village of Iwayu, along with an incredibly boisterous, hope-infused crowd. The somewhat small village had been in close relations to the Church, and as such, the Inquisition dubbed it the "Starting-Point" of the Crusade, which would ultimately lead to Ultima Bellum. A large, incredibly luminous field of magic opened up in front of the crowd, and an Inquisitor appeared on it, the entire thing appearing like an electronic billboard that displayed a camera-feed. The Inquisitor is donned in a midnight-blue cloak with a black, gold-encrested ornate hat that sits snugly on top of his head, portraying him as a visionary.

He opens his arms widely with a smile, his weathered features easily standing out among his face. The mere sight of him is enough to send the crowd into a loud cheer, some of them even crying in hope that they could be saved. The Inquisitor simply smiles softly and gently raises his hands up and down, as if attempting to calm the crowd. This works almost instantly, and a dead silence forms over everyone as they mimic his actions; Clasping his hands together as he bows his head in prayer. Everyone lowly speaks out the holy words entrusting themselves to God and the Church, before the Inquisitor opens his palms and smiles, dipping his head in a nod briefly, before he speaks. His voice booms out through the village, easily heard for miles in any direction, though the noise of his words discomfort not even a child thanks to the magical property infused with the soundwaves.

"People of Iwayu...of Arae. I humbly come before you, Inquisitor Jo'rahn, to wish you all the very best, and I pray for each and every one of you's salvation." This is then met by a chorus of chants and prayers thrusted towards the "Screen", before Jo'rahn smiles and simmers the crowd down again. "We have all gathered here today, on this incredibly joyous, hope-filled venture, to send one of our fellow, brave individuals to Ultima Bellum. They will be blessed by the Father, the Son, and the Holy Ghost, and we wish them the best on their journeys, and bid them only the best of luck and skill, so that Our Father may watch over them in their darkest hour." He continues on, having the staggeringly-large crowd's absolute attention.

"While be though as it may these brave, stoic souls are giving their lives for us, one shall emerge...Emerge from the depths of mediocrity and become a new-found hero. A true monarch, a flagship in a sea of oil to lead us to victory. One of these very individuals you see now, will become...The Champion of Arae!" He pleasantly yells, the crowd erupting in an avalanche of deafening cheers and praise sent out to the magical screen floating high above the village. On the screen would be cut-out, live-feed imagery from each and every participants' location.


Everyone:
Spoiler (click to show/hide):

As you wait for the call to sound, you check your gear and then withdraw a small hexagonal piece of black crystal, only half an inch wide and extremely thin. It was given to you by the Magicii, the Inquisitors' most proficient magical spellcasters. You simply place it on the back of your hand, which one they care not, and think of the words in your mind: Ultima Bellum. A compass will then emerge from your hand, and will point towards the general direction of Ultima Bellum, but beware using this. The Magicii have informed you that anyone near you will know of your presence should you use this, and it will leave you physically weak no matter how strong you are. Use this only when all other options have been exhausted, for it will almost certainly draw attention to you, be it negative, or positive.

A Magicii, donned in a midnight-blue robe covering their head, along with a white mask with red-painted eyes lowly speaks in a hum in front of you, slowly waving his hand in front of you to bless you as Inquisitor Jo'rahn speaks of blessing by the Father, the Son and the Holy Ghost. His words are clearly heard by you, and so soon is the deafening roar of the crowd. It's when you hear "The Champion of Arae!" that you're aware of the Magicii having a glowing orb which shines a light on you brilliantly like a spotlight, evidently you're being broadcasted to the crowd, and you might even consider taking this time in the spotlight to strike a pose, though you can't be heard.


Vyn:
Spoiler (click to show/hide):

You're in a small clearing in a sunshine-lit forest that oh so reminds you of home. The gentle birds chirping faintly, a squirrel vanishing into a tree out of view, almost too fast for your eye to catch, a rabbit tentatively coming out of its burrow to see what exactly was going on around him. It's utter bliss as you stand there, in a completely serene, utterly peaceful locale. That is, until Inquisitor Jo'rahn's voice loudly rings out like a megaphone in all directions, instantly disturbing the peace and casting all animals into hiding. Your trained ears slightly wince at this despite the magical influence woven into the sound waves; You're likely immune to a bit of it thanks to your race. The Magicii appears seemingly out of thin air to your right though you fail to catch this. He all-too-quickly begins performing a blessing on you, before he finally finishes the incantation and briefly shining an orb of light on you, before he leaves as quick as he came. You await the call.

Status:
Health: 25/25 (24+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: Nature's Nourishment.
Affects: Blessed (+1 to all stats) Elf race (Passive mana regeneration along with a slightly larger mana pool.)
Equipment: Light armor (Roll for condition: 18, Armor set role: 14) in perfect condition, each and every piece being well-made and well-maintained. A katana (12) with a nick or two, but is otherwise completely devoid of blemishes or imperfections. Her satchel (14) is in good shape, able to contain a healthy amount of items inside.


Kiera:
Spoiler (click to show/hide):

Despite your somewhat dark past that the Inquisition fully knows about, you are in an open meadow and save for a few sparse trees out on the far horizon, you're utterly alone and civilization is nowhere in sight. A sudden gentle puff of smoke it sounds like emanates from your right, before a Magicii enters your field of view and begins blessing you. He then casts a rather bright light on you, illuminating you in the no-doubt live camerafeed going on due to the cheering somewhere in the distance. The Magicii leaves as soon as he entered, leaving you alone with your thoughts and awaiting the call.

Status:
Health: 28/28 (25+2+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats) Venombrawler (+2 to health)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: Leather armor ( Equipment roll 1. Set roll: 3) in very poor condition, utterly bare in some areas along her side, thigh, and a bit of her left calf. Her fur cloak is untouched by the elements, and serves to keep her modest. Her crossbow (14) is well-maintained, repairs not required and easily reliable. Her knife (10) is somewhat dull, but can easily be sharpened or even used in its current state to gut an enemy. Her other tertiary equipment such as snares, rope, and crossbow bolts (15) are in excellent condition, not requiring repair.


Umbrage:
Spoiler (click to show/hide):

You are standing in a small church rather fitting for your personality and what you believe in. You can't help but let your thoughts wander to how your brother is doing. Is he proud of you? Are you doing what you truly think is right? Will the Inquisition really provide salvation for us all? You're nearly taken aghast as Jo'rahn's words ring out through the small chapel, followed by the faint chorus of applause and cheering. God works in many ways, but you know that he will watch over you. The Magicii appears and briefly utters a blessing incantation on you, something you quickly recognize and know for a fact will increase your abilities temporarily. He then shines a spotlight on you to illuminate you for the crowd. He then leaves soon afterwards as quick as he came, and you patiently await the call.
Status:
Health: 25/25 (24+1)
Mind: Pure.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: Pulse wave, Regeneration, Shatter Barrier.
Equipment: Leather armor (Equipment roll: 6, set roll: 12) in somewhat poor condition, a few frayed edges here and there and a bit of it coming loose around the shoulders, but it'll easily do in a battle. Luckily, the chest is saved from the armor's overall bad condition, and offers a bit more protection. Her vambraces (13) being well-crafted and not requiring maintenance, along with her modified cane sword (19) which has been exceptionally-well crafted, each groove and detail worked into it as if someone had poured their very soul into the craftsmanship.


Gaen:
Spoiler (click to show/hide):

You wait in a shady section underneath a few trees in a long, open meadow, the tan grass surrounding you giving off an illusion that you were in nothing but a dream, the gentle breeze blowing against you and actually feeling good for once. Your mind can't help but wander to the best friend that you'd lost. Getting her back is your only concern, and the Inquisition, although powerful, cannot get in your way if you become the Champion. The Magicii comes into view, mutters a brief blessing incantation, opens his hand and shines a bright light on you akin to a spotlight, and leaves as quick as he came. You await the call.
Status:
Health: 32/32 (29+2+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats) Venombrawler (+2 to health)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: Killer Instincts, Iron Will, Bloodlust, Outcast, Weakened by the Sun, Dark Urges. (All passives.)
Equipment: His axe (Equipment roll: 19) is immaculate in every way. Its craftsmanship is superb, and it gleams with an evil edge. His shortsword (6) is somewhat dull and rusting a bit. His hunting knife (11) being serrated to add that extra edge is in average condition. His leather armor (10, set roll: 5) is missing the left arm and vambrace entirely, leaving him vulnerable to attack on that side. His bolas are (20!) masterfully crafted, the wire stringing the heavy ball-blocks infused with magic to automatically tighten the harsher your prey struggles. This special, enchanted pair may only be used once before its effects begin to fade, use it on only the toughest of prey. His other two bolas are very well-made.


Ezra:
Spoiler (click to show/hide):

You stand in a cave, the appearance all over appearing dark and dreary, save for the light shining in through the cavemouth just up ahead. Moisture collects and drips from the tip of a few stalactites, causing that familiar sound to play out and echo. The Magicii appears in front of you as he walks from your field of view, and briefly mumbles an incantation, likely a blessing. The sounds of cheering and the Inquisitor are painfully obvious, and just as he roars out another line, the Magicii briefly shines a bright light on you from his palm, and leaves as quick as he came. You're awaiting the call.
Status:
Health: 30/30 (27+2+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats) Venombrawlers (+2 to health)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: Her heavy gauntlets (Equipment roll 3) are nearly broken, hovering on the edge of being useless should she use them against something too hard for them to handle. Repair will more than likely be needed very soon. Her light cloth armor (14) is well-maintained and will serve as basic protection. Her dagger (16) is exceptionally well-made, and will serve as a formidable last-defense.


Claudia:
Spoiler (click to show/hide):

You are in a small, decaying, destroyed house all on your lonesome as you idly lounge around, thinking about food as you begin to hear the Inquisitor starting to speak. Paying attention to him was somewhat difficult due to a support beam crashing to the floor followed by a sea of mice running out in every direction in the field that surrounds her, but you're able to mostly make out everything he says, and you're especially aware of the cheering that followed. Damn, that guy's popular! A Magicii walks into your field of view, and you're quickly casted upon by a spell you recognize: It's a blessing, meant to increase your functions in every way possible for a limited time. Although not everyone would know this, you feel proud that some others would stumble where you stand triumphant in terms of spellcasting knowledge. After he leaves, you await the call.
Status: Health 25/25 (24+1)
Mind: Clear.
Nutriments: A bit hungry.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: Immolation, weakened Psychic abilities, minor healing, electricity, Mind Manipulation, Magical Barrier, Magical Conjuring.
Equipment: Your wizard staff (Equipment roll: 4) is made out of oak wood and infused with pixie dust. While not efficient nor effective at all, you think you could manage enchanting and infusing it with something greater. Your black cloak is (7)ripped in some areas, causing the enchantment on them to 'leak' somewhat. You'd best repair the robe soon enough; There are a lot of holes.


Rukarra:
Spoiler (click to show/hide):

You're waiting in a massively large underground tunnel, one that easily spans 60 feet in the air and 20 feet wide. This is the main network for goods to be traveled between Iwayu and the Church, and although a seal prevents you from returning here with malicious intent, you feel somewhat glad, if a bit untrusting, that the human smart-mouths would let you wait in an area such as this. It's not before long the faint-yet-obvious echoes of Inquisitor Jo'rahn's voice ring out, accompanied by the distant roar of cheering and applause. You nearly start as the Magicii appears out of your field of view and walks in front of you, briefly casting an incantation of which you have no idea what will do, before shining his palm at you like a spotlight. He then leaves as quick as he came, and you await the call.
Status:
Health: 30/30 (27+2+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: Your battle axes (Equipment roll: 16, axe-pair roll: 12) are both of the same quality and make, which is utterly masterful. Your iron pauldrons (6) are somewhat rusty in one patch, and are a bit dented and worn. Your leather bra and pants are (16) also of masterful make, the material clinging snugly to you to give you all the protection you could need.


Lilly:
Spoiler (click to show/hide):

You find yourself in an old, debilitated school, it looks like. Though that would not be the case anymore, on the fact that it would be abandoned, and the classroom you find yourself in lacks a wall. It's eerily similar to the one you used to go to when you were younger, though it hurts to think that far back. The desks are overthrown and the chairs are splintered and rotting, there's utterly nothing left here but decay. You can hear the faint chirps of birds outside, along with the gentle sounds of wildlife. It seems the building is surrounded by a forest, though of course, you're unfamiliar with the land around these parts. Soon after you start hearing Inquisitor Jo'rahn's voice, a Magicii steps up to you and hands you the small crystal. He then gives you a moment to inspect it, before he begins the blessing incantation. Once he's finished, he briefly shines a 'spotlight' on you, and quickly exits your field of view, disappearing completely should you try to look around the room for him. You're to wait here now, until you hear the call.
Status:
Health: 24/24 (23+1)
Mind: Pure.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: Your shortbow is (Equipment roll: 16) of expert make, the smooth wooden finish giving off a nice, polished look, along with a combination of linen and vegetable fibers tightly woven together to give the bow a firm thwack to it. Your leather armor is (19, armor set roll: 17) of perfect quality, not a single thread wrongly stitched together, with the hide being extremely durable and tough, yet soft enough to be comfortable. Your arrows (2) are not in good shape. The majority of them are poorly crafted, or broken. Your silver dagger is tucked away snugly in its sheath, its holy properties calmly resonating through you.
Last edited by A Vision of Sound on Tue Aug 18, 2015 9:23 pm, edited 6 times in total.
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Re: The Crusade of Arae

Postby Majora » Mon Aug 17, 2015 11:45 pm

Rukarra could care less for magic trinkets as she shoves the odd black crystal in her pocket, knowing she's probably not going to need it, after all she can find her own way and being drained and made visible to everyone is not something she wants to do. As the orb casts a spotlight, Rukarra holds her hand up to cover her eyes as she looks around, guessing she might as well give these humans a show as she pulls her duel axes off her back and growls. She stands there waiting for someone to tell her she can leave and get this started as she thought of how her blades are probably getting rustier and duller from not using them.
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Re: The Crusade of Arae

Postby Zankio » Tue Aug 18, 2015 12:20 am

Tucking the crystal into her satchel Vyn takes in the blissful surroundings with curious eyes, her thoughts drifting to the past momentarily before the blast of sound breaks her trance. Distracted by the fleeing animals she is surprised by the sudden appearance of the Magicii and slightly tenses up, her body shifting into a familiar defensive stance as the Magicii's orb shines upon her. Vyn appraises the brief light with a soft glare, while her hand remains hovering over her katana until the Magicii was apparently finished and thus gone from her sight. Returning to a more relaxed posture Vyn scans the area for any signs that may indicate a trail or a path used by something or someone to travel through the forest, while the quiet forest further lifts her spirits.
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Re: The Crusade of Arae

Postby KeiraAngel » Tue Aug 18, 2015 2:19 am

Lilly takes the crystal and looks for materials to both attempt to repair her arrows and make a necklace out if the crystal. She would walk around every last inch of the room before checking her arrows and trying to decide if any are repairable. "These things look almost useless..." She mumbles to her herself while awaiting the call.
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Re: The Crusade of Arae

Postby FragranceofMtDew » Tue Aug 18, 2015 2:32 am

Ezra was beginning to grow impatient. Waiting had never been her strong suit and she was particularly excited for this event. She paced back and forth in the cave occasionally throwing out a quick jab to keep her on her toes. Her gauntlets weren't in particularly great condition which concerned her somewhat but that just meant she would need to make a trip to a blacksmith her first priority. At last, it started as Ezra saw the Magicii and heard the Inquisitor and roaring crowd. A cheering crowd always got her riled up even though they weren't entirely cheering for her. Ezra accepted the blessing and flashed a grin for the crowd as the light shone on her. It wouldn't be much longer now it seemed.
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Re: The Crusade of Arae

Postby Reaver » Tue Aug 18, 2015 3:48 am

Kiera examined the dark crystal, rubbing her thumb against its surface to get a feel for it before pocketing it. She busied herself to past the time but mostly to keep herself from thinking too hard about her reasons for doing this. All this Inquisition stuff had always seemed so far away from where she had lived and now she was at the forefront of it. With a grunt she dismissed the thoughts, seeing no point of wasting time on them. Her tool of the trade, the crossbow was the first thing she inspected. She had brought her own from home, something that comforted her every time she saw her father's initials on on the stock right next to her own. She had just gotten to examining the edge of her skinning knife when a man appeared in a cloud of smoke. She didn't say anything even though she had a couple of questions like if she would always be watched, even during "private"moments or when sleeping, figuring it probably wouldn't change how she would react to things.

With the Magicii gone, Kiera continued her inspection of her equipment, taking her time but nevertheless finishing rather quickly. With nothing else to do, Kiera pulled out the stone and started rubbing it again with thumb as she looked across the meadow.All of this was so strange and she almost missed her home in the woods but knew she was definitely better off here than back there.
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
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Re: The Crusade of Arae

Postby KnightVanilla » Tue Aug 18, 2015 7:37 am

Time... time changes everything. Umbrage had been taking time to think knowing the reasons she decided to participate in this Ultima Bellum thing was not of selfless drive or for justice. Her leather armor was in rather okay condition, but the rest of her cloths were holding up rather well as her crest of nobility was displayed so that she was known. Her family, her servants, and her friends have been preparing her for this and it was only a matter of minutes before it would start. Before the Magicii arrived she was inspecting her weapon. A parting gift from her family kept as great condition as she needed it for this journey. The holy blessing of the Magicii was to be expected as one of the many champions that could lead the nation. Once the the spell was casted the light came she squinted at first. However there was more than enough time to readjust her sight. Her composed figure and pose was one held up with dignity that a noble would carry and once the light had flashed away and the magacii returned to where he had come from.

Now there was silence once again... and before her lay the journey. "Well... we better get started." Umbrage says considering the things she made need to acquire along her way to Ultima Bellum. There is always more room to become stronger.
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: The Crusade of Arae

Postby RavenLord » Tue Aug 18, 2015 11:28 am

Gaen found it hard not to drift off under the caress of gentle breeze. The tender touch of the wind and the hypnotic dance of the rolling grass made it easy to fall into memories of a happier time, bringing along a feeling of deep longing and emptiness. His surroundings, peaceful and serene only fed his melancholy further. Gaen allowed himself a moment before he shook his head clear and turned his attention to Magii in front of him, to distract himself just in time for it to finish its' pointless mutterings and shine a bright light on him, forcing Gaen to bit back a hiss of surprise. His skin itched under light which prompted him to pull his cloak around him but otherwise he remained motionless. While he didn't like being put on the spotlight, he endured it, stoically waiting for Magii to finish its' work and leave. After then, he went over his equipment once again.

His axe was in pristine condition and considering the deplorable state his shortsword is in, he would probably have to rely on it a lot more. It was a disadvantage that he would have to be wary off since for his dual weapon combo he would have to lean on his knife instead which, while needing some maintenance, was in passable condition. He would also probably need to replace his armor soon. On the other hand, his bola's were excellent pieces of work, testament to his crafting skills along with that single one which he was keeping in reserve for something big.

Last was the crystal that magii had given him. Something about how it worked made Gaen suspicious and leery. As he understood, using the crystal would both make the user vulnerable and expose their location. Basically using the crystal equaled to throwing down your weapons and yelling "Come and kill me please." as loud as one could. It encouraged other contestants to take advantage and attack, providing them a quick and easy way to get rid of the competition permanently. Gaen couldn't help but suspect that crystals were designed that way.

Eventually those thoughts were pushed to back of Gaen's mind, replaced by the feeling of peace and content brought on by his surroundings as he awaited the call to sound.
Last edited by RavenLord on Tue Aug 18, 2015 10:08 pm, edited 2 times in total.
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Re: The Crusade of Arae

Postby Claudia » Tue Aug 18, 2015 8:49 pm

Tossing the smooth, black crystal in her hand, Claudia sighs, scanning the desolate, decaying house for any other signs of life. She finally pockets the crystal, focusing her attention on the Inquisitors voice, before lifting her small legs up as the beam comes crashing down with a wave of dust, before the stampede of mice comes pouring under her, before fading off in the other recesses of the house. As she sits there, bored, she would start to draw on the dust covered floor with her wooden staff, drawing small doodles and intricate designs, before a loud grumble echoes around the room, patting her stomach. "When can I just get some food..", sighing, she runs her fingers along her tattered cloak, looking at the holes starting to form along it. "I suppose I should get some materials to fix this up". She slides her cloak on, focusing her attention back to the Inquisitor, awaiting the instructions to come next.
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Re: The Crusade of Arae

Postby A Vision of Sound » Tue Aug 18, 2015 11:25 pm

The crowd cheers and roars for each and every individual on the magical screen, their love and hopes for the Crusaders thrown out as their hearts open up to their defenders. The images of them slowly fade out as Jo'rahn appears once more, the crowd simply switching gears and cheering and chanting in prayer as he does so. This is then calmly remedied by him gently shushing the crowd, which they are only too eager to do, waiting for more words of praise. The Inquisitor simply smiles again, and speaks to the crowd once more. "The Crusaders of Arae, our saviours! God bless them and bestow unto them the strength needed to get them through these troubled times...And now, for a few bits of information the general populace shall be informed of. This will be the only time you will see the Crusaders, for only one shall come out a new person altogether. The status of each and every Crusader shall be displayed on this very board, which will only be updated once every twenty-four hours. Betting may be done at your leisure, and any amount is indeed generous and quite appreciated, though once the Crusade begins, you may not rescind your money given to us, nor may we refund you, nor may you change your bet to another, nor shall you be able to bet at all. Do it now while you can, for the rewards shall be in Gods' hands. Betting ends in ten minutes, for that is when the Crusade shall begin!" The crowd erupts into ecstatic cries, peasants and noblemen alike yelling and hefting their coinpurses up in the air to prove that they have money to spend. A large, brightly-lit timer materializes below the magical screen, starting at ten minutes, and slowly counting its way down.

Everyone:
Spoiler (click to show/hide):

As the Inquisitor's voice finally dies down in the distance, your crystal begins vibrating. It's enough to instantly draw your attention, and as you take it out, you notice that it's emitting a pulsing, blue glow. You get a seething thought that you should hold it open in your palm, and you quickly do so. A second later, and Inquisitor Jo'rahn's face becomes visible on a screen projected from the crystal, much like a TV. He bows his head to you, but does not go into prayer."Hello, Crusaders. I, the Bishop Inquisitor Jo'rahn, welcome you to the ranks of the Inquisition, and give unto you a thousand thank yous. You are our best hope for combating the Dark One. I will go into further detail on the Je'bahdi crystals, as I fear my Inquisitors feel the need to make things needlessly difficult. They are more than just a compass; They also provide a light source and are a fire starter. However, using the compass that points to Ultima Bellum, saps your strength and leaves you weak, though within bounds, you are able to move. Anyone or anything will sense the compass being activated nearby, and may choose to seek the strange energy out. You are required to plant the crystal on the back of your hand, and think the words, 'Ultima Bellum' to use it. The light source is a piece of trickery that will continuously sap your nourishments as long as it is active, causing you to become progressively more and more famished and dehydrated. You place the crystal on your palm and point your hand like it were a torch, while continuously reinforcing the words, 'Ultima Light' in your mind. The firestarter is a last resort. You will need to grip the crystal firmly in your hand, and reinforce the words: "Ultima Flame" At this point, the crystal will grow incredibly hot, and will burn you. You must keep your hand clenched around it during the entire process, and then once it chirps, you will drop it into your kindling and it shall light like no other flame in its time. Another piece of advice. Be wary in and around the Corrupted Lands at night. Strange creatures roam there, and even the Magicii cannot tell what they are. Our hypothesis is that these creatures care not for pleasures of the flesh like the other demons; These creatures feast on souls, and will leave you a husk of your old self. Keep this in mind as you progress through the Crusade, for our entire land, our 'country' is relying on you. God bless you all." Jo'rahn's magical screen then quickly dissipates, and the crystal slowly hums down until it would be like when you first received it.


Vyn:
Spoiler (click to show/hide):

The crystal finally dies down, and you inhale deeply, then exhale slowly as the calm forest seems to be like a pristine painting. Perfectly beautiful, with sunlight shining down in gorgeous rays of light all around you, illuminating the grass and the wildlife. You could stand here all day and just allow yourself to drift away...Though of course, this cannot happen. The Crusade will begin soon; It's time to find out what you're truly made of.

Beep...Beep. Beep! A deafening, incredibly deep horn resounds seemingly from all around you as the very earth vibrates with its raw power. The Crusade has begun!

Status: 
Health: 25/25 (24+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: Nature's Nourishment, Zephyr's Whisper, Charm Animal.
Affects: Blessed (+1 to all stats) Elf race (Passive mana regeneration along with a slightly larger mana pool.)
Equipment: Light armor in perfect condition. A katana with a nick or two, but is otherwise completely devoid of blemishes or imperfections. A satchel in good shape.
Core:
Strength – 5 (+1)
Dexterity - 5 (+1)
Constitution – 4 (+1)
Intelligence – 5 (+1)
Charisma – 3 (+1)
Luck – 3 (+1)
Corruption - 0


Kiera:
Spoiler (click to show/hide):

As you stand in the meadow, it's like the entire world is a dream. A long gust of wind blows across the field you find yourself in, sending the grass shifting and brushing together softly to create an ethereal feel throughout the air. You inhale slowly, and steel yourself. It wouldn't be much longer now.

Beep...Beep. Beep! A deafening, incredibly deep horn resounds seemingly from all around you as the very earth vibrates with its raw power. The Crusade has begun!

Status:
Health: 28/28 (25+2+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats) Venombrawler (+2 to health)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: Leather armor in very poor condition. A black fur cloak. A well-maintained crossbow. A somewhat dull knife. Snares, ropes, and crossbow bolts in excellent condition.
Core:
Strength - 3 (+1)
Dexterity - 8 (+1)
Constitution - 5 (+1)
Intelligence - 5 (+1)
Charisma - 1 (+1)
Perception - 7 (+1)
Luck - 1 (+1)
Corruption - 5


Umbrage:
Spoiler (click to show/hide):

As you stand in the church, you can't help but let out a somber smile as you look back at the rows of pews inside. Although they would only number to six in total, they all faced a very modest preacher's stand, and it ultimately reminded you of a close sense of community within this small building, abandoned, you know not. It's like time has stopped inside of her as you calmly wait for the timer to stop beeping down; Though you focus your thoughts on the Crusade and becoming the Champion. You have a mission to fulfill.

Beep...Beep. Beep! A deafening, incredibly deep horn resounds seemingly from all around you as the very earth vibrates with its raw power. The Crusade has begun!

Status:
Health: 25/25 (24+1)
Mind: Pure.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats) Half-elf (Slight passive mana regeneration, along with an increased mana pool.)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: Pulse wave, Regeneration, Shatter Barrier.
Equipment: Leather armor in poor condition, save for the chestpiece. Leather vambraces in good condition. Modified custom-made canesword in perfect condition and quality.
Core:
Strength - 5 (+1)
Dexterity - 9 (+1)
Constitution - 4 (+1)
Intelligence - 5 (+1)
Charisma - 1 (+1)
Perception - 3 (+1)
Luck - 2 (+1)
Corruption - 0


Gaen:
Spoiler (click to show/hide):

As you pleasantly enjoy the surroundings and eventually drift into sad melancholy, the Magicii leaves, and you focus your thoughts on the Crusade and everything it stands for. More importantly, you focus on why you're doing this. These thoughts are the gateways to your victory, and you shall do nothing but impress.

Beep...Beep. Beep! A deafening, incredibly deep horn resounds seemingly from all around you as the very earth vibrates with its raw power. The Crusade has begun!

Status:
Health: 32/32 (29+2+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats) Venombrawler (+2 to health)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: Killer Instincts, Iron Will, Bloodlust, Outcast, Weakened by the Sun, Dark Urges. (All passives.)
Equipment: A perfectly-made and maintained axe. A dull shortsword. A hunting knife in average condition. Patchy, slightly weakened leather armor, missing an arm completely. Three bolas, one being infused with magic, the other two of masterful make.
Core:
Strength - 8 (+1)
Dexterity - 5 (+1)
Constitution - 7 (+1)
Intelligence - 4 (+1)
Charisma - 1 (+1)
Perception - 5 (+1)
Luck - 1 (+1)
Corruption - 3


Ezra:
Spoiler (click to show/hide):

You pace around, occasionally sparring with a non-existant partner in order to keep your energy up so satiate your excitement. Although the thought of being ravaged by demons or even killed by them is a sobering one, you can't help but feel giddy at how much ass you're going to kick. There's only room for one champion, and that's you!

Beep...Beep. Beep! A deafening, incredibly deep horn resounds seemingly from all around you as the very earth vibrates with its raw power. The Crusade has begun!

Status:
Health: 30/30 (27+2+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats) Venombrawlers (+2 to health)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: Flimsy heavy gauntlets. Light cloth armor in good condition. A well-made, well-maintained dagger.
Core:
Strength - 7 (+1)
Dexterity - 7 (+1)
Constitution - 6 (+1)
Intelligence - 2 (+1)
Charisma - 2 (+1)
Perception - 4 (+1)
Luck - 1 (+1)
Corruption - 5


Claudia:
Spoiler (click to show/hide):

As you idly wander around the house but of course do not leave it, you sigh and find there's absolutely nothing of value. Your eventual drawings and doodlings of the dust in the floor come to an end, and you can't help but hear your stomach growl as you don't get any food. Once you win, you can get all the food you want, all the time, no matter how full your tummy is! You can do it, beat these suckers into the ground!

Beep...Beep. Beep! A deafening, incredibly deep horn resounds seemingly from all around you as the very earth vibrates with its raw power. The Crusade has begun!

Status:
Health 25/25 (24+1)
Mind: Clear.
Nutriments: A little famished.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: Immolation, weakened Psychic abilities, minor healing, electricity, Mind Manipulation, Magical Barrier, Magical Conjuring.
Equipment: A weak, pixie dust-infused wizard staff. A black cloak with mana-channeling properties; It is ripped, and therefore not at its peak potential.
Core:
Strength - 1  (+1)
Dexterity - 7 (+1)
Constitution - 4 (+1)
Intelligence - 7 (+1)
Charisma - 3 (+1)
Perception - 6 (+1)
Luck - 1 (+1)
Corruption - 0


Rukarra:
Spoiler (click to show/hide):

You proudly bare yourself for the weaklings watching you, letting them know just what true power is. All too soon, the spotlight is shunned from you, and you're left alone in the tunnels once more. You hear a few rats chittering and scurrying about, but other than that, it's completely quiet. You hone your rage and battlelust; Demons will come and you shall fell them with your axes and even fists if need be. Nothing will stop you from showing everyone what a real woman is made of.

Beep...Beep. Beep! A deafening, incredibly deep horn resounds seemingly from all around you as the very earth vibrates with its raw power. The Crusade has begun!

Status:
Health: 30/30 (27+2+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: Two battles axes, in masterful condition. Rusty, weak iron pauldrons. Leather bra and pants maintained perfectly.
Core:
Strength - 8 (+1)
Dexterity - 5 (+1)
Constitution - 6 (+1)
Intelligence - 2 (+1)
Charisma - 1 (+1)
Perception - 5 (+1)
Luck - 4 (+1)
Corruption - 0


Lilly:
Spoiler (click to show/hide):

You idly kick your feet as you sit on a dust-encased desk that actually looks safe to touch, unlike the other ones. You look out the large hole in the wall of the school, and think. Out there is your future. Out there is your destiny, and out there is your potential to become the leader that this country needs. You won't disappoint them, especially not yourself.

Beep...Beep. Beep! A deafening, incredibly deep horn resounds seemingly from all around you as the very earth vibrates with its raw power. The Crusade has begun!

Status:
Health: 24/24 (23+1)
Mind: Pure.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: A shortbow of expert make. Leather armor of beautiful design and quality. Horrendously-crafted and broken arrows. A silver Steelsong dagger.
Core:
Strength - 2 (+1)
Dexterity - 8 (+1)
Constitution - 3 (+1)
Intelligence - 3 (+1)
Charisma - 4 (+1)
Perception - 5 (+1)
Luck - 4 (+1)
Corruption - 0
Last edited by A Vision of Sound on Wed Aug 19, 2015 2:29 am, edited 1 time in total.
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Re: The Crusade of Arae

Postby RavenLord » Wed Aug 19, 2015 12:20 am

With the horn that signified the start of the Crusade, Gaen pushed himself away from the tree he was leaning on and left the shade. Sunlight fell upon him, sapping his strength but that was something Gaen had gotten used to over many years. Normally he would just sleep through the day and move during the night but at that moment, he was feeling adventurous and impatient. So he started walking in the direction opposite of the village.

Gaen knew at his current state, he was ill equipped to survive in an harsh environment since he hadn't been allowed to bring all of his equipment so he had to rectify that first. Fortunately, he could replace all of them by crafting new ones as he went. So rather than immediately go foraging, instead Gaen decided to explore a bit and take a measure of the area he is in while keeping eye out for things that may prove useful either as crafting material such as flintstone, plant fiber etc.
"You see? The one who wins is the one who has the bigger weapon." - Immortal Baron Vorg
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Joined: Mon Jul 04, 2011 2:27 pm

Re: The Crusade of Arae

Postby KeiraAngel » Wed Aug 19, 2015 1:59 am

Lilly listens as the crusade starts, staying put momentarily to give the room one more look. She wasn't in a hurry, it reminded her a bit of her school at home and she liked that. She gives it a few more minutes before sliding off the desk and heading outside looking for some berries to eat as well as materials to repair her arrows or even make new ones all together. "This place is kinda pretty atleast..." She sighs before looking up at the sun and then going back to her material hunts. The very first priority for her is finding some food and water. She continues to look through every bush nearby and then hopefully after finding some berries or something, Lilly would then start looking for flint, stone, fiber and any other materials nearby to help with her arrows.

(I'm stuck to my phone until Saturday so I apologize for mistakes and any short replies.)
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Joined: Mon Aug 17, 2015 10:02 pm

Re: The Crusade of Arae

Postby Zankio » Wed Aug 19, 2015 4:07 am

Vyn listened to the inquisitor with eager eyes, this crusade would give her all the best opportunity to test and grow her skills, and hopefully satisfy the endless curiosity within her. Returning the Crystal to her satchel as the signal for the start of the crusade sounded, Vyn takes a short moment to stretch and double check her belongings confirming that her katana was secured on the belt of her armor. Feeling at home with her surroundings Vyn studies the surroundings she decides to follow her instinctive sense of direction and treads into the treeline, keeping an eye out for the sign of any trails, or even the sound of running water feeling that either could lead her somewhere. Focusing on getting a lay of the land around her as well as searching for any useful plants that she may recognize whether they be for food or medicine.
Last edited by Zankio on Wed Aug 19, 2015 4:55 am, edited 1 time in total.
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Re: The Crusade of Arae

Postby Reaver » Wed Aug 19, 2015 4:14 am

Kiera checked her bolts with one hand as she watched the Inquisitor through the stone in her other hand. She wasn't sure what to think of the man, with him leading everyone but not doing it from the frontlines as far as she knew. She ended up only half-listening to him speak, more interested in the tips of her bolt. The three magic spells that the stone could use seemed useful enough if you didn't mind becoming a beacon or weakening yourself, both of which she had a problem with. Then again she wasn't stupid. Everyone would eventually need to activate their stone compasses to know where the Ultima Bellum is, so it was just a matter of finding and following one of the others once they signaled. Just like hunting, she thought she pulled her crossbow out.

Since Kiera didn't know when someone would use their stone, she figured it might be best to start walking in a direction or at least, get out of the open area. Besides the group of tress, she couldn't see any sign of the meadow stopping but the trees were far so it was as any good place to start walking towards. She wondered what plans everyone else had. It sounded like only one of them could become the "hero" either by last man standing or whatever the Ultima Bellum decided so she wouldn't put it past anyone to knock off a few competitors before they even got there. Less hunters meant better chance of successful game after all.
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
Keeper-Senpai
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Re: The Crusade of Arae

Postby Claudia » Wed Aug 19, 2015 4:56 am

Getting one last feel for the crystal, Claudia slides the black object back in to her pocket as the ground rumbles and the horn booms throughout the area around her, covering her ears to protect herself from the deafening roar. Once the roar and trembling had finally died down, she gathers what meager belongings she has with her, standing up to dust the grime off of her clothing, before covering herself in the tattered and hole-ridden black cloak. As she picks up her staff and begins to make way to the outside of the desolate and destroyed house, she scans the horizon for any civilization that might be near her, or at least any signs of civilization. As she lets out a small sigh, she treads off in the direction she believes will bring her protection, or at least food.
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Re: The Crusade of Arae

Postby FragranceofMtDew » Wed Aug 19, 2015 6:45 pm

Ezra listens intently to the Inquisitors explanation of the crystal since use of magical items wasn't exactly her strong suit. This one seemed pretty straight forward although risky to use. Ezra pocketed it once the horn began to sound and covered her ears, hoping that the trembling wouldn't cause a cave in. After it had all died down she was finally ready to get started. She quickly and confidently strode out of the cave so she could get her bearings. Hopefully she would be able to spot a town in the distance or at least some sort of path she could take that would lead her to one.
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Re: The Crusade of Arae

Postby KnightVanilla » Wed Aug 19, 2015 7:13 pm

Once the Crusade had started Umbrage already knew the dangers that were made present with this handy dandy tool they were given. However first of all she would need a map and a spare weapon. Her family crest should allow her to requistipm whatever gear she may need and the title of Umbrage does a world's. Difference it would be best to use such titles and formalities now and keep. Her identity secret until she needs to use it. Heading for the town she was previously in for a smith, an inn, and a talismonger(mage shop and supplies.) after all that she would make her way to her destination.
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: The Crusade of Arae

Postby Majora » Wed Aug 19, 2015 8:16 pm

Rukarra was relieved to hear that it had finally begun and she could stop listening to whatever they were saying because they talked too much. As soon as she was allowed to leave her starting point she did so as well as stepping on any rats in the cave she could just for fun. She just kept walking through the cave until she'd find something, no need to use the fancy magic crystal at the start, from what she had heard through not paying attention to half of all the words is that she should only use it when she's in trouble, which she concluded was never so she didn't have to worry about it. She just kept wandering though the cave with her axes out waiting for anything so that she could utilize her axes.
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Joined: Thu Aug 13, 2015 7:59 pm

Re: The Crusade of Arae

Postby A Vision of Sound » Wed Aug 19, 2015 9:14 pm

Everyone:
Spoiler (click to show/hide):

After the call has been sounded, you go about your respective decision and think about the town that you were in not just a few days ago. The town of Iw-...What was it, again? A town...Wasn't there a-?...No...What were you thinking about, again? You can't even seem to remember, it's like your head feels empty in a certain spot if you try to remember whatever it is you were thinking about.

You have forgotten the existence of Iwayu. You may not return to the village until you have completed Ultima Bellum.


Vyn:
Spoiler (click to show/hide):

You smile and study your surroundings, looking for any sort of indication on what would be a good path to take, as you also listen for the sounds of running water. (Indication roll: 3 + [Perception: 5 divided by 1/2 = 2] = 5) Unfortunately, despite your history of living in the forest, you find nary a path to speak of, so it looks like you'll have to wander aimlessly for a time. As you walk around, you attempt to get a lay of the land, memorizing everything you can. (Roll: 11 + [Perception: 5 divided by 1/2 = 2] = 13) You're able to keep your tracks obvious to you yet completely unseen for anyone else, resulting in you not accidentally turning yourself around in the forest. Keeping your eyes out for any plants, (Roll: 16 [Perception: 5 divided by 1/2 = 2] = 18) you see a few blueberries growing in a thicket to the side. You pick some up and put them in your pouch; You won't stay hungry with these; At least for an hour. You continue on your way, (Roll: 18) Until you hear the sound of running water. Rejoice! Following the sound, a gentle stream is trickling through the forest, with the riverbed having a large collection of black and grey rocks. Judging from a glance, the river looks about four feet deep. The water itself looks (Roll: 20!) absolutely crystal-clear and pristine. You have a very strong feeling that you could just drink it straight from the river and you'd be fine.

(Encounter roll: 5) As you look at the crystal-clear aspects of the river however, something is brustling through the forest just up ahead, and it sounds like it's coming straight for you!

Status: 
Health: 25/25 (24+1)
Mind: Clear.
Nutriments: Your mouth is starting to get dry.
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: Nature's Nourishment, Zephyr's Whisper, Charm Animal.
Affects: Blessed (+1 to all stats) Elf race (Passive mana regeneration along with a slightly larger mana pool.)
Equipment: Light armor in perfect condition. A katana with a nick or two, but is otherwise completely devoid of blemishes or imperfections. A satchel in good shape, filled with: An assortment of blueberries.
Core:
Strength – 5 (+1)
Dexterity - 5 (+1)
Constitution – 4 (+1)
Intelligence – 5 (+1)
Charisma – 3 (+1)
Luck – 3 (+1)
Corruption - 0


Kiera:
Spoiler (click to show/hide):

You decide to set off towards the trees in the distance, it looking like the beginnings of a lush and green forest. As you walk for a time alone with your thoughts in the meadow, (Roll: 4) you don't see anything of interest in the grass or around you. Shrugging, you press on. The hot sun beats down on you, and in your heavy fur cloak, you can't help but get a little hot and a tad bit parched. Damn this weather.

The trees getting closer now, (Encounter roll: 4) your hopes are temporarily bolstered by the fact that you're covering a lot of ground in such a short time. That is, until (Perception check roll: 8 + [Perception: 8 divided by 1/2 = 4] = 12) a rustling in the grass to your right suddenly catches your attention and you quickly focus on what it is. Just as you do, something small, green, and with six limbs suddenly leaps out of the grass at you! (Roll: 11 + [Dexterity: 9 divided by 1/4 = 2] = 13) You manage to duck and weave out of the creature attempting to latch itself onto your face before it disappears into the grass once more, its small form and color rendering it nearly invisible among the meadow. A deep chucking can be heard from an area around you in the grass, (Roll: 12 + [Perception: 8 divided by 1/4 = 2] = 14) You manage to pinpoint the creature's location- It's up to you what you want to do now, be it run or try to kill it, or something else entirely. It likely isn't very difficult to take the creature down, and it could provide a meal, but you didn't get a good enough look at it to identify what it's capable of should it attach to you without further endangering yourself, if you could even outrun the small beast.

Status:
Health: 28/28 (25+2+1)
Mind: Clear.
Nutriments: A bit parched.
Affects: Blessed (+1 to all stats) Venombrawler (+2 to health) A bit hot.
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: Leather armor in very poor condition. A black fur cloak. A well-maintained crossbow. A somewhat dull knife. Snares, ropes, and crossbow bolts in excellent condition.
Core:
Strength - 3 (+1)
Dexterity - 8 (+1)
Constitution - 5 (+1)
Intelligence - 5 (+1)
Charisma - 1 (+1)
Perception - 7 (+1)
Luck - 1 (+1)
Corruption - 5


Umbrage:
Spoiler (click to show/hide):

As you leave the chapel, you planned on heading to...A village?...No...What was it you were thinking about, again?

A bit flustered from not being able to remember something despite knowing it in your mind a few seconds ago, you hypothesize a spell was also in-laced within the blessing the Magicii gave you. You won't be able to return to Iwaya, but you could find a different town on your way to Ultima Bellum.

You step outside and gradually look around, (Roll: 20!) before spotting a well-travelled path, beaten down by countless feet and animals alike. Upon travelling along the path, which was no long trek, you come out into an incredibly large opening in the forest you find yourself in. You're on a lookoff to an amazingly beautiful, open valley in front of you, with a small town that seems to have people milling about in it, though the exact features are difficult to discern due to you being miles away from it. As you begin to make your way from the lookoff, (Encounter roll: 10) something rustles in the bushes behind you, painfully loud due to the extremely close proximity and level of sound, so noticing it is no large feat.

Status:
Health: 25/25 (24+1)
Mind: Pure.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: Pulse wave, Regeneration, Shatter Barrier.
Equipment: Leather armor in poor condition, save for the chestpiece. Leather vambraces in good condition. Modified custom-made canesword in perfect condition and quality.
Core:
Strength - 5 (+1)
Dexterity - 9 (+1)
Constitution - 4 (+1)
Intelligence - 5 (+1)
Charisma - 1 (+1)
Perception - 3 (+1)
Luck - 2 (+1)
Corruption - 0


Gaen:
Spoiler (click to show/hide):

The sunlight immediately begins sapping away at you as you push off from the tree, and unfortunately, it's a very bright and sunny day out. Despite the sun weakening you, you press on, and idly look for materials as you walk along the meadow. (Roll: 13 [Potential for luck! Luck chance: 1! NO LUCK BONUS.]) To your pleasant surprise, you actually find a few things along the way. Flint, and some thick grass that you cut up. You place each in a few pouches along your leather armor, but it's clear that if you want to carry a large number of things or items that are bigger than your fists, you'll need a backpack or some sort of satchel fairly quickly. As you continue looking for items, (Roll: 16, quality roll: 17) you notice something glinting in the grass, likely metallic in nature. You approach, and slowly bend down to pick up a short blade that curves outwards towards its tip, resulting in more force being distributed for chopping. It's in very good condition, and some modifications may be needed to your sheath to support this new blade, should you choose to replace your old one. You're forced to carry it in one hand if you want to take it with you as it currently stands.

Walking through the meadow still, (Encounter roll: 3) you see a lone figure out in the distance. The figure is rather far away; Little more than a silhouette against the landscape, but they are still there. They don't seem to be moving, and they look to be just staring in your direction, though details are absolutely impossible to make out at this range. This has spooked you enough to at least stop you, and you think about what to do next.

Status:
Health: 31/31 (29+2)
Mind: Clear.
Nutriments: Slightly parched.
Affects: Blessed (+1 to all stats) Venombrawler (+2 to health) In the sun (-1 Dexterity, Constitution and Strength)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: Killer Instincts, Iron Will, Bloodlust, Outcast, Weakened by the Sun, Dark Urges. (All passives.)
Equipment: A perfectly-made and maintained axe. A dull shortsword. A hunting knife in average condition. Patchy, slightly weakened leather armor, missing an arm completely. Three bolas, one being infused with magic, the other two of masterful make. A curved shortsword in excellent condition.
Core:
Strength - 8
Dexterity - 5
Constitution - 7
Intelligence - 4 (+1)
Charisma - 1 (+1)
Perception - 5 (+1)
Luck - 1 (+1)
Corruption - 3


Ezra:
Spoiler (click to show/hide):

As you confidently step out of the cave, you take a look around and find yourself bordering on the edges of a forest, and a green meadow filled with lushly-grown grass. You look around, and there seems to be a path leading into the forest, but you expect that very same path's exit starts right here. The path looks somewhat worn, though it's clear it doesn't get much traffic. Which direction you would like to go is completely dependent on you. Searching the area would also likely be a good idea, though if not, adventure awaits!

As you think to yourself and decide; (Encounter roll: 17) Surprisingly, an older man on a wagon slowly appears out of the forest, a horse tied up to the front to actually wheel the thing around. His wagon is covered in strange signs labelled in a language that you aren't familiar with, but the man himself doesn't look like a demon, and is quite frail. He wears a black top hat, and despite the hat's rather unique and rich appearance, the clothes along his body are modest and befitting of a travelling merchant. He waves to you and nods, smiling a friendly smile. "Hello there! Koner, the Extravagant Miscy-Merchant, has arrived!" He calls out in a slightly weary tone, though there's no mistaking the joy and enthusiasm in it. He stands up from the seat on the front of the wagon, and nods sharply towards you. "Would you like to browse my wares? Armor and weapons are not what I sell, but my stock is larger than any other travelling merchant you'll come across!" He proudly declares.

Status:
Health: 30/30 (27+2+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats) Venombrawlers (+2 to health)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: Flimsy heavy gauntlets. Light cloth armor in good condition. A well-made, well-maintained dagger.
Core:
Strength - 7 (+1)
Dexterity - 7 (+1)
Constitution - 6 (+1)
Intelligence - 2 (+1)
Charisma - 2 (+1)
Perception - 4 (+1)
Luck - 1 (+1)
Corruption - 5


Claudia:
Spoiler (click to show/hide):

As the call sounds and you leave the destroyed abode, you take a look around and find yourself in a meadow with tan grass all around, the beginnings of a few trees in the very far distance, likely a few hours' walk. When you do step outside though, (Encounter roll: 19) you notice a black, square-like object in the distance, slowly closing towards you. As you wait for the shape to begin to make more sense as it comes closer, it makes more sense indeed. A large, purple-colored, somewhat eccentric-looking wagon is pulled along by a unicorn, but amazingly, the neck yoke where a horse would be situated is gone, and in place of it, there is a faint shimmering holding the wagon up to be able to be pulled by the horned-horse. It whinnies and dips its head towards you as you look on in awe, and the man who you've failed to recognize until now suddenly shoots up from the seat in the front of the wagon. "I am Hra'jarr the Magnificent! Seller of magical asinines and doo-hickies alike, I am the only travelling merchant who you'll ever be sold legitimate magic-works by, fear my power!" He roars, before opening his hand as a small stone starts rapidly spinning in circles above his palm. He glares intently down at the stone, before looking to you and cocking an eyebrow to see if you would be impressed. "I sell naught but magic-related things, and by the looks of it-...Oh, my." He frowns, gesturing towards your staff. "That isn't the best staff I have seen...You should definitely consider my wares, young lady."

Status:
Health 25/25 (24+1)
Mind: Clear.
Nutriments: Slightly famished.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: Immolation, weakened Psychic abilities, minor healing, electricity, Mind Manipulation, Magical Barrier, Magical Conjuring.
Equipment: A weak, pixie dust-infused wizard staff. A black cloak with mana-channeling properties; It is ripped, and therefore not at its peak potential.
Core:
Strength - 1 (+1)
Dexterity - 7 (+1)
Constitution - 4 (+1)
Intelligence - 7 (+1)
Charisma - 3 (+1)
Perception - 6 (+1)
Luck - 1
Corruption - 0


Rukarra:
Spoiler (click to show/hide):

You step forwards and make your way through the tunnels, the light to your front gradually starting to open up and blind you, until you find yourself at the foot of an incredibly large, beautiful valley. Almost straight ahead in a few miles, you see a village, with countless individuals mulling about, though you cannot make out any details due to you being so far away. As you look around the mouth of the tunnel, it gradually begins shimmering, until it disappears altogether. Apparently the Magicii don't want you going back through there.

When you step forwards for a few feet however, (Encounter roll: 9) (Perception: 6 [Perception: 6 divided by 1/4 = 2] = 8) you almost fail to raise your axes in time as something agile lands almost directly in front of you and slashes down with a blade; It ends up cutting your cheek before you're able to use both of your axes to lock against it, and then (Roll: 4, [Strength: 9 divided by 1/2 = 4] = 8) you barely manage to push the creature off of you, as it jumps back and you're finally able to take a look at what the hell just managed to get a nick on you.

The creature looks to be a somewhat small, 5'2 lizan, with dark-gray scales. (Equipment roll: 19) It has a collection of leather armor and a plate helmet snugly fitting its muzzle and head, along with a sword that would be considered short for the likes of you. It looks somewhat threatening, though engaging it in a fight seems to be a very prominent choice, though you could try something else if you'd like.

Status:
Health: 29/30 (27+2+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: Two battles axes, in masterful condition. Rusty, weak iron pauldrons. Leather bra and pants maintained perfectly.
Core:
Strength - 8 (+1)
Dexterity - 5 (+1)
Constitution - 6 (+1)
Intelligence - 2 (+1)
Charisma - 1 (+1)
Perception - 5 (+1)
Luck - 4 (+1)
Corruption - 0


Lilly:
Spoiler (click to show/hide):

As you step outside into the forest, you breathe in the fresh and clean air all around you, and listen as the trees gently sway in the breeze. If becoming Champion could save even this forest, then you've got to survive. You begin looking around for some food if you could, (Roll: 8 + [Perception: 5 divided by 1/4 = 1] = 9) though you only manage to scrounge up a handful of (Roll: 5) suspicious-looking berries. They are red in color, and you're not sure what exactly will come of you eating them.

You continue to look around for something else, anything really to help you with arrow-crafting, and (Roll: 4) you ultimately have trouble finding even a few semi-good sticks. It seems having good arrows just isn't an option for you right now. You discard all the broken arrows you can, and are left with a quiver of seven barely-passable ones. You have at least three sticks that could be fashioned into more, though flint and feathers are not something you have access to at the moment.

Suddenly, (Encounter roll: 4) something starts rustling through the trees some way away, though it sounds like it's heading in your direction.

Status:
Health: 24/24 (23+1)
Mind: Pure.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: A shortbow of expert make. Leather armor of beautiful design and quality. Seven horrendously-crafted arrows. A silver Steelsong dagger.
Core:
Strength - 2 (+1)
Dexterity - 8 (+1)
Constitution - 3 (+1)
Intelligence - 3 (+1)
Charisma - 4 (+1)
Perception - 5 (+1)
Luck - 4 (+1)
Corruption - 0
Last edited by A Vision of Sound on Thu Aug 20, 2015 3:08 am, edited 2 times in total.
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Re: The Crusade of Arae

Postby RavenLord » Wed Aug 19, 2015 10:25 pm

It seemed like luck favoring Gaen at first as despite the blasted sun dulling his sense, he was able to found some flint stones and rope material plants. Both were valuable crafting material for anyone trying to survive in the wild, especially stones since they made creating fire very easy. The high point of his luck came when he found a curved shortsword in excellent condition lying on the ground. It made Gaen slightly suspicious since he was not able to fathom the reason for anyone would throw away a blade in such a good condition. In the end pragmatism won over suspicion and Gaen picked the blade while adding "crafting of a new sheath" into his future tasks.

Of course good things didn't last long and Gaen was reminded of that fact when his fortune was reversed and he found himself spooked, staring at an unknown figure in the distance. Who or what he couldn't make out, only that whatever it was, it seemed to be content watching him. Gaen's options branched into two at that point; confront or leave. While leaving did sound like the safer and the better option, it did not actually guarantee safety since nothing was stopping the unknown from following him. Confrontation while being riskier, was the choice Gaen decided to go with. Holding his newest sword in his right hand while grabbing his axe with his left, the young mutant started advancing towards the figure cautiously until he was close enough to perceive the figure better but far enough that he would be out of danger zone in case it was a trap, and Gaen was sure it was, he just had to figure what kind of trap it was.
Last edited by RavenLord on Thu Aug 20, 2015 10:12 am, edited 1 time in total.
"You see? The one who wins is the one who has the bigger weapon." - Immortal Baron Vorg
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