Spoiler (click to show/hide):
(Luck roll: 14)
Moving past the rough looking gentlemen doesn't get you much more attention than a casual look and a whistle from the one leaning up against the brick wall as you head toward the entrance. One of the robots comes up to you, stands in front of you for a moment, and simply states, "Please hold while a short scan is performed. Thank you for submitting to this scan, carry on, civilian." Nothing had indicated he'd done anything to you and he hadn't bothered to touch your body so at least it wasn't invasive. Moving through the sheet metal gate you find yourself looking over the dirty streets of Freeside. Garbage was everywhere. Trash, bums, chem addicts, and delinquents choked the sidewalks though there were no cars to fill the streets allowing you to walk freely by while several tough looking men shout at you about hiring protection for your trip to your destination in Freeside. The emotional color of the place was bleak over all, people seeming quite depressed and hungry for more than they had. Moving forward you find several people advertising The Atomic Wrangler as a place to gamble, sleep, and enjoy yourself with the staff on hand. A few others, dressed similarly to those you saw outside looked at you and whispered that you should go pay your respects to the King if you wanted to feel safe on the streets. The King's residence being rather clear from the large neon signs stating "The King's" upon one building beside the main road.
(Luck roll: 14)
Moving past the rough looking gentlemen doesn't get you much more attention than a casual look and a whistle from the one leaning up against the brick wall as you head toward the entrance. One of the robots comes up to you, stands in front of you for a moment, and simply states, "Please hold while a short scan is performed. Thank you for submitting to this scan, carry on, civilian." Nothing had indicated he'd done anything to you and he hadn't bothered to touch your body so at least it wasn't invasive. Moving through the sheet metal gate you find yourself looking over the dirty streets of Freeside. Garbage was everywhere. Trash, bums, chem addicts, and delinquents choked the sidewalks though there were no cars to fill the streets allowing you to walk freely by while several tough looking men shout at you about hiring protection for your trip to your destination in Freeside. The emotional color of the place was bleak over all, people seeming quite depressed and hungry for more than they had. Moving forward you find several people advertising The Atomic Wrangler as a place to gamble, sleep, and enjoy yourself with the staff on hand. A few others, dressed similarly to those you saw outside looked at you and whispered that you should go pay your respects to the King if you wanted to feel safe on the streets. The King's residence being rather clear from the large neon signs stating "The King's" upon one building beside the main road.
War Momma:
Spoiler (click to show/hide):
(Charisma roll: 22)
The men seem about to say something else to you before you hear the old man call out from the porch, "Boys, if you like all your pieces where they are, I suggest you leave the nice young woman alone." Holding up a stick or dynamite before tossing it into the air and catching it again idly, his other hand holding a lighter at the ready. The three men look between him and you for a moment before they stow their weapons and start to head back to the saloon.
One looks over his shoulder at you, spitting on the ground before speaking up, "Still not apologizing to ya, NCR lover. Consider this one a friendly warning. Find some better friends to roll with before you get hurt. Legion, NCR, doesn't make a difference. People rustling up trouble by fighting over shit that isn't theirs. Suggest you stay away from them in the future, injured or not." With that they continue to beat their retreat leaving you to head to the general store nearby as the old man continues to watch you, lighter tucked back in his pocket.
When you do manage to enter the store, you see an asian looking man behind the counter, 10mm pistol strapped to his leg as he greets you in an energetic fashion. "Hello there, ma'am and welcome to my little store! What can I do for you today? Got a fresh supply of food, drinks, and sleek fire arms that would suit a lovely lady like yourself."
(Charisma roll: 22)
The men seem about to say something else to you before you hear the old man call out from the porch, "Boys, if you like all your pieces where they are, I suggest you leave the nice young woman alone." Holding up a stick or dynamite before tossing it into the air and catching it again idly, his other hand holding a lighter at the ready. The three men look between him and you for a moment before they stow their weapons and start to head back to the saloon.
One looks over his shoulder at you, spitting on the ground before speaking up, "Still not apologizing to ya, NCR lover. Consider this one a friendly warning. Find some better friends to roll with before you get hurt. Legion, NCR, doesn't make a difference. People rustling up trouble by fighting over shit that isn't theirs. Suggest you stay away from them in the future, injured or not." With that they continue to beat their retreat leaving you to head to the general store nearby as the old man continues to watch you, lighter tucked back in his pocket.
When you do manage to enter the store, you see an asian looking man behind the counter, 10mm pistol strapped to his leg as he greets you in an energetic fashion. "Hello there, ma'am and welcome to my little store! What can I do for you today? Got a fresh supply of food, drinks, and sleek fire arms that would suit a lovely lady like yourself."
Abigail:
Spoiler (click to show/hide):
Opening the door you find the inside rather spartan, though it was clean and proper, a rarity for the wastes. Sleek metal walls bordered a sleek metal floor and ceiling with a single table in the center of the room. Moving up to it, you see several clear disks that would easily fit into you palm upon the surface. Their use and purpose unclear at a glance. Of course you've little time to wonder what's up with that as the door slams shut behind you and you hear a heavy thunk as a lock clicks into place as soon as Maximus had stepped in behind you. Shortly after the hiss of gas filling the room reaches your ears and already it's getting harder to breath as whatever is forced into the air makes you cough and gag a bit, irritating your lungs. If you wanted to do something you didn't have much time to get it handled.
Opening the door you find the inside rather spartan, though it was clean and proper, a rarity for the wastes. Sleek metal walls bordered a sleek metal floor and ceiling with a single table in the center of the room. Moving up to it, you see several clear disks that would easily fit into you palm upon the surface. Their use and purpose unclear at a glance. Of course you've little time to wonder what's up with that as the door slams shut behind you and you hear a heavy thunk as a lock clicks into place as soon as Maximus had stepped in behind you. Shortly after the hiss of gas filling the room reaches your ears and already it's getting harder to breath as whatever is forced into the air makes you cough and gag a bit, irritating your lungs. If you wanted to do something you didn't have much time to get it handled.
Lucilla:
Spoiler (click to show/hide):
(Bighorner attack: 12, Octavian attack: 20, 9 damage)
As you circle to the side of the beast drawing its attention and provoking it to attack you, the bighorner charges, bellow and it runs at you. The moment it starts moving toward you, Octavian snarls at it, moving in from its flank and crashing against the beast just before its horns come to bear upon your frame, tackling it to the side and slamming the much larger animal straight into the dirt beside you before your attack dog buries its teeth into the bovine's neck, ripping and tearing several times until the offender's legs cease kicking at the air at it lays still, barely a foot from you. Then turning to look at you, Octavian gives a happy bark, sitting beside the downed animal and looking over at it and back to you several times as if to say, "Look at what I did!" his tail wagging energetically.
(Bighorner attack: 12, Octavian attack: 20, 9 damage)
As you circle to the side of the beast drawing its attention and provoking it to attack you, the bighorner charges, bellow and it runs at you. The moment it starts moving toward you, Octavian snarls at it, moving in from its flank and crashing against the beast just before its horns come to bear upon your frame, tackling it to the side and slamming the much larger animal straight into the dirt beside you before your attack dog buries its teeth into the bovine's neck, ripping and tearing several times until the offender's legs cease kicking at the air at it lays still, barely a foot from you. Then turning to look at you, Octavian gives a happy bark, sitting beside the downed animal and looking over at it and back to you several times as if to say, "Look at what I did!" his tail wagging energetically.
Maggeh + Diana:
Spoiler (click to show/hide):
(M Luck roll: 16, D luck roll: 16, 2 rations of food found for each player, Diana finds clear disk)
As the both of you strip the ants of what useful meat you can find you're both a bit miffed to find that none of the ants hold any nectar upon their bodies, likely the reason they'd ventured out was a lack of food at their colony. Still, Diana discovers a clear disk that could fit easily in the palm of her hand, made of a material that was light as plastic but felt cool and smooth like glass. Its use wasn't apparent but it definitely wasn't something that looked natural by any means. Still with some more grub stored away the two of you were left with deciding just where to go. The remains of the old NCR check point were visible in the distance, back a ways the beaten and run down remains of a carnival attraction were barely distinguishable behind the waves of heat rising off the Mojave sands, you'd mountains to the right that could hold secrets in their rocky peaks, and a considerable expanse of sandy dunes were to the east.
(M Luck roll: 16, D luck roll: 16, 2 rations of food found for each player, Diana finds clear disk)
As the both of you strip the ants of what useful meat you can find you're both a bit miffed to find that none of the ants hold any nectar upon their bodies, likely the reason they'd ventured out was a lack of food at their colony. Still, Diana discovers a clear disk that could fit easily in the palm of her hand, made of a material that was light as plastic but felt cool and smooth like glass. Its use wasn't apparent but it definitely wasn't something that looked natural by any means. Still with some more grub stored away the two of you were left with deciding just where to go. The remains of the old NCR check point were visible in the distance, back a ways the beaten and run down remains of a carnival attraction were barely distinguishable behind the waves of heat rising off the Mojave sands, you'd mountains to the right that could hold secrets in their rocky peaks, and a considerable expanse of sandy dunes were to the east.
Alana:
Spoiler (click to show/hide):
(luck roll: 8)
Grabbing the gear you'd discovered and the disk you quickly leave the muck behind and make your way forward, wandering in a rather aimless manner, not searching for anything in particular though something particular seems to find you. As you trek along whistling a tune you see a rather blocky building standing out among the broken remains of smaller houses. The closer you get to it the more the building seems strange with its dark exterior and rather well kept glass windows. It didn't seem looted or scrounged over in the slightest and the reason why becomes apparent as you find several floating orbs, Eyebots, moving your way, one firing a red laser high and to your right as a warning as the three bots close in quickly.
(luck roll: 8)
Grabbing the gear you'd discovered and the disk you quickly leave the muck behind and make your way forward, wandering in a rather aimless manner, not searching for anything in particular though something particular seems to find you. As you trek along whistling a tune you see a rather blocky building standing out among the broken remains of smaller houses. The closer you get to it the more the building seems strange with its dark exterior and rather well kept glass windows. It didn't seem looted or scrounged over in the slightest and the reason why becomes apparent as you find several floating orbs, Eyebots, moving your way, one firing a red laser high and to your right as a warning as the three bots close in quickly.
Raven:
Spoiler (click to show/hide):
(Luck roll: 3)
The wastes, you'd heard stories about what was out here from the overseer and others who had swore never to let the people of vault 69. Though they'd have told you the story of how when it all began, the vault was comprised of all women and a single man. Everyone knew the story, and everyone was sick of hearing about it by the time you were an adult. Still, when things went tits up and the reactor was damaged and leaking deadly radiation into the vault in increasing amounts the overseer had wanted everyone to simply tough it out, cordon off sections that were unlivable and keep on with their daily lives despite the inevitable casualties that continued to pile up as the rads grew more intense and spread further. You took it into your own hands to save you won life though you couldn't convince a single man, woman, or child to come with you into the unknown. Grabbing what you could you opened the main door and stepped out into the warm and bright sands of the Mojave and pressed forward, looking for something better than the inevitable death from rad exposure that awaited your neighbors. A death that met them far quicker than you expected as an explosion rocked the earth shortly after you'd ventured out.
It's been a few days since you left, sleeping where you can, when you can, using what rations you'd pulled along wisely and hoping to find sings of civilizations soon enough. Sadly you'd yet to see another human face and this day, as you continue to put one foot in front of the other, you see off in the distance three vaguely human shapes walking about upon the dunes and for a moment you're excited, until the get closer and you see their flesh is marred with injury and rot and their bodies were gangly, sickly looking things. When one sees you it lets out a gurgling cry and begins to run at you, prompting the other two to follow suit, charging down the hill at an awkward tripping sprint with their hands reaching out at you already though they're a couple dozen yards away.
(Luck roll: 3)
The wastes, you'd heard stories about what was out here from the overseer and others who had swore never to let the people of vault 69. Though they'd have told you the story of how when it all began, the vault was comprised of all women and a single man. Everyone knew the story, and everyone was sick of hearing about it by the time you were an adult. Still, when things went tits up and the reactor was damaged and leaking deadly radiation into the vault in increasing amounts the overseer had wanted everyone to simply tough it out, cordon off sections that were unlivable and keep on with their daily lives despite the inevitable casualties that continued to pile up as the rads grew more intense and spread further. You took it into your own hands to save you won life though you couldn't convince a single man, woman, or child to come with you into the unknown. Grabbing what you could you opened the main door and stepped out into the warm and bright sands of the Mojave and pressed forward, looking for something better than the inevitable death from rad exposure that awaited your neighbors. A death that met them far quicker than you expected as an explosion rocked the earth shortly after you'd ventured out.
It's been a few days since you left, sleeping where you can, when you can, using what rations you'd pulled along wisely and hoping to find sings of civilizations soon enough. Sadly you'd yet to see another human face and this day, as you continue to put one foot in front of the other, you see off in the distance three vaguely human shapes walking about upon the dunes and for a moment you're excited, until the get closer and you see their flesh is marred with injury and rot and their bodies were gangly, sickly looking things. When one sees you it lets out a gurgling cry and begins to run at you, prompting the other two to follow suit, charging down the hill at an awkward tripping sprint with their hands reaching out at you already though they're a couple dozen yards away.