Turn 3: Third Half of Spring
Eiorheart's First (Tsai)Pop:100 Food: 90 Metals/Ores/Wood: 60(Overall)
Spoiler (click to show/hide):
First Action(4)You have unfortunately been unable to research this new technology, as there is something about a stick and string that baffles your men, but they refuse to give up and will try again
Second Action(8)As your men searched through your world, a group find a Tribal Village(6) that are Despotic in rule.
Third Action(5) With effort, your men get the barracks up and about and you're now ready in case you must defend your home.
Building Opportunities: Smithy(increased attack/defense for battles), Hunting Lodge(Hunting and Foraging), (Forester (Plant trees), Lumber Mill (Wood), Brothel (Moral and some Pop), Mines (Metals and Ores), Towers (Defense)
Etokai Tribe (Taria)Pop:115 Food: 110 Metals/Ores/Wood: 80 (overall)
Spoiler (click to show/hide):
First Action(6) More determined then before, the moth-people go at it, grinding against each other in a mass orgy of buzzing and cumming. +15 pop(Only Half Pop availiable next turn, 15 instead of 30)
Second Action(4) The work on the Bow befuddled them and they began to gather around and try to figure out how to make this work!(Unable to use till next turn)
Third Action(3) Across from them, the buzzing moths were still digging around the ground, but still couldn't come up with anything either and became determined to find out how it'll be done! (Unable to use till next turn. You only get one action next turn)
Building Opportunities: Walls(Defense), Barracks(Offense),Scout Tent (Increase Exploration), Mine (Increases Chances for Metals/Ores), Forester (Plant trees), Lumber Mill (Increases chances for more wood), Brothel(morale, and some pop)
Junta Tribe (Grape_Drink)Pop:100 Food:100 metals/ores/wood: 90 (overall)
Spoiler (click to show/hide):
First Action(8) WIth a lot of effort, mostly finding the right tools and resources, the walls are finally made, and it looked like it'd do just fine.
Second Action(5)The corridors were cold and damp, the walls metal that echoed down the halls, as if the former crew was yelling back. For the most part, the ship looked well preserved, frozen in the snow. But, mostly the group find most of the doors unabled to be opened, a red blinking light at the sides of them asking for passkeys...the doors that are open you have found metals that were probably used for welding now can be used by you, and some well preserved stocks of food. +20 Metals, +20 food.(Further Exploration unlocked with Computers Research)
Third Action(4) Your men have the time of their lives, but children do not come this time, on the other hand, morale is good and there isn't a chance for rebelling (only 15 people next turn can be used for an action)
Research Opportunities: Wheel, Bronze, Mathematics, Riding, Drugs
Building Opportunities: Towers(Defense), barracks(offense), Hunting Lodge(Increased hunting/foraging chances), Mine(Increases chances for metals/ores), Lumber mill (increase chances for wood), Brothel (Morale and some Pop)
Athena's Chosen (LoneWolf)Pop: 100 Food: 100 Metals/Ores/Wood: 60
Spoiler (click to show/hide):
First Action(5)The hunting lodge took awhile, but once it was done, you knew that food wouldn't be as much of a problem anymore. Completed Hunting Lodge
Second Action(6)The people feasted, on food and body, they moaned and moved as one and soon you had a few more people in your tribe. +15 Population
Third Action(6) After a long while, they finally figured out how to ride and now are ready to use their new ability to hunt and fight. Researched Riding
Research Opportunities: Wheel, Archery, Bronze, Compass, Drugs
Building Opportunities: Walls(defense), barracks(offense),Scount's Tent (Increased Exploration), Mine(Increases chances for metals/ores), Lumber mill (increase chances for wood), Brothel (Morale and some Pop)
Daughters of the Fallen (Phoenixcz)Pop: 100 Food: 95 Metals/Ores/Wood: 60
Spoiler (click to show/hide):
(Sorry, I can't give ya the bonuses, so let's hope ya get these)First Action(4) The hunt doesn't bode too well, but they are still able to bring back food. +15 food
Second Action(1) The research is hindered, unable to figure how to make the compass point in the right direction. They will spend the next turn figuring this out
Third Action(4)The building of the stable isn't nearly done, but it is close, It looks like they'll have to spend one turn finishing it. (Only one action next turn, Building will be done without roll next turn and research will be rolled again)
Toryan Tribe(Stickasensei)Pop:100 Food: 100 Metal/Ores/Wood: 100 (Overall)
Spoiler (click to show/hide):
Your people awaken in the forest that you made your home in, the trees are your buildings, whatever was in the air here in this world has sense transformed the humans into ent-like creatures, covered in the moss and wood that they've protected.
Research Opportunities: Wheel, Bronze, Riding, Archery, Drugs
Building Opportunities: Walls(defense), barracks(offense), Hunting Lodge(Increased hunting/foraging chances), Mine(Increases chances for metals/ores), Forester (plant trees), Lumber mill (increase chances for wood), Brothel (Morale and some Pop)
The Redsun Horde(Fawkes)Pop:100 Food:100 Metals/Ores/Wood:100 (overall)
Spoiler (click to show/hide):
The desert sun beats down on your tanned skins as your nomads have settled in this area, your slaves are working on setting things up for your people and hoping that they won't be abused for a bad job. The world expands across all horizon, ready to be tamed and made whole.
Research Opportunities: Wheel, Drugs, Archery, Compass, Mathematics
Building Opportunities: Walls(Defense), Barracks(Offense), Hunting Lodge(Increased Hunting/Foraging Chances), Mine (Increases Chances for Metals/Ores), Forester (Plant trees), Lumber Mill (Increases chances for more wood), Brothel(morale, and some pop)
Dark Ones (Goryokaku)pop:100 food:100 Metals/Ores/Wood:100(overall)
Spoiler (click to show/hide):
The seas lay about you every which way, your, floating where the currents take you. Land is extremely scarce, making wood hard to find and rarely used, but who knows what lays here. Your people have learned to breathe underwater, but only for a few hours before having to come back. Maybe there is something at the bottom of the seas, maybe somewhere in the horizon is something that will begin a great pilgrimage.
Research Opportunities: Wheel, Drugs, Archery, Compass, Mathematics
Building Opportunities: Walls(Defense), Barracks(Offense), Hunting Lodge(Increased Hunting/Foraging Chances), Mine (Increases Chances for Metals/Ores),Greenhouse (Plant Trees in safety), Lumber Mill (Increases chances for more wood), Brothel(morale, and some pop)