Another day in Siribalt. One that should blend into each and every other over the past several months. The black clouds plague the sky, casting the once magnificent colors of the city into a gloomy, lonely gray overcast. Thankfully, no rain comes. In fact, it seems bone dry, but the breeze is comfortable as one walks through the deserted landscape, providing an almost isolated comfort as they stray from the hidden but well guarded nests of survivors holed up around the city, or the more buzzing Triple Sword outposts that populate high rooftops and fortified streets, safe from most infected. It is unusually quiet, even. The gunfire of the city's infamous sentry guns sound off only once per hour as the shambling walkers flee into their dark retreats in buildings, alleys and sewers.
There's still many alive left in Siribalt, but there's a few, human and otherwise, that are worth note on this day:
Alex Spade, The Defiant -
Spoiler (click to show/hide):
Like any other day, you can't claim to have woken in a particularly great mood. Intermittent running water makes it hard to shower and most of the people you've eaten for mere survival lately have not been the most satisfying, leaving you thirsting for more. Nevertheless, today your strength is formidable and unlike most other days spent wandering and murdering Triple Sword and bloodthirsty infected, today you have a lead on striking a heavy blow among TSS' ranks.
You stand on the edge of a rooftop of a small building in the western part of the city, towards the deserted commercial area where the streets are lined with restaurants and stores alike. Below you, the simple two lane street is fairly bland and empty with only a few wrecked flyers from Sirin on the street, most of the quaint stores (selling sporting goods, a beauty salon, small restaurants, and so forth) having been hastily boarded up or abandoned. Either way, little life comes from any of them.
You're after one store in particular, however. Not for looting, but rather for the person inside. A small comic book and generally nerdy shop (visible a few leaps away, cramped between two larger buildings) apparently plays host to one of Triple Sword and Sirin International's most relentless critics and they've supposedly gathered some useful info they might be willing to share. Might.
Two tiny, boarded up windows and a small glass door (also boarded up) make up the store's front end, the plain sign above it "R's Novelty" mostly scratched out from age. No movement comes from inside, and you see nobody other than yourself for what feels like kilometres around. In the narrow alley running parallel behind the shops, you imagine there's a back door, as well.
Like any other day, you can't claim to have woken in a particularly great mood. Intermittent running water makes it hard to shower and most of the people you've eaten for mere survival lately have not been the most satisfying, leaving you thirsting for more. Nevertheless, today your strength is formidable and unlike most other days spent wandering and murdering Triple Sword and bloodthirsty infected, today you have a lead on striking a heavy blow among TSS' ranks.
You stand on the edge of a rooftop of a small building in the western part of the city, towards the deserted commercial area where the streets are lined with restaurants and stores alike. Below you, the simple two lane street is fairly bland and empty with only a few wrecked flyers from Sirin on the street, most of the quaint stores (selling sporting goods, a beauty salon, small restaurants, and so forth) having been hastily boarded up or abandoned. Either way, little life comes from any of them.
You're after one store in particular, however. Not for looting, but rather for the person inside. A small comic book and generally nerdy shop (visible a few leaps away, cramped between two larger buildings) apparently plays host to one of Triple Sword and Sirin International's most relentless critics and they've supposedly gathered some useful info they might be willing to share. Might.
Two tiny, boarded up windows and a small glass door (also boarded up) make up the store's front end, the plain sign above it "R's Novelty" mostly scratched out from age. No movement comes from inside, and you see nobody other than yourself for what feels like kilometres around. In the narrow alley running parallel behind the shops, you imagine there's a back door, as well.
Aries Cain, The Hopeful -
Spoiler (click to show/hide):
The Triple Sword central base, codename Gold Throne, is the most pleasant place in Siribalt right now.
It's a large and elaborate, circular base directly ringing Selwick Tower, as you probably already know, but what sets it apart is the sheer amount of fortification. Multi-layered walls, towers and sentry guns ringing the perimeter, reinforced temporary buildings and stringent security measures make the base nearly impenetrable, even by the strongest infected.
Black and green are the predominant colors, various types of camoflauge painted on the humvees, tanks, APC's and other vehicles that roll by serving to remind you that you are far from home. As well, numerous soldiers line the makeshift barracks, commissary and other cramped buildings in between the makeshift trails that form roads between the miniature city. It's noisy, as usual, as people are running around. You're feeling awkward as you're scanned up and down by your passing contemporaries. Female mercenaries are uncommon and you've always felt somewhat degraded more or less because your physical weakness often makes your nanny-like superiors bar you from dangerous missions, always feeding you the same "You're too valuable to lose" crap.
But today's different. You're a good twenty feet away from the front doors of Selwick Tower, which is heavily guarded and blocked with sandbags, metal barriers and lined with several soldiers with M4's, two APC's on either side of the door and a few gun turrets manned by more soldiers. To your left, there's a commissary where one can use their credit card to buy discount food of all kinds. To your right, a small armory with the armorer inside, ready to distribute and repair weapons.
You've been called here via radio by Commander Silk herself, ordered to report to the 35th floor of Selwick Tower in full combat gear for a "special briefing".
The door guards seem to know this. They shuffle around impatiently for you to approach, one of them wearing a blue hazmat suit and gas mask holding a large yellow device with a screen you identify as a viral scanner. It will determine if one's infected with SIV and is usually pretty accurate, but needs to be held up to someone for it to work.
Of course, if you went in now, you'd be there early. Could always explore a bit.
The Triple Sword central base, codename Gold Throne, is the most pleasant place in Siribalt right now.
It's a large and elaborate, circular base directly ringing Selwick Tower, as you probably already know, but what sets it apart is the sheer amount of fortification. Multi-layered walls, towers and sentry guns ringing the perimeter, reinforced temporary buildings and stringent security measures make the base nearly impenetrable, even by the strongest infected.
Black and green are the predominant colors, various types of camoflauge painted on the humvees, tanks, APC's and other vehicles that roll by serving to remind you that you are far from home. As well, numerous soldiers line the makeshift barracks, commissary and other cramped buildings in between the makeshift trails that form roads between the miniature city. It's noisy, as usual, as people are running around. You're feeling awkward as you're scanned up and down by your passing contemporaries. Female mercenaries are uncommon and you've always felt somewhat degraded more or less because your physical weakness often makes your nanny-like superiors bar you from dangerous missions, always feeding you the same "You're too valuable to lose" crap.
But today's different. You're a good twenty feet away from the front doors of Selwick Tower, which is heavily guarded and blocked with sandbags, metal barriers and lined with several soldiers with M4's, two APC's on either side of the door and a few gun turrets manned by more soldiers. To your left, there's a commissary where one can use their credit card to buy discount food of all kinds. To your right, a small armory with the armorer inside, ready to distribute and repair weapons.
You've been called here via radio by Commander Silk herself, ordered to report to the 35th floor of Selwick Tower in full combat gear for a "special briefing".
The door guards seem to know this. They shuffle around impatiently for you to approach, one of them wearing a blue hazmat suit and gas mask holding a large yellow device with a screen you identify as a viral scanner. It will determine if one's infected with SIV and is usually pretty accurate, but needs to be held up to someone for it to work.
Of course, if you went in now, you'd be there early. Could always explore a bit.
Dax Sierra, The Commoner -
Spoiler (click to show/hide):
Ohi Dax.
You don't have the benefit of super physical powers, or rations anytime you want. Rather you've gotta find them yourself, with hard work. And by hard work I usually mean putting on gloves and patting a dead body up and down for ammo or equipment of some kind. You managed to fall in with a fairly amicable group of survivors who had established a base in a small, reinforced warehouse to the south of the city, near the airport. They are fairly stocked on supplies right now, but following an infected attack, you found yourself nearly out of ammo and decided to set out into the city searching for more equipment to boost your firepower.
You've traveled to the western commercial district of Siribalt, the streets of which are lined with crashed cars, the odd dead body and tons and tons of small businesses that have mostly been ravaged for their contents, and the ones boarded up or reinforced seeming lifeless. Currently, you stand at an intersection stuffed with wrecked and abandoned cars, SUVs and even a motorcycle. The street to your east and south has been blocked off by a tanker truck crashing, but the north leads to more stores, and the west towards the walls.
Ohi Dax.
You don't have the benefit of super physical powers, or rations anytime you want. Rather you've gotta find them yourself, with hard work. And by hard work I usually mean putting on gloves and patting a dead body up and down for ammo or equipment of some kind. You managed to fall in with a fairly amicable group of survivors who had established a base in a small, reinforced warehouse to the south of the city, near the airport. They are fairly stocked on supplies right now, but following an infected attack, you found yourself nearly out of ammo and decided to set out into the city searching for more equipment to boost your firepower.
You've traveled to the western commercial district of Siribalt, the streets of which are lined with crashed cars, the odd dead body and tons and tons of small businesses that have mostly been ravaged for their contents, and the ones boarded up or reinforced seeming lifeless. Currently, you stand at an intersection stuffed with wrecked and abandoned cars, SUVs and even a motorcycle. The street to your east and south has been blocked off by a tanker truck crashing, but the north leads to more stores, and the west towards the walls.
Claire Jones, The Swordsgirl -
Spoiler (click to show/hide):
You've gotten pretty far using only your blades. Thankfully they are still sharp enough after so much abuse to slice infected's heads off, and you've even managed to get a few critical hits on unsuspecting Triple Sword soldiers you've gotten into brawls with, or even crazed survivors seeking to do gods know what with you.
While your blades obviously don't need ammo you heard a rumor that a survivor with a formidable cache of stuff hidden in one of the shipping containers down at the harbor had blown himself up with a grenade by accident, leaving his supplies ripe for the picking. You have no idea which of the dozens if not hundreds of containers before you it is, only that "UGPR" is part of the serial code labeled onto its doors and it's colored a dark green.
Currently you're at the thankfully deserted looking Siribalt Harbor where the container would be, on the chipped tarmac. Directly ahead of you are the large wharves and drydocks that are empty of ships, and to your left and right rows upon rows of multi colored containers, some broken into and some still locked. The big yellow freight crane is visible far off to your left, and strangely, atop the chain link fences behind you there are small cameras visible atop poles, whirring back and forth. One of them in particular seems to dote on you, but you have no idea who would have placed them there as they were not here but a day or two ago.
Beside that stuff, there's also a small, windowed building far off to the right where the long gone harbormaster's office is located.
You've gotten pretty far using only your blades. Thankfully they are still sharp enough after so much abuse to slice infected's heads off, and you've even managed to get a few critical hits on unsuspecting Triple Sword soldiers you've gotten into brawls with, or even crazed survivors seeking to do gods know what with you.
While your blades obviously don't need ammo you heard a rumor that a survivor with a formidable cache of stuff hidden in one of the shipping containers down at the harbor had blown himself up with a grenade by accident, leaving his supplies ripe for the picking. You have no idea which of the dozens if not hundreds of containers before you it is, only that "UGPR" is part of the serial code labeled onto its doors and it's colored a dark green.
Currently you're at the thankfully deserted looking Siribalt Harbor where the container would be, on the chipped tarmac. Directly ahead of you are the large wharves and drydocks that are empty of ships, and to your left and right rows upon rows of multi colored containers, some broken into and some still locked. The big yellow freight crane is visible far off to your left, and strangely, atop the chain link fences behind you there are small cameras visible atop poles, whirring back and forth. One of them in particular seems to dote on you, but you have no idea who would have placed them there as they were not here but a day or two ago.
Beside that stuff, there's also a small, windowed building far off to the right where the long gone harbormaster's office is located.
Raz Heller, The Killer -
Spoiler (click to show/hide):
Oh, it's you again.
Still killing as always, I see. But that's the only way you get stronger. And today is no different. You've been hungry for a while now and it'd be worth it to indulge in one of the various honeypots here.
At the south end of the city, you sit on a high, abandoned building across the street from a gigantic, metal-roofed warehouse shaped like a rectangle with boarded up windows, two reinforced doors to its north ends and the concrete yard surrounding it cut off by high, barbed wire fences. Inside here, you know, are tons of unsuspecting survivors. Through the cracks in the windows, you've discerned some movement inside, but have no idea on how to approach. You could leap over the fence, but that still leaves the matter of actually getting inside.
The fences are surrounded by sidewalk and street on all four sides, some streets leading off to other parts of the city. There's a metal gate to the north end of the fence, staffed by a single sentry with an AK a bulletproof vest, a radio and a pair of binoculars. The yard is otherwise empty, with only a few dumpsters and dead grass poking up from in between the cracked tarmac visible. The gates are sealed tight. From your perch, you can see there's not really much else other than you around here, although the airport is visible far off to the south and it is swamped with infected like yourself.
Oh, it's you again.
Still killing as always, I see. But that's the only way you get stronger. And today is no different. You've been hungry for a while now and it'd be worth it to indulge in one of the various honeypots here.
At the south end of the city, you sit on a high, abandoned building across the street from a gigantic, metal-roofed warehouse shaped like a rectangle with boarded up windows, two reinforced doors to its north ends and the concrete yard surrounding it cut off by high, barbed wire fences. Inside here, you know, are tons of unsuspecting survivors. Through the cracks in the windows, you've discerned some movement inside, but have no idea on how to approach. You could leap over the fence, but that still leaves the matter of actually getting inside.
The fences are surrounded by sidewalk and street on all four sides, some streets leading off to other parts of the city. There's a metal gate to the north end of the fence, staffed by a single sentry with an AK a bulletproof vest, a radio and a pair of binoculars. The yard is otherwise empty, with only a few dumpsters and dead grass poking up from in between the cracked tarmac visible. The gates are sealed tight. From your perch, you can see there's not really much else other than you around here, although the airport is visible far off to the south and it is swamped with infected like yourself.