Spoiler (click to show/hide):
The worlds met its end, after a global nuclear war, one in which civilisation was pushed too the brink of extinction, the human species near complete annihilation, along with the majority of other lifeforms that spanned across the globe. With the events of that fateful day nothing more than a mere vivid memory, a fairytale, or more like a nightmare too those who spoke of it in enchanting tales, the ruin of man. The surface of the world suffered greatly, over the many hundreds, if not thousands of years, the radiation poisoning had quelled over time thanks too the aid of mother nature attempting too guide the world with her nurturing hands. The majority of the world lays in ruin, a barren wasteland devoid of much life, intellectual beings at least. The land remained littered with the ruins of the past, the once vast cities lay beneath the rubble of centuries of evolution, surviving each day as if it were your last. With the poisoning from the radiation affecting the environment it was due cause that it would also plant its seed in the creatures that wander the land, humanoid, Canine, Felines and the likes, even the plant life, creating formidable mutations unlike the world has ever seen, creatures of untold terror, spawned from the nightmares of men, the creation of they're greed and lust for power.
The world had grown too become a smaller place, with the constant threat of radiation lurking in the shadows even now, there are times when the clearest of days can be nothing more than a masquerade for the evils that lurk beneath every rock. The world had been condensed, what was left of humanity coming together in a small patch of the globe they came too know as Vesperia, Living amongst one another in small settlements, Villages and what could be considered cities, yet they are not the only inhabitants. The mutation has effected each generation more so than the last, the abundant amount of humanoid like lifeforms wandering the streets, trading with one another, working, bartering, living a simple life. They vary in description, they're appearance corresponding too they're origins, perhaps once a fox, now walking among humans with a humanoid figure yet displaying all the vixen like qualities still.
The world has become a fearsome place, not only the mere strive for survival from the monsters that inhabit the land but also from the greed of others. Clans governing the way in which certain villages and cities are run, who may and may not enter, or leave, take up residency, trade goods, all is within they're control, because they have power. There is no definite currency in the world, trade is the means of payment, one set of goods for another, a dangerous game of business for any fool who lacks knowledge in such techniques. The only true sense of power comes form the possession of items known as 'Coins', Small, Circular, Metallic like devices, lit with the faint cyan neon glow of the words inscribed across the surface, each different too the last, the words corresponding too the contents within, the soul or essence that rests within. Created in ages past, history has long forgotten how such unique devices came into possession of the simple minded people that infested the world, merely capable of they're use and a sense of understanding too they're abilities, the way in which they were created was lost along with the majority of technology and science, medical remedies, drugs.
The coins themselves are simple enough too use, baring in mind they possess spectacular potential, dependant on the person using them. Simply tossing the coin into the air, allowing it too spin as it activates and summons that which it contains. A vast majority of creatures and varying effects, items, weapons. All of the power from which they are created is drawn from the user, they're very life force being the generator, the battery. The coins have unparalleled potential in the correct wielders guidance, used too protect, and too destroy. The coins themselves were created after the events of doomsday, the cataclysm, the end of the world enforced by the mindless indulgence of man. Those who's intelligence was unrivalled at the time used what little material and knowledge of science and technology they had left, along with they're remaining life force too implement a justified hope that humanity would one day rise too take dominance over the world as the strong species, yet also claiming a sense of peace.
People the world over search for the coins everyday, with shrewd hopes that they're luck may allow them too stumble across the treasures they desire, a single coin possessing the potential too be sold, or used too claim untold riches, a life of ease. Yet greed can be an ugly sin, wanting you too claim more of the substance, wanting too sate your desires all the more with the knowing that you'll never stop until you meet your end. True enough, A single coin could see a man living the rest of his life in vivid dreams of happiness, a life of simplicity, without worry, although forever feeling unfulfilled. Yet too horde the coins can be more of a danger too your life than having none of them at all, everyone seeks them, willing too do unspeakable acts, too acquire them for they're own happiness. What good is a collection of powerful coins when you can still be killed with a dagger too your throat as you sleep?.
The worlds met its end, after a global nuclear war, one in which civilisation was pushed too the brink of extinction, the human species near complete annihilation, along with the majority of other lifeforms that spanned across the globe. With the events of that fateful day nothing more than a mere vivid memory, a fairytale, or more like a nightmare too those who spoke of it in enchanting tales, the ruin of man. The surface of the world suffered greatly, over the many hundreds, if not thousands of years, the radiation poisoning had quelled over time thanks too the aid of mother nature attempting too guide the world with her nurturing hands. The majority of the world lays in ruin, a barren wasteland devoid of much life, intellectual beings at least. The land remained littered with the ruins of the past, the once vast cities lay beneath the rubble of centuries of evolution, surviving each day as if it were your last. With the poisoning from the radiation affecting the environment it was due cause that it would also plant its seed in the creatures that wander the land, humanoid, Canine, Felines and the likes, even the plant life, creating formidable mutations unlike the world has ever seen, creatures of untold terror, spawned from the nightmares of men, the creation of they're greed and lust for power.
The world had grown too become a smaller place, with the constant threat of radiation lurking in the shadows even now, there are times when the clearest of days can be nothing more than a masquerade for the evils that lurk beneath every rock. The world had been condensed, what was left of humanity coming together in a small patch of the globe they came too know as Vesperia, Living amongst one another in small settlements, Villages and what could be considered cities, yet they are not the only inhabitants. The mutation has effected each generation more so than the last, the abundant amount of humanoid like lifeforms wandering the streets, trading with one another, working, bartering, living a simple life. They vary in description, they're appearance corresponding too they're origins, perhaps once a fox, now walking among humans with a humanoid figure yet displaying all the vixen like qualities still.
The world has become a fearsome place, not only the mere strive for survival from the monsters that inhabit the land but also from the greed of others. Clans governing the way in which certain villages and cities are run, who may and may not enter, or leave, take up residency, trade goods, all is within they're control, because they have power. There is no definite currency in the world, trade is the means of payment, one set of goods for another, a dangerous game of business for any fool who lacks knowledge in such techniques. The only true sense of power comes form the possession of items known as 'Coins', Small, Circular, Metallic like devices, lit with the faint cyan neon glow of the words inscribed across the surface, each different too the last, the words corresponding too the contents within, the soul or essence that rests within. Created in ages past, history has long forgotten how such unique devices came into possession of the simple minded people that infested the world, merely capable of they're use and a sense of understanding too they're abilities, the way in which they were created was lost along with the majority of technology and science, medical remedies, drugs.
The coins themselves are simple enough too use, baring in mind they possess spectacular potential, dependant on the person using them. Simply tossing the coin into the air, allowing it too spin as it activates and summons that which it contains. A vast majority of creatures and varying effects, items, weapons. All of the power from which they are created is drawn from the user, they're very life force being the generator, the battery. The coins have unparalleled potential in the correct wielders guidance, used too protect, and too destroy. The coins themselves were created after the events of doomsday, the cataclysm, the end of the world enforced by the mindless indulgence of man. Those who's intelligence was unrivalled at the time used what little material and knowledge of science and technology they had left, along with they're remaining life force too implement a justified hope that humanity would one day rise too take dominance over the world as the strong species, yet also claiming a sense of peace.
People the world over search for the coins everyday, with shrewd hopes that they're luck may allow them too stumble across the treasures they desire, a single coin possessing the potential too be sold, or used too claim untold riches, a life of ease. Yet greed can be an ugly sin, wanting you too claim more of the substance, wanting too sate your desires all the more with the knowing that you'll never stop until you meet your end. True enough, A single coin could see a man living the rest of his life in vivid dreams of happiness, a life of simplicity, without worry, although forever feeling unfulfilled. Yet too horde the coins can be more of a danger too your life than having none of them at all, everyone seeks them, willing too do unspeakable acts, too acquire them for they're own happiness. What good is a collection of powerful coins when you can still be killed with a dagger too your throat as you sleep?.
Rules
Spoiler (click to show/hide):
General
1) Reaction time is found, Not given. I play by the honor system, In which the roleplayers each respect one another's character, using common sense when performing your actions. I don't want too see 5 events strung together in an instant.
" He summons a skeleton then summons a T-rex then gets the T-rex too eat your horse then laughs and summons a Minotaur and attacks you directly " - Seriously, Don't do it. Not to mention the horrible grammar.
2) Play out the character you've chosen well, If your a kitsune criminal who's on the wanted list why would you be anywhere near a town? I'd expect too see you trying to rob travelers or the likes.
3) No God Modding, Power Modding, Meta Gaming or having your character do what seems like the impossible, Unless you can back it up with a decent excuse.
4) It's a real world environment, Meaning your character will need too eat, drink, Sleep and ease the tension in they're bodies, unless you state reasoning as too why not.
Acquiring Coins
Coins can be gained through several means. You can purchase them from another person by trading your goods too them or offering services, Be it an NPC or another player. Steal or loot the corpses of those you've killed. By salvaging them from the environments in the world ( Luck effects the chances of finding one ). By killing certain monsters ( Luck effects the drop rate ).
Coin Battles
I'll attempt too make this as simplified as possible, if there are any questions don't hesitate too ask, i can always adjust the rules where need be.
1) You are linked to the monsters you summon, you feel they're damage, they're emotions, they're pleasure and pain.
2) Whilst in a town/village/City, You must challenge an opponent too a coin battle and wait for they're acceptance or refusal. Whilst out in the wild, You may summon your coins freely, using them too attack monsters, NPC's or other players.
3) During the battle, All players involved are separated from the world around them, the use of your coins restricted too the area in which could be considered the field of battle, This only occurs in towns/villages/cities.
4) Your stats effect the outcome of the battle in several ways and are linked too one another as follows;;
Mentality - Your ability too stay focused and think in battle, Effects how many coins you can summon in succession and they're power level, the higher the level, the more strain on you. ( Think of it like Mana when casting spells )
Endurance/Stamina - Determines how much damage you can take before collapsing, also how long you can last under the conditions of battle. ( Defense and Fatigue )
Libido - Determines how quickly you succumb too your lust, the higher the libido the quicker your body surrenders too the sexual actions of your opponent. ( Lust, How fast you start too enjoy the sex )
With the condition of one lowering it will surely affect the others. Such as Libido affecting Mentality, If your character is getting fucked by an 11" Horse cock whilst also feeling the effects of her monsters getting raped, there isn't much you can focus on other than the sex. Stamina will affect Libido, How long can you last taking that 11" Horse cock before it breaks you?.
General
1) Reaction time is found, Not given. I play by the honor system, In which the roleplayers each respect one another's character, using common sense when performing your actions. I don't want too see 5 events strung together in an instant.
" He summons a skeleton then summons a T-rex then gets the T-rex too eat your horse then laughs and summons a Minotaur and attacks you directly " - Seriously, Don't do it. Not to mention the horrible grammar.
2) Play out the character you've chosen well, If your a kitsune criminal who's on the wanted list why would you be anywhere near a town? I'd expect too see you trying to rob travelers or the likes.
3) No God Modding, Power Modding, Meta Gaming or having your character do what seems like the impossible, Unless you can back it up with a decent excuse.
4) It's a real world environment, Meaning your character will need too eat, drink, Sleep and ease the tension in they're bodies, unless you state reasoning as too why not.
Acquiring Coins
Coins can be gained through several means. You can purchase them from another person by trading your goods too them or offering services, Be it an NPC or another player. Steal or loot the corpses of those you've killed. By salvaging them from the environments in the world ( Luck effects the chances of finding one ). By killing certain monsters ( Luck effects the drop rate ).
Coin Battles
I'll attempt too make this as simplified as possible, if there are any questions don't hesitate too ask, i can always adjust the rules where need be.
1) You are linked to the monsters you summon, you feel they're damage, they're emotions, they're pleasure and pain.
2) Whilst in a town/village/City, You must challenge an opponent too a coin battle and wait for they're acceptance or refusal. Whilst out in the wild, You may summon your coins freely, using them too attack monsters, NPC's or other players.
3) During the battle, All players involved are separated from the world around them, the use of your coins restricted too the area in which could be considered the field of battle, This only occurs in towns/villages/cities.
4) Your stats effect the outcome of the battle in several ways and are linked too one another as follows;;
Mentality - Your ability too stay focused and think in battle, Effects how many coins you can summon in succession and they're power level, the higher the level, the more strain on you. ( Think of it like Mana when casting spells )
Endurance/Stamina - Determines how much damage you can take before collapsing, also how long you can last under the conditions of battle. ( Defense and Fatigue )
Libido - Determines how quickly you succumb too your lust, the higher the libido the quicker your body surrenders too the sexual actions of your opponent. ( Lust, How fast you start too enjoy the sex )
With the condition of one lowering it will surely affect the others. Such as Libido affecting Mentality, If your character is getting fucked by an 11" Horse cock whilst also feeling the effects of her monsters getting raped, there isn't much you can focus on other than the sex. Stamina will affect Libido, How long can you last taking that 11" Horse cock before it breaks you?.
Further Information
Spoiler (click to show/hide):
Character Sheets
Thism
Spoiler (click to show/hide):
Name; Thism
Age; late 16
Race; Feline-like Fox
Occupation; Traveler/Theif
Starting point; Polishika (trying to get to Hibari Forest via stowaway)
Statistics-
Stamina; 3
Endurance; 5
Mentality; 9
Libido; 1 (+2)
Luck; 10
Strength; 2
Agility; 6 (+2)
Charisma; 2
Perception; 6 (+2)
Racial Trait; Fox
Unique Trait; Neko
Coins-
Gold; Trinity Balls (given by her family to protect her),
Bronze; Demonic puppy (given), rope (stolen), sword x3 (stolen)
Inventory; lightweight, 2 hidden knives, dark robe with hood, and a utlility belt.
Bio; She is one of Suraru's grand daughters, he mom being Destina. This is long after Suraru is dead, but the rest of her family is in a secret location in the forest. She has around a month to make it to the family reunion, that is her top priority.
She is pretty short, about 4'10" could be mistaken for a child if she tied down B-cups to make it look like she was underage to avoid someone killing her, and to help with begging when she couldn't steal stuff easily. Up close you could probably tell she was older if you saw her face. Its part of the reason she's been able to stay alive (and a virgin), the other being luck and smarts. I mean, no one would fuck/kill someone under 16 right? ....right?
Her mom was pacifist, but Thism can be a cold hearted killer if she doesn't like you. However she tends to like many people (but has trust issues) so it would be hard to get her to hate you (unless you are sexual, that's pretty much instant hate). Regardless of how much she likes you, she would still probably steal from you for her own survival, rather then ask for things. She can be seen begging occasionally in cities, playing the roll of some young orphan to get more things.
Name; Thism
Age; late 16
Race; Feline-like Fox
Occupation; Traveler/Theif
Starting point; Polishika (trying to get to Hibari Forest via stowaway)
Statistics-
Stamina; 3
Endurance; 5
Mentality; 9
Libido; 1 (+2)
Luck; 10
Strength; 2
Agility; 6 (+2)
Charisma; 2
Perception; 6 (+2)
Racial Trait; Fox
Unique Trait; Neko
Coins-
Gold; Trinity Balls (given by her family to protect her),
Bronze; Demonic puppy (given), rope (stolen), sword x3 (stolen)
Inventory; lightweight, 2 hidden knives, dark robe with hood, and a utlility belt.
Bio; She is one of Suraru's grand daughters, he mom being Destina. This is long after Suraru is dead, but the rest of her family is in a secret location in the forest. She has around a month to make it to the family reunion, that is her top priority.
She is pretty short, about 4'10" could be mistaken for a child if she tied down B-cups to make it look like she was underage to avoid someone killing her, and to help with begging when she couldn't steal stuff easily. Up close you could probably tell she was older if you saw her face. Its part of the reason she's been able to stay alive (and a virgin), the other being luck and smarts. I mean, no one would fuck/kill someone under 16 right? ....right?
Her mom was pacifist, but Thism can be a cold hearted killer if she doesn't like you. However she tends to like many people (but has trust issues) so it would be hard to get her to hate you (unless you are sexual, that's pretty much instant hate). Regardless of how much she likes you, she would still probably steal from you for her own survival, rather then ask for things. She can be seen begging occasionally in cities, playing the roll of some young orphan to get more things.
Vanderwulf
Spoiler (click to show/hide):
Name; Vanderwulf
Age; 34
Race; Human?
Occupation; ex Monster Hunter
Starting point; Fals
Statistics-
Stamina; 6
Endurance; 6+2 (8)
Mentality; 10
Libido; 1
Luck; 2
Strength; 5+2 (7)
Agility; 9
Charisma; 2
Perception; 3
Racial Trait; Werewolf +2 Endurance +2 Strength
Unique Trait; dark transformation: becomes a hulking wolf-like creature (+2 stamina, +2 libido)
Coins- silver sword, steel shield, handcuffs (from monster hunting days)
Bio; Was once a proud and self-rightous monster hunter. However, a fateful confrontation with a werewolf caused an identity crisis. Now he lives in self exile waiting for the day he will be slain like the beast he believes he is.
Name; Vanderwulf
Age; 34
Race; Human?
Occupation; ex Monster Hunter
Starting point; Fals
Statistics-
Stamina; 6
Endurance; 6+2 (8)
Mentality; 10
Libido; 1
Luck; 2
Strength; 5+2 (7)
Agility; 9
Charisma; 2
Perception; 3
Racial Trait; Werewolf +2 Endurance +2 Strength
Unique Trait; dark transformation: becomes a hulking wolf-like creature (+2 stamina, +2 libido)
Coins- silver sword, steel shield, handcuffs (from monster hunting days)
Bio; Was once a proud and self-rightous monster hunter. However, a fateful confrontation with a werewolf caused an identity crisis. Now he lives in self exile waiting for the day he will be slain like the beast he believes he is.
Jason Argo
Spoiler (click to show/hide):
Name; Jason Argo
Age; 28
Race; Werewolf
Occupation; Militia/Soldier
Starting point; Xena
Statistics -
Stamina; 6
Endurance; 6+2
Mentality; 6
Libido; 4
Luck; 4
Strength; 5+2
Agility; 8
Charisma; 3
Perception; 6
Racial Trait; I'm a werewolf... yea.
Unique Trait; Has a commanding presence, giving him the ability to better control or motivate others with his voice.
Coins; Two Silver Feverish werewolf coins. Given to him from his father, which was given to him from his father and so on and so forth.
Silver Shotgun coin. Found it on a raid of the castle, after it's previous user killed half of his squad and nearly fatally wounding Jason.
Bronze Sword and Shield given to him from his father. This was his fathers coin, which was found while defending Mofis from a raid. He died in that raid, while Jason was out doing his own raid.
Inventory; Leather armor, full moon medal. Map of town and surrounding area, iron dagger.
Bio; Jason grew up in Mofis, with his father and mother. His mother was a house wife, his father a military general. Lycanthrope ran in the family, and Jason was no different. He cam from a long line of soldiers and generals, all of whom were werewolves. After running around the woods training his hunting and combat skills, Jason joined the Mofis militia his father had started. After a raid from the castle his father was killed, leaving Jason the last werewolf in his family. He inherited all of his coins from his father. The coins had been gathered from generations of werewolves taking them from their fallen enemy's, passed down from son to son until they reached himself. After his fathers death he moved to Xena, giving up on defending Mofis. He now spends his time trying to rebuild his fathers Militia with whoever will join in Xena.
Name; Jason Argo
Age; 28
Race; Werewolf
Occupation; Militia/Soldier
Starting point; Xena
Statistics -
Stamina; 6
Endurance; 6+2
Mentality; 6
Libido; 4
Luck; 4
Strength; 5+2
Agility; 8
Charisma; 3
Perception; 6
Racial Trait; I'm a werewolf... yea.
Unique Trait; Has a commanding presence, giving him the ability to better control or motivate others with his voice.
Coins; Two Silver Feverish werewolf coins. Given to him from his father, which was given to him from his father and so on and so forth.
Silver Shotgun coin. Found it on a raid of the castle, after it's previous user killed half of his squad and nearly fatally wounding Jason.
Bronze Sword and Shield given to him from his father. This was his fathers coin, which was found while defending Mofis from a raid. He died in that raid, while Jason was out doing his own raid.
Inventory; Leather armor, full moon medal. Map of town and surrounding area, iron dagger.
Bio; Jason grew up in Mofis, with his father and mother. His mother was a house wife, his father a military general. Lycanthrope ran in the family, and Jason was no different. He cam from a long line of soldiers and generals, all of whom were werewolves. After running around the woods training his hunting and combat skills, Jason joined the Mofis militia his father had started. After a raid from the castle his father was killed, leaving Jason the last werewolf in his family. He inherited all of his coins from his father. The coins had been gathered from generations of werewolves taking them from their fallen enemy's, passed down from son to son until they reached himself. After his fathers death he moved to Xena, giving up on defending Mofis. He now spends his time trying to rebuild his fathers Militia with whoever will join in Xena.
Reena
Spoiler (click to show/hide):
Name; Reena
Age; 18
Race; Dragoness
Occupation; "Exotic Dancer"
Starting point; Yuyon, heading towards the Forest of Hibari
Statistics -
Stamina; 6
Endurance; 7
Mentality; 4
Libido; 10
Luck; 3
Strength; 4
Agility; 2
Charisma; 9
Perception; 1
Racial Trait; Dragonkin (+1 Libido, +1 Strength, +1 Endurance) ((Tell me if you approve))
Unique Trait; Practiced Seducer (does more sexual damage, possibly applies to monsters as well?) ((Also tell if you approve))
Coins;
-Bronze: Flight (since she already has wings, just gives same effect as the wings)
-Silver: Makeshift Bed, Feverish Werewolf, Greater Captivation Boost
-Gold: Aphrodesiac
Inventory; Besides a pouch at her side, all she wears is a good amount of jewelry on her horns, wrists, ankles, neck, etc. (her people have no qualms with nudity).
Bio; Dragonkin were said to be one of the oldest races since the calamity, and Reena herself could trace her genealogy deep into the centuries. Since her birth, she's carried a bronze coin (demonic puppy). As her parents' only child, she was doted upon frequently, given gifts such as her jewelry as she matured. And, in return, she grew into quite a beautiful young dragoness, catching the eye of many males in her small village on the outskirts of the Ragul Mountains.
Finally, the day came for her coming-of-age, and she was given two more coins (flight and feverish werewolf) as a customary gift from the people of the town. On that same day, she finally gave in and bedded a good-looking male. After the wonderful experience, she was surprised to have been given a rare gold coin (aphrodesiac) "as payment for her virginity." She felt used, but at the same time her body had deeply enjoyed the experience. She started to become more promiscuous, collecting two more coins (captivation and bed) from some of her richest patrons. Yet, although she enjoyed the experiences, they never even came close to her first experience. She started to want something more than simply being used for others' enjoyment. She wanted to find that someone who cared about her for who she was, not just her body. So she set out, leaving her small tribe in search of another life, leading her to where she now is in Yuyon.
Name; Reena
Age; 18
Race; Dragoness
Occupation; "Exotic Dancer"
Starting point; Yuyon, heading towards the Forest of Hibari
Statistics -
Stamina; 6
Endurance; 7
Mentality; 4
Libido; 10
Luck; 3
Strength; 4
Agility; 2
Charisma; 9
Perception; 1
Racial Trait; Dragonkin (+1 Libido, +1 Strength, +1 Endurance) ((Tell me if you approve))
Unique Trait; Practiced Seducer (does more sexual damage, possibly applies to monsters as well?) ((Also tell if you approve))
Coins;
-Bronze: Flight (since she already has wings, just gives same effect as the wings)
-Silver: Makeshift Bed, Feverish Werewolf, Greater Captivation Boost
-Gold: Aphrodesiac
Inventory; Besides a pouch at her side, all she wears is a good amount of jewelry on her horns, wrists, ankles, neck, etc. (her people have no qualms with nudity).
Bio; Dragonkin were said to be one of the oldest races since the calamity, and Reena herself could trace her genealogy deep into the centuries. Since her birth, she's carried a bronze coin (demonic puppy). As her parents' only child, she was doted upon frequently, given gifts such as her jewelry as she matured. And, in return, she grew into quite a beautiful young dragoness, catching the eye of many males in her small village on the outskirts of the Ragul Mountains.
Finally, the day came for her coming-of-age, and she was given two more coins (flight and feverish werewolf) as a customary gift from the people of the town. On that same day, she finally gave in and bedded a good-looking male. After the wonderful experience, she was surprised to have been given a rare gold coin (aphrodesiac) "as payment for her virginity." She felt used, but at the same time her body had deeply enjoyed the experience. She started to become more promiscuous, collecting two more coins (captivation and bed) from some of her richest patrons. Yet, although she enjoyed the experiences, they never even came close to her first experience. She started to want something more than simply being used for others' enjoyment. She wanted to find that someone who cared about her for who she was, not just her body. So she set out, leaving her small tribe in search of another life, leading her to where she now is in Yuyon.
Mongrel
Spoiler (click to show/hide):
Name; Mongrel
Age; 19
Race; Warefox
Occupation; Scavenger
Starting point; Hibari Forest
Statistics -
Stamina; 6
Endurance; 3
Mentality; 2
Libido; 2 +1
Luck; 5
Strength; 4
Agility; 9 +1
Charisma; 3
Perception; 8 +1
Racial Trait; Fox
Unique Trait; Feral Child
Coins; Silver - Fortify - Wall. A family heirloom and gift from her mother that she was told would 'keep her safe'. Wears it as a crude necklace
Bronze - Monster - Tribal. A coin that was found in on a dead human on the outskirts of Polika. He became lunch, and the coin became Mongrel's
Bronze - Weapon - Crude Axe. The result of a very bad trade on Mongel's part
Inventory; Not alot. Mongel has some poorly-maintained clothes, including a blouse and skirt. She only wears them to mimic the Humans, and other species that pass by the woods. She also has a beaten handbag which hold her coins. As Mongrel tends to live off the land, she carries no containers of food or water on her, preferring to use prime scavenging spots and hunting grounds. Has only a handful of currency.
Bio; Mongrel was born in the wilds as part of a small warefox family. Far from the runt of the litter, she still had a hard time growing up. She had to learn how to avoid the various dangers of the forrest, while also venturing out far enough to be able to find food and supplies. Eventually, she learned that Human settlements tended to have a surplus of food scraps that gets thrown out, that she could scavenge. Doing so, she was spotted several times by the townsfolk, and allowed to come and go as she pleased, so long as she wasn't being disruptive. The townsfolk named her "Mongrel", and through listening to them, she managed to learn basic language skills
Name; Mongrel
Age; 19
Race; Warefox
Occupation; Scavenger
Starting point; Hibari Forest
Statistics -
Stamina; 6
Endurance; 3
Mentality; 2
Libido; 2 +1
Luck; 5
Strength; 4
Agility; 9 +1
Charisma; 3
Perception; 8 +1
Racial Trait; Fox
Unique Trait; Feral Child
Coins; Silver - Fortify - Wall. A family heirloom and gift from her mother that she was told would 'keep her safe'. Wears it as a crude necklace
Bronze - Monster - Tribal. A coin that was found in on a dead human on the outskirts of Polika. He became lunch, and the coin became Mongrel's
Bronze - Weapon - Crude Axe. The result of a very bad trade on Mongel's part
Inventory; Not alot. Mongel has some poorly-maintained clothes, including a blouse and skirt. She only wears them to mimic the Humans, and other species that pass by the woods. She also has a beaten handbag which hold her coins. As Mongrel tends to live off the land, she carries no containers of food or water on her, preferring to use prime scavenging spots and hunting grounds. Has only a handful of currency.
Bio; Mongrel was born in the wilds as part of a small warefox family. Far from the runt of the litter, she still had a hard time growing up. She had to learn how to avoid the various dangers of the forrest, while also venturing out far enough to be able to find food and supplies. Eventually, she learned that Human settlements tended to have a surplus of food scraps that gets thrown out, that she could scavenge. Doing so, she was spotted several times by the townsfolk, and allowed to come and go as she pleased, so long as she wasn't being disruptive. The townsfolk named her "Mongrel", and through listening to them, she managed to learn basic language skills
Eve
Spoiler (click to show/hide):
Name; Eve
Age; 132
Race; Vampire
Occupation; Mercenary/Trader
Starting point; Polishika
Statistics -
Stamina; 3
Endurance; 6
Mentality; 3
Libido; 2
Luck; 1
Strength; 10
Agility; 8
Charisma; 5 +2 (7)
Perception; 5 +1 (6)
Racial Trait; Vampire
Unique Trait; Drain life.
Coins;
Bronze - Crude wings, Bronze sword.
Silver - Steel Shield, Carbon Glass Armour(designed to look like a corset and greaves and one full length arm piece on the right arm)
Inventory; Goods too the value of 50, and concealing robes with a hood to to hide her features.
Bio; Eve was turned into a vampire at her early 20s by a count and made his bride. She was always beautiful but now her beauty would last forever at first she resented her situation but as the decades past she grew to accept then even enjoy it. After a century of being his bride, helping and even joining in on his habits of taking humans to feed for shear pleasure and not just to use as food their home was attacked by vampire hunters, in the battle she fled abandoning her husband to his fate gather what little she could get hold of as she fled the place she'd called home for over a century. grabbing the armour her husband had given her the night of her turning and shield and sword from the wall that had been hung up as decoration over the years from those they had feasted on: passing travellers and those that needed a place to stay the night. Searching for a way to escape she grabbed hold of a coin for some wings and took off from the tallest section of their home flying to safety away from the battle. She now wanders posing as either a mercenary or simple traveller feeding to survive off those unfortunate to meet her on the road and take her for a defenceless woman.
Name; Eve
Age; 132
Race; Vampire
Occupation; Mercenary/Trader
Starting point; Polishika
Statistics -
Stamina; 3
Endurance; 6
Mentality; 3
Libido; 2
Luck; 1
Strength; 10
Agility; 8
Charisma; 5 +2 (7)
Perception; 5 +1 (6)
Racial Trait; Vampire
Unique Trait; Drain life.
Coins;
Bronze - Crude wings, Bronze sword.
Silver - Steel Shield, Carbon Glass Armour(designed to look like a corset and greaves and one full length arm piece on the right arm)
Inventory; Goods too the value of 50, and concealing robes with a hood to to hide her features.
Bio; Eve was turned into a vampire at her early 20s by a count and made his bride. She was always beautiful but now her beauty would last forever at first she resented her situation but as the decades past she grew to accept then even enjoy it. After a century of being his bride, helping and even joining in on his habits of taking humans to feed for shear pleasure and not just to use as food their home was attacked by vampire hunters, in the battle she fled abandoning her husband to his fate gather what little she could get hold of as she fled the place she'd called home for over a century. grabbing the armour her husband had given her the night of her turning and shield and sword from the wall that had been hung up as decoration over the years from those they had feasted on: passing travellers and those that needed a place to stay the night. Searching for a way to escape she grabbed hold of a coin for some wings and took off from the tallest section of their home flying to safety away from the battle. She now wanders posing as either a mercenary or simple traveller feeding to survive off those unfortunate to meet her on the road and take her for a defenceless woman.
Garian Jorell
Spoiler (click to show/hide):
Name; Garian Jorell
Age; 21
Race; Human
Occupation; Soldier
Starting point; Xena(Warrior Princess :3)
Statistics -
Based on a 1-10 table. 2 high (7-10), 3 medium (4-6), 4 Low (1-3)
Traits are added afterwards, So you could end up with 11 strength due too a +2 Trait.
Stamina; 8
Endurance; 8
Mentality; 6 + 1 = 7
Libido; 7
Luck; 1+3(TT__TT)
Strength; 10
Agility; 6
Charisma; 4 +2 = 6
Perception; 5
Racial Trait; Charisma + 2, Mentality +1
Unique Trait; Luck of the Dice +3 Luck (cause no one picks luck >:D)
Coins; 2 Creature Summons(1 gold[Horny Goblin] and one bronze[Spear Tribal Warrior]
2 Equipment(1 silver[Silver sword] and one bronze[Bronze Plate]
1 Fortify[silver(Concrete Wall)
1 Environment(silver[King of the Hill])
Inventory; All black clothes, black leather armor underneath a black coat that covers a black shirt, black gloves, a longsword that he smithied himself when he became a soldier, a necklace with a silver cross on it.
Bio; Garian Jorell is a soldier, a wandering soldier who belongs to a guild of swordsmen who, like mercenaries, help Caravans, other soldiers, and royalty. Unlike Mercenaries, they follow a code of honor and refuse to help those that are greedy or cruel. During one of Garian's battles, he fought and killed a man who had a weird gold coin on him, he decided to take it. When he found out what it was, he decided to try and collect more on his travels while working for his guild. He found 2 bronze coins in Polika at a shop, one silver in a shop at Polshika, another silver coin on a dead body, and he collected his 6th silver coin by a game of rock-paper-scissors with a traveling merchant in Sara. After he had collected his 6th coin, he gone down to Xena, hoping to find something there. He will admit though, he found the game fun, but he has never played it before, he wanted to collect enough coins so he wouldn't be at a disadvantage.
Name; Garian Jorell
Age; 21
Race; Human
Occupation; Soldier
Starting point; Xena(Warrior Princess :3)
Statistics -
Based on a 1-10 table. 2 high (7-10), 3 medium (4-6), 4 Low (1-3)
Traits are added afterwards, So you could end up with 11 strength due too a +2 Trait.
Stamina; 8
Endurance; 8
Mentality; 6 + 1 = 7
Libido; 7
Luck; 1+3(TT__TT)
Strength; 10
Agility; 6
Charisma; 4 +2 = 6
Perception; 5
Racial Trait; Charisma + 2, Mentality +1
Unique Trait; Luck of the Dice +3 Luck (cause no one picks luck >:D)
Coins; 2 Creature Summons(1 gold[Horny Goblin] and one bronze[Spear Tribal Warrior]
2 Equipment(1 silver[Silver sword] and one bronze[Bronze Plate]
1 Fortify[silver(Concrete Wall)
1 Environment(silver[King of the Hill])
Inventory; All black clothes, black leather armor underneath a black coat that covers a black shirt, black gloves, a longsword that he smithied himself when he became a soldier, a necklace with a silver cross on it.
Bio; Garian Jorell is a soldier, a wandering soldier who belongs to a guild of swordsmen who, like mercenaries, help Caravans, other soldiers, and royalty. Unlike Mercenaries, they follow a code of honor and refuse to help those that are greedy or cruel. During one of Garian's battles, he fought and killed a man who had a weird gold coin on him, he decided to take it. When he found out what it was, he decided to try and collect more on his travels while working for his guild. He found 2 bronze coins in Polika at a shop, one silver in a shop at Polshika, another silver coin on a dead body, and he collected his 6th silver coin by a game of rock-paper-scissors with a traveling merchant in Sara. After he had collected his 6th coin, he gone down to Xena, hoping to find something there. He will admit though, he found the game fun, but he has never played it before, he wanted to collect enough coins so he wouldn't be at a disadvantage.
Julia
Spoiler (click to show/hide):
Name: Julia
Age: 19
Race: Fairy
Occupation: Wanderer
Starting point: On the edge of Celsca, somewhere between Vespa and Dijaro
Statistics -
Stamina: 8
Endurance: 3
Mentality: 9 (+1)
Libido: 2
Luck: 6
Strength: 3
Agility: 6 (+1)
Charisma: 1
Perception: 5
Racial Trait: +1 Agility, +1 Mentality
Unique Trait: Shapeshifting- She was born the stereotypical 5 inch fairy, but she's sense learned how to adjust her height, usually walking around at 5'7". Her wings and antenna disappear while she's in "big form" though, making her look like a normal human. Her clothes don't stick with her if she has to use her "natural form" to escape though.
Coins:
Bronze:
Female Tribal Warrior (Spear) Summon- Obtained by taking it out of the hands of her dying sister before running away
Silver:
Bed- Standard of Vespa
Summon Enhancement- Another coin taken away from her sister
Steel Shield- Her sister's standard equipment
Inventory: Traveling cloak in decent condition, torn and ripped red t-shirt, a pair of black pants with the right leg ripped off to the top of the shin and the left leg missing the knee, her sister's medallion (small and made of silver, it's a circle with 3 prongs connected in the center and connecting to the outer edge of the circle, each looking like jagged half "S"s)
Bio: Julia was just another one of the children of Vespa, living out her life according to the strict rituals and rules in place. Then when she was 16 she met Lilia, an adventurous, strong woman she forever considers to be her sister. Lilia didn't live inside of the village, preferring to stay a ways outside of it, only coming in to barter for supplies. Bringing with her a world outside of Vespa, the longer Lilia and Julia talked, the more Julia began to question just why they had to go through all the rituals and if sacrificing people to the monsters of the Den of Despair was really working. This also marked the first time she was not among those who volunteered to be sacrificed, surprising many of the older inhabitants. She continued to not volunteer and managed to avoid even being a part of the Snake Game for two years after that. Then Lilia was dragged into the village, beaten and bloodied, and offered up as a sacrifice for "Corrupting the mind" of Julia with the ways of the outside world. Julia was too late to keep Lilia from being thrown into the Den, but she was there when Lilia somehow managed to crawl out of it, violated, both of her legs utterly destroyed, beaten within an inch of her life, and leaving a blood trail the entire way. On her last leg, she bequeathed her trusty shield to Julia and gave her two coins she managed to obtain while in the Den, then, satisfied, passed away. Co-dependent on Lilia, her death fragmented her mind, causing her to snatch the pendant off Lilia's chest to hold close, gave her bed coin from the village and run away towards Cesca. She's been lucky thus far, only running into things she can take on with her coins or being able to run away and not interacting with anyone other than to steal food or water off them. The crazed look in her eyes and her added belligerence might have something to do with that last part though.
Julia has pink hair that flows down to her waist no matter which form she's in and her eyes are a light shade of pink as well. She has a very slender built owing to the fact she had never done and real hard work prior to running away, making her entirely unsuited for close range combat without her summon. Also, as stereotypical of the fae, she's very flat-chested. She could probably pass herself off as a very feminine boy if she tried hard enough. When she's in her "natural form", she has wings reminiscent of Spicebush Swallowtail Butterfly and her antenna and the same shade of blue that appears on her wings. Her height and weight aren't really important since she can change them on a whim.
Name: Julia
Age: 19
Race: Fairy
Occupation: Wanderer
Starting point: On the edge of Celsca, somewhere between Vespa and Dijaro
Statistics -
Stamina: 8
Endurance: 3
Mentality: 9 (+1)
Libido: 2
Luck: 6
Strength: 3
Agility: 6 (+1)
Charisma: 1
Perception: 5
Racial Trait: +1 Agility, +1 Mentality
Unique Trait: Shapeshifting- She was born the stereotypical 5 inch fairy, but she's sense learned how to adjust her height, usually walking around at 5'7". Her wings and antenna disappear while she's in "big form" though, making her look like a normal human. Her clothes don't stick with her if she has to use her "natural form" to escape though.
Coins:
Bronze:
Female Tribal Warrior (Spear) Summon- Obtained by taking it out of the hands of her dying sister before running away
Silver:
Bed- Standard of Vespa
Summon Enhancement- Another coin taken away from her sister
Steel Shield- Her sister's standard equipment
Inventory: Traveling cloak in decent condition, torn and ripped red t-shirt, a pair of black pants with the right leg ripped off to the top of the shin and the left leg missing the knee, her sister's medallion (small and made of silver, it's a circle with 3 prongs connected in the center and connecting to the outer edge of the circle, each looking like jagged half "S"s)
Bio: Julia was just another one of the children of Vespa, living out her life according to the strict rituals and rules in place. Then when she was 16 she met Lilia, an adventurous, strong woman she forever considers to be her sister. Lilia didn't live inside of the village, preferring to stay a ways outside of it, only coming in to barter for supplies. Bringing with her a world outside of Vespa, the longer Lilia and Julia talked, the more Julia began to question just why they had to go through all the rituals and if sacrificing people to the monsters of the Den of Despair was really working. This also marked the first time she was not among those who volunteered to be sacrificed, surprising many of the older inhabitants. She continued to not volunteer and managed to avoid even being a part of the Snake Game for two years after that. Then Lilia was dragged into the village, beaten and bloodied, and offered up as a sacrifice for "Corrupting the mind" of Julia with the ways of the outside world. Julia was too late to keep Lilia from being thrown into the Den, but she was there when Lilia somehow managed to crawl out of it, violated, both of her legs utterly destroyed, beaten within an inch of her life, and leaving a blood trail the entire way. On her last leg, she bequeathed her trusty shield to Julia and gave her two coins she managed to obtain while in the Den, then, satisfied, passed away. Co-dependent on Lilia, her death fragmented her mind, causing her to snatch the pendant off Lilia's chest to hold close, gave her bed coin from the village and run away towards Cesca. She's been lucky thus far, only running into things she can take on with her coins or being able to run away and not interacting with anyone other than to steal food or water off them. The crazed look in her eyes and her added belligerence might have something to do with that last part though.
Julia has pink hair that flows down to her waist no matter which form she's in and her eyes are a light shade of pink as well. She has a very slender built owing to the fact she had never done and real hard work prior to running away, making her entirely unsuited for close range combat without her summon. Also, as stereotypical of the fae, she's very flat-chested. She could probably pass herself off as a very feminine boy if she tried hard enough. When she's in her "natural form", she has wings reminiscent of Spicebush Swallowtail Butterfly and her antenna and the same shade of blue that appears on her wings. Her height and weight aren't really important since she can change them on a whim.
Cynthia Lawson
Spoiler (click to show/hide):
Name; Cynthia Lawson
Age; 25
Race; Elf
Occupation; Petty thief attempting to become the next Robin Hood
Starting point; Hibari Forest
Statistics -
Based on a 1-10 table. 2 high (7-10), 3 medium (4-6), 4 Low (1-3)
Traits are added afterwards, So you could end up with 11 strength due too a +2 Trait.
Stamina; 3
Endurance; 3 (+1)
Mentality; 8 (+2)
Libido; 5
Luck; 10
Strength; 4
Agility; 8
Charisma; 7
Perception; 5
Racial Trait; +2 Mentality + 1 Endurance
Unique Trait; Sleight of Hand; Can pull things that would usually take concentration off without a hitch, for example, it could be something as simple as tying a knot to something as complicated as switching out die for rigged ones.
Coins;
Bronze;
Crude Wings; Her Mother’s birthday present to her.
Makeshift Bed; Bought from traveller.
Silver;
Elf Archer; Her sister gave her this shortly before dying
Gold;
Velvet Cloak: Left for her in her father’s will
Inventory; A bow made of Oak given to her by her brother as a departing gift along with 30 arrows and a quiver. She is almost always wearing her velvet cloak as it can somewhat conceal her bow and arrows and underneath that she is wearing
Bio; When Cynthia was born into a family of elves but, on her second birthday her father was killed by a human soldier. Cynthia ever since has had to help raise he two younger siblings, as, unfortunately, her mother had grown old and senile and her older sister was working as an escort for money. In the Lawson household birthdays were always an important day as, especially Cynthia’s as it was also the day their father died. On her 16th birthday she was given two coins, one from her mother which enabled flight for up to five minutes, one of Cynthia’s dreams had always been flight so that was outstanding and the other coin was given to her through her father. Apparently she was told that in his will he had left her a rare coin that enabled her to walk on water. She never knew much about her father other then what her mother had told her but her sister; Alicia had told her that he was a wealthy man and had always been quick to help out someone who needed it. Cynthia decided that she would do whatever it took to try and make more of the wealthy men in the world help the less fortunate, including steal. But before she could leave on her valiant quest her sister and her were hunting when more humans came into the woods and decided they wanted to attack some elves. Alicia gave one of her coins to Cynthia and told her to run, she did. Alicia presumably offered herself up to them and pleasured them, though she was never seen again, Cynthia hears constant rumours that she still lives. So she has set out to find her sister and change the rich men of this world. Her brother gave her a bow and set of arrows before leaving and she purchased a makeshift bed coin from a nearby traveller and set out on her journey.
Name; Cynthia Lawson
Age; 25
Race; Elf
Occupation; Petty thief attempting to become the next Robin Hood
Starting point; Hibari Forest
Statistics -
Based on a 1-10 table. 2 high (7-10), 3 medium (4-6), 4 Low (1-3)
Traits are added afterwards, So you could end up with 11 strength due too a +2 Trait.
Stamina; 3
Endurance; 3 (+1)
Mentality; 8 (+2)
Libido; 5
Luck; 10
Strength; 4
Agility; 8
Charisma; 7
Perception; 5
Racial Trait; +2 Mentality + 1 Endurance
Unique Trait; Sleight of Hand; Can pull things that would usually take concentration off without a hitch, for example, it could be something as simple as tying a knot to something as complicated as switching out die for rigged ones.
Coins;
Bronze;
Crude Wings; Her Mother’s birthday present to her.
Makeshift Bed; Bought from traveller.
Silver;
Elf Archer; Her sister gave her this shortly before dying
Gold;
Velvet Cloak: Left for her in her father’s will
Inventory; A bow made of Oak given to her by her brother as a departing gift along with 30 arrows and a quiver. She is almost always wearing her velvet cloak as it can somewhat conceal her bow and arrows and underneath that she is wearing
Bio; When Cynthia was born into a family of elves but, on her second birthday her father was killed by a human soldier. Cynthia ever since has had to help raise he two younger siblings, as, unfortunately, her mother had grown old and senile and her older sister was working as an escort for money. In the Lawson household birthdays were always an important day as, especially Cynthia’s as it was also the day their father died. On her 16th birthday she was given two coins, one from her mother which enabled flight for up to five minutes, one of Cynthia’s dreams had always been flight so that was outstanding and the other coin was given to her through her father. Apparently she was told that in his will he had left her a rare coin that enabled her to walk on water. She never knew much about her father other then what her mother had told her but her sister; Alicia had told her that he was a wealthy man and had always been quick to help out someone who needed it. Cynthia decided that she would do whatever it took to try and make more of the wealthy men in the world help the less fortunate, including steal. But before she could leave on her valiant quest her sister and her were hunting when more humans came into the woods and decided they wanted to attack some elves. Alicia gave one of her coins to Cynthia and told her to run, she did. Alicia presumably offered herself up to them and pleasured them, though she was never seen again, Cynthia hears constant rumours that she still lives. So she has set out to find her sister and change the rich men of this world. Her brother gave her a bow and set of arrows before leaving and she purchased a makeshift bed coin from a nearby traveller and set out on her journey.