Legend of the Seven Swords - IC
Posted: Fri Jun 17, 2011 10:40 am
Thousands of years ago, when the Continent of Alrosia was still young, The humans, Alrosians, were born. Instead of using their gifts that god has given them for good, they went their own ways, creating a vast empire in Central Alrosia made of Pure humans, pushing back and critizising the other races. The Elves were numerous then when forests were covering the land, but the Alrosians cut down the sacred trees to make room for their Race. The Lucres, a race on the other side of the forest, tried to settle with the Alrosians, come to an agreement. But they had none of it, calling the Lucres 'Alrosian Mutants.' The Saviants on their easten border were seen as nothing but pets, kidnapped and sold into slavery by the Alrosians. Then it happened....
Ships, hundreds of them, landed off the Eastern border with Orcs disembarking, darkness following their tracks, the Saviants, diplomats by heart and not warriors, tried to retreat to Lucra, but the Alrosians had none of it, turning them all into slaves and marched against the Orc threat to prove their superiority. They lost. The Orcs, numerous and in the tens of thousands, marched across the Saviant plains and into Alrosia, killing and raping all they come across, the Alrosians, fearing they will become no more, first turned to the Elves, but they pushed them away, unwilling to help their tormentors. When all hope seemed lost, they turned to the Lucres, but expected to be turned down.
The Lucres accepted their alliance.
On the plains of Firen, thousands of Alrosians and Lucres held their ground for 7 days straight against the onslaught of Orcs with casualties on both sides running high. The Lucres, though powerful at close quarters and one equaling a hundred orcs, were still too weak to push forwards. That was when 7 powerful mages, each wielding a different element, imbued 7 warriors with their powers, sacrificing themselves in the process. These warriors become known as the Elemental Swordsmen and helped lead the charge against the Orcs once more, with the combine elements raining down on them, fire coming out of the sky like rain, Lightning striking their hardest positions, Golems smashing into their ranks, Frozen spears stabbing through multiples of them, Dark Orbs of power possessing them and disintigrating them from the inside out, and the raised dead from the days of fighting coming back to life to fight once more, all of these helped turn the tide and the Orcs retreated back onto the Saviant plains, where they were broken into tribes. Victory was at hand, but it came at a price, 6 of the 7 swordsmen had died during the conflict and the last one vowed to carry their blades and placed them on alters throughout the Alrosian lands to show the Alrosians that Peace can be obtained through diplomacy. They became legends and tales. The 'Legend of the Seven Swordsmen.'
Now, in present times, the Darkness that threatened them before has come back, but not only in the form of Orcs, but something more sinister and unknown, the Alrosians had cut themselves off from everyone after all contact was lost with the Lucres, becoming their bitter, Racist, smug selves from before. And the only thing that can save the world now, is the swordsmen coming together once more. Finding the alters, the swordsmen have recovered the artifacts of old, the Blades of Elementa, and, one by one, the new Swordsmen come together, but there is one problem, the last Swordsmen, the fire element, is nowhere to be found....
Characters:
Garian Jorell
Race: Unknown
Fire Element
Level 1 Spells: Fireballs(offense), Fireblade(Sword blade)
Trait: Strong
Flaw: Sex Addict
Kiwi
Race: Alrosian
Earth Element
Level 1-3 spells: Rock Wall(defense), Earth Spikes(offense, comes out of ground around enemies), Flying Boulders (large pieces of Earth, boulders, flying towards enemies like a catapult hitting a wall), Weak Golem (Smaller version of a golem)
Trait: Swords-Mage
Flaw: Mage
Claire
Race:Alrosian
Water Element
Level 0 Magic (None atthe moment)
Trait: Swordsmen
Flaw: Drug Addict - Aphrodisiac
Serena
Race: Alrosian
Dark Element
Level 1 Spells: Blind (destroys the enemies sight), Deadly touch (Touch an enemy and several things may happen from going insane to raging against his own allies)
Trait: Fast
Flaw: Virgin
Luis Silva
Race: Alrosian
Death Element
Level 1 spells: Raise undead (derp), Blight (Puts the undead inside a living person, turning them slowly into decaying husks)
Trait: Talented
Flaw: Soft-Punch
Mizuki Draven
Race: Elf
Wind Element
Level 1 spell: Blades on the Wind (Turn air into invisible, quick blades that slice though anything), Float (Helps those trying to reach high places) Speed (Increases the wind on your back or turns wind off altogether to help you run faster)
Trait: Immortal (Yes, your hymen does grow back, but your mentally not a virgin)
Flaw: Fragile
Mikami
Race: Orc (Female orcs are slender, large breasted, and still pack a punch AKA, they are hot and sexy, Rooie, dun worry)
Light Element
Level 1 spell: Healing Light (Heals the wounded, hurts the undead and weakns Death Magic), Magic Bow (A bow and arrow made out of pure light magic)
Trait: Courageous
Flaw: Ol' One two
PRIMARY QUEST
Find the Last Swordsmen
SECONDARY QUEST
None atm
PERSONAL QUESTS
This is where your own quests go if you told the group about it, be sure to watch what you tell them as, some personal quests may come into conflict with anothers.
Mechanics:(all 1d10 atm)
Swordsmen Aura: roll for perception must have higher than 14 (roll+perception)
Haggling over prices: roll must be higher than 12 (Roll + Charisma [May use seduction +2 for reg. +4 for virgin])
Fighting: strength for close range, Perception for long, depends on the enemies, Humans don't require rolls.
Rape-Grapple: Both roll for strength, if Grappler wins, he rapes you, if defender wins (The one being grappled), she/he breaks free and can do whatever he/she wants to the rapist.
Persuading: 13 or higher (Charisma + Roll)
Keys:
Blue means Traders
Red means Primary Quests and quest helpers (Basically the hint dudes)
Green is Secondary Quests
Orange is Personal Quests for one of you (You'll know if its you or not when it happens)
If there is anything left unanswered please say so in OOC and I'll put it in, but you may start now.
Three of the Swordsmen, Mizuki, Mikami, and Kiwi were right outside the Alrosian capital, having made camp there and preparing to move out on what would be a day's walk on foot. Luis and Serena were inside the capital, waiting for those outside to join up, Claire was in her home, which was in the Capital, preparing herself for the long journey she and the others were going to embark on. The people around the capital didn't give the swordsmen a second glance since they were all Alrosians, Serena got a few looks, the people can tell a virgin anywhere, some where whispering and talking to each other, as if planning something before she and Luis got into the Inn and in their rooms. So far, nothing has gone their way, but nothing has gone South either
Ships, hundreds of them, landed off the Eastern border with Orcs disembarking, darkness following their tracks, the Saviants, diplomats by heart and not warriors, tried to retreat to Lucra, but the Alrosians had none of it, turning them all into slaves and marched against the Orc threat to prove their superiority. They lost. The Orcs, numerous and in the tens of thousands, marched across the Saviant plains and into Alrosia, killing and raping all they come across, the Alrosians, fearing they will become no more, first turned to the Elves, but they pushed them away, unwilling to help their tormentors. When all hope seemed lost, they turned to the Lucres, but expected to be turned down.
The Lucres accepted their alliance.
On the plains of Firen, thousands of Alrosians and Lucres held their ground for 7 days straight against the onslaught of Orcs with casualties on both sides running high. The Lucres, though powerful at close quarters and one equaling a hundred orcs, were still too weak to push forwards. That was when 7 powerful mages, each wielding a different element, imbued 7 warriors with their powers, sacrificing themselves in the process. These warriors become known as the Elemental Swordsmen and helped lead the charge against the Orcs once more, with the combine elements raining down on them, fire coming out of the sky like rain, Lightning striking their hardest positions, Golems smashing into their ranks, Frozen spears stabbing through multiples of them, Dark Orbs of power possessing them and disintigrating them from the inside out, and the raised dead from the days of fighting coming back to life to fight once more, all of these helped turn the tide and the Orcs retreated back onto the Saviant plains, where they were broken into tribes. Victory was at hand, but it came at a price, 6 of the 7 swordsmen had died during the conflict and the last one vowed to carry their blades and placed them on alters throughout the Alrosian lands to show the Alrosians that Peace can be obtained through diplomacy. They became legends and tales. The 'Legend of the Seven Swordsmen.'
Now, in present times, the Darkness that threatened them before has come back, but not only in the form of Orcs, but something more sinister and unknown, the Alrosians had cut themselves off from everyone after all contact was lost with the Lucres, becoming their bitter, Racist, smug selves from before. And the only thing that can save the world now, is the swordsmen coming together once more. Finding the alters, the swordsmen have recovered the artifacts of old, the Blades of Elementa, and, one by one, the new Swordsmen come together, but there is one problem, the last Swordsmen, the fire element, is nowhere to be found....
Characters:
Garian Jorell
Race: Unknown
Fire Element
Level 1 Spells: Fireballs(offense), Fireblade(Sword blade)
Trait: Strong
Flaw: Sex Addict
Kiwi
Race: Alrosian
Earth Element
Level 1-3 spells: Rock Wall(defense), Earth Spikes(offense, comes out of ground around enemies), Flying Boulders (large pieces of Earth, boulders, flying towards enemies like a catapult hitting a wall), Weak Golem (Smaller version of a golem)
Trait: Swords-Mage
Flaw: Mage
Claire
Race:Alrosian
Water Element
Level 0 Magic (None atthe moment)
Trait: Swordsmen
Flaw: Drug Addict - Aphrodisiac
Serena
Race: Alrosian
Dark Element
Level 1 Spells: Blind (destroys the enemies sight), Deadly touch (Touch an enemy and several things may happen from going insane to raging against his own allies)
Trait: Fast
Flaw: Virgin
Luis Silva
Race: Alrosian
Death Element
Level 1 spells: Raise undead (derp), Blight (Puts the undead inside a living person, turning them slowly into decaying husks)
Trait: Talented
Flaw: Soft-Punch
Mizuki Draven
Race: Elf
Wind Element
Level 1 spell: Blades on the Wind (Turn air into invisible, quick blades that slice though anything), Float (Helps those trying to reach high places) Speed (Increases the wind on your back or turns wind off altogether to help you run faster)
Trait: Immortal (Yes, your hymen does grow back, but your mentally not a virgin)
Flaw: Fragile
Mikami
Race: Orc (Female orcs are slender, large breasted, and still pack a punch AKA, they are hot and sexy, Rooie, dun worry)
Light Element
Level 1 spell: Healing Light (Heals the wounded, hurts the undead and weakns Death Magic), Magic Bow (A bow and arrow made out of pure light magic)
Trait: Courageous
Flaw: Ol' One two
PRIMARY QUEST
Find the Last Swordsmen
SECONDARY QUEST
None atm
PERSONAL QUESTS
This is where your own quests go if you told the group about it, be sure to watch what you tell them as, some personal quests may come into conflict with anothers.
Mechanics:(all 1d10 atm)
Swordsmen Aura: roll for perception must have higher than 14 (roll+perception)
Haggling over prices: roll must be higher than 12 (Roll + Charisma [May use seduction +2 for reg. +4 for virgin])
Fighting: strength for close range, Perception for long, depends on the enemies, Humans don't require rolls.
Rape-Grapple: Both roll for strength, if Grappler wins, he rapes you, if defender wins (The one being grappled), she/he breaks free and can do whatever he/she wants to the rapist.
Persuading: 13 or higher (Charisma + Roll)
Keys:
Blue means Traders
Red means Primary Quests and quest helpers (Basically the hint dudes)
Green is Secondary Quests
Orange is Personal Quests for one of you (You'll know if its you or not when it happens)
If there is anything left unanswered please say so in OOC and I'll put it in, but you may start now.
Three of the Swordsmen, Mizuki, Mikami, and Kiwi were right outside the Alrosian capital, having made camp there and preparing to move out on what would be a day's walk on foot. Luis and Serena were inside the capital, waiting for those outside to join up, Claire was in her home, which was in the Capital, preparing herself for the long journey she and the others were going to embark on. The people around the capital didn't give the swordsmen a second glance since they were all Alrosians, Serena got a few looks, the people can tell a virgin anywhere, some where whispering and talking to each other, as if planning something before she and Luis got into the Inn and in their rooms. So far, nothing has gone their way, but nothing has gone South either