AlphaSpoiler (click to show/hide):
Unfortunately for Sola, the Patraptor's armor seems to be partially heat-resistant, causing it to take less damage from the heat it's feeling, though still a considerable amount (125 damage). However, it also keeps it from recharging its shields, and Zan takes the opportunity to add to it with a few shots from his ballistic sidearm (36 damage). Aliisza's cloaking device aids her in getting a free shot in of her own, as well, which punches a satisfying hole through the small machine gun on its arm raised for return-fire (50 damage). Your little alpha-strike has definitely delivered its message.
To further emphasize that fact, the Patraptor uses what strength it can muster to bound off the floor, and pin Sola down, her Judicators getting tossed out of her hands by the impact (10 damage from blunt force). Pointing its tail-cannon at her face, it looks in Zan's direction, and states its ultimatum:
"Drop your weapons, or she dies."
Clearly, when push comes to shove, the...thing manipulating this drone will use any trick it can to ensure survival. However, it seems to have failed to remember that Aliisza is still cloaked...
<<Stats>>
Spoiler (click to show/hide):
<Patraptor>
HP: 249/500.
Status: Wounded and desperate.
<Solascen>
HP: 175/200.
EN: 100.
Status: Shields down.
<Aliisza>
HP: 200/200.
EN: 70.
Status: Cloaking Device Active.
<Zandile>
HP: 90/200.
EN: 85/100.
Status: Shields recharging. Currently at 50%.
BravoSpoiler (click to show/hide):
Tanara's two shots may be into a freaking tidal wave of emerald critters, but she can make out a nice chunk of them dropping as the beams cut visible gaps in the swarm (12 kills each, 24 total). Whatever these things are, they appear extra-vulnerable to heat, as indicated by how the trail of plasma from Kal's rifle shot lights a few of them on fire, spreading some collateral damage through the lot of them (21 kills). As for Derek, he finds the crowd a bit thinner up front, the majority of the swarm unable to keep up with the Cobra once Strudel floors it, but he still finds a good number of them eating his dakka (10 kills). Tanara's 3 shots at the sides don't claim as many as her first two, but are still good nonetheless (4 kills each, 12+24=36 total). Speaking of Strudel, he also makes himself useful, blind-firing to his side of the vehicle (i.e., the left side) with an SMG to deter any sideswiping little buggers (6 kills). He then gets an idea...
"Hey Vamoose."
"Yes?"
"You still have that hoverboard I loaned you?"
"Yes!"
"Alright then...kittens covered in spikes."
Upon the mentioning of kittens covered in spikes, Vamoose shakes visibly, then erupts into an enraged war-cry, leaping out of the Cobra's right side, deploying the aforementioned hoverboard in mid-air, and riding it alongside the Cobra, while facing backward and dual-wielding grenade launchers. Yes, that's right. Grenade launchers...two of them...at the same time.
"MY NAME IS MARCUS P. VAMOOSE! AND I HATE SPARKLIES!"
With that...unusually intimidating one-liner, Vamoose unleashes hell at the swarm behind, volley after volley of incendiary grenades roasting countless emerald buggers. He also seems equipped with a Back-Shot Sentry system, modified for over-the-shoulder fire, as a spray of plasma rounds accompany the grenades. Surprisingly enough, he seems to have the rear flank covered. Might want to focus on the sides, snipers...though, your rifles might do better as melee weapons in this particular situation. Those critters don't seem very durable.
As for Chare, Strudel notices her lack of a more suitable weapon, and hands her and the other snipers some spare magnums that he brought along. "There. Now can you provide support fire?" he asks Chare, sounding rather annoyed. Clearly, her unwillingness to even try with her Occelator isn't being taken too well, especially since the other snipers are at least making due with what they have...
Distance to objective: 4.5 miles and closing...
Charlie 1Spoiler (click to show/hide):
They seem much longer than they really are, but after 20 seconds of boot-up, Amber's Fenrir closes its cockpit hatch, and stands on its own two feet. Thankfully, she's received training on how to pilot these things, and doing so isn't all that hard. The middle fingers on either hand can pull triggers for the gun-pods mounted on the shoulders, bringing a whole new level of "fuck you" to whatever goes up against the mech suit unprepared. Whether that was an intentional design feature by the engineers or not, one may never know. As for the jump-boosters, they kick in automatically in response to certain jumping motions registered from the pilots own body; a nice advantage of having motion-control piloting for this beast.
In any case, Amber now has two good options on how to start fighting back against that pesky Komodo. One would be to pepper it with bolts from her Gatling Blaster pod to deplete the enemy's shields, keeping a healthy distance while she gradually wears it down. It's more time-consuming...but ultimately safer, as she can more effectively minimize the amount of return-fire that is actually likely to hit her. The second option would be to take a similar approach to what Jon's doing: pump it full of ammo at point-blank range, mixing in some Heat Blade strikes when able. This is definitely more dangerous - especially if she hangs around too close to the thing's feet - but if she can hit it hard and fast enough with a well-placed Heat Blade strike, she might be able to actually bypass its shields and strike the armor beneath, which the heat would aid in cutting through. That's the funky thing about energy shielding: no one knows why, but it has a harder time deflecting melee attacks than bullets and beams.
Whatever option Amber chooses, she'd better get to it fast; Jon's good, but even he is at pretty bad odds without backup. At least you two stand a fighting chance against that thing now, though.
/=======\
WARNING
\=======/(Battle BGM:
http://www.youtube.com/watch?v=_DzlYVFU8Oo)
VS Komodo Assault Mech.
HP: 3000/3000.
Shields: 88%.
Status: A bit preoccupied with Jon at the moment.
<Jon>
HP: 1000/1000.
Shields: 94%.
Status: Flirting with disaster, so to speak.
<Amber>
HP: 1000/1000.
Shields: 100%.
Status: Locked and loaded.
Charlie 2Spoiler (click to show/hide):
Jade looks over at Cordevo with an annoyed look on her face, sighs, and looks back at Chris. "Well, were it just you and me, I'd agree...but then that jackass butted in. S'cuse me for a moment." Jade then looks back at Cordevo...
"Trance on."
...and with those two words, her eyes suddenly glow green, and Cordevo is...levitated into the air...and thrown against a wall. "Word of advice, rookie: never interrupt a business meeting." Did she say "psion?" Ohhhh crap. Psions are basically psychics, able to read minds, manipulate various energy forms, use telekinesis, or any combination of such powers. If that's what you're dealing with...you could be in trouble...
As if to express just how outmatched he is, Jade then levitates Cordevo over to a door out of the room, opens it with her mind, and tosses him through it, being sure to lock the door behind him as well. She then turns back to Chris. "Okay, now you have a deal. Your move, sneaky." She then beckons him forward with a motion of her hand, her scythe held at her side, but definitely ready for action once it starts. At least she's letting you make the first move.
Meanwhile, on Cordevo's end...
Cordevo finds himself in a transit hall between the Bravo lobby and a local data center. If he can get enough power flowing to those computers, he might be able to uncover some files pertaining to what happened here. Perhaps Jade was showing him some form of mercy in leading him to this?