Painting Red [IC]

For free-form roleplay about anything and everything!

Re: Painting Red [IC]

Postby Zender_Solarheart » Wed Jun 20, 2012 5:33 am

After scanning the perimeter just long enough to understand his immediate surroundings, Alex spots what he's been looking for: a subway with a big steel barrier locking everybody out. Having gotten a little closer for a better look, he can see that it's exactly as formidable as he'd heard...

...and there goes the buzzing pay-phone, calling out to him with the same stern impatience that he'd expect of Mission. He can also hear that rifle blazing off in the distance, though whether it's a survivor or a TSS trooper remains to be seen. Either way, that's not what he's here for, and with his priorities kept straight, Alex heads over to the pay-phone, picks it up (depositing any change he might need to beforehand), and answers with: "Yo. It's Alex."
Certified Determinator and Japanese Technique Namer of the LoK forums. Also, the eternal nemesis of Razajin.
User avatar
Zender_Solarheart
 
Joined: Thu Oct 13, 2011 3:27 am
Location: In the RSS Pendragon's captain's chair

Re: Painting Red [IC]

Postby Reaver » Wed Jun 20, 2012 5:41 am

Razajin snaps his head towards the direction of the gunfire. Shaking his head at the sound he's about to leave when he wonders if it could be a person under fire. He isn't really in the mood to tangle with anymore TSS but the chance of an possible ally is too good to pass up. He takes a few breaths before vaulting over the fence and hugging the shadows, hoping to gather info on the fight before getting involved. "Who knows maybe I'll get a bite to eat. I could really use the energy and those TSS soldiers are really asking for it too, after that fight at the warehouse." he growls softly as he runs his hands over the lumps and bumps on his body from bullets.
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
Keeper-Senpai
User avatar
Reaver
 
Joined: Mon Dec 13, 2010 2:14 am
Location: Romundus, Sitting on my Throne

Re: Painting Red [IC]

Postby daxtinator396 » Wed Jun 20, 2012 6:03 am

Dax shouts as he raises his rifle and charges towards the sound,"Pike! Is that you?"
User avatar
daxtinator396
 
Joined: Tue Dec 28, 2010 9:19 am
Location: Bashing Metal Heads in the slums of Haven City

Re: Painting Red [IC]

Postby Oroboros1337 » Wed Jun 20, 2012 9:16 am

Knowing that the radio doesn't need his eyes, and that he's all alone so he'd better be the one to spot danger, Terrence keeps his eyes moving, scanning nearby buildings. He's glad he hadn't run into any of those things on the way over here, it would have been meaningless to be able to shoot one more former civilian. His eyes favour second or third floors, looking for people on sentry or anyone who might be a sniper. Hopefully he'd hear someone rushing him long before they got to him. It was frustrating not to know what he was here for. The longer he was here, the bigger the chance he would attract some attention.

Priorities, priorities. The biggest and most important site here was the plant itself, so he heads off towards the building. He makes sure to chose his route to take him by these cars. No only could they make for good cover in a pinch, it would give him a chance to check them for lurkers and see if any of them were in working order. Could be a good emergency escape or improvised battering ram. He keeps his hands wrapped around the grips of his shotgun, letting it hang casually down rather than at attention to see if he could keep anyone from getting anxious if they saw him first. If the cars check out as empty and dead, Terrence heads on up to the main building of the reactor itself. It'd do him some good to find out if the building was now occupied, and if so, by whom.
User avatar
Oroboros1337
 
Joined: Mon May 02, 2011 4:17 am

Re: Painting Red [IC]

Postby Icaelus » Wed Jun 20, 2012 9:18 am

Animals that remained sane after viral infection..The SI Virus was evolving, that was for sure..would the infected animals have a taste for flesh like their human counterparts, though? Aries followed Gralmich's line of sight as he glanced at the crow and then raised a suppressed pistol, ending it's undeath with one precise shot.
"And I thought we wouldn't have to worry about infected rats and birds. Guess I was wrong."
She shook with head with a sigh as they walked on past the intersection. Aries kept a vigilance over her surrounding. She couldn't afford to get careless for even a second..that second could easily end her life.
"Retaining sanity after death? Nope..not anything new.."
Aries glanced into the massive sport center..perfect for cover for the Infected. Thankfully they wouldn't be going in there. Gralmich glanced briefly at a wrecked TSS motorcycle utilized mostly by their field scouts, one of the saddlebags hanging open. A folder marked "Classified jutted out of the bag..and Gralmich didn't notice it. Surprise, surprise..
She made two sharp steps to the motorcycle, grabbing and shoving the folder into her pockets. Might as well see what it said later..
Sleep unbeknownst to I, this one lives in perpetual need of coffee..
User avatar
Icaelus
 
Joined: Fri Apr 13, 2012 9:06 am
Location: On the run from people hounding me for posts. Oh dear.

Re: Painting Red [IC]

Postby Rooiehaan #2 » Wed Jun 20, 2012 5:13 pm

Mana grunted as that hideous creature pounced on her, not caring for her warning and simply brutalizing her. She winced as she got sliced, headbutted and sprayed with acid; this battle was taking a turn for the worst. luckily though, it didn't seem to pin down her arms even though it pounced her and, with some effort, she pointed the pistol still in her clutch upwards from underneath that monstrosity before firing two times. 'Die, you ugly son of a... Die!' she panicked
Breathe easy, the doctors are about to arrive.

Image
User avatar
Rooiehaan #2
 
Joined: Sun Nov 27, 2011 8:50 pm
Location: Gouda, The Netherlands

Re: Painting Red [IC]

Postby TheDaughterOfHades14 » Wed Jun 20, 2012 9:20 pm

"Fuck..." Claire mutters. She sighs. She quickly runs to the water and dives in. Claire swims around till she finds some more cover.
Seriously gonna stop being Rape-Bait

Y U NO HAZ SEX WIT ME ლ(ಠ益ಠლ)
The Daughter Of Hades has reached 666 posts...

Till we meet again in the after life...
User avatar
TheDaughterOfHades14
 
Joined: Fri May 27, 2011 7:43 pm
Location: Everywhere.

Re: Painting Red [IC]

Postby napsii » Thu Jun 21, 2012 2:10 am

Alex -

Spoiler (click to show/hide):

The phone buzzes with static for a moment as Mission hooks into the line. The phone service to the city was cut long ago, but some intrepid survivors managed to restore cell service by repairing some towers and apparently it's possible to restore the dead lines with some techno-knowledge.

"Yeah, yeah, shut the fuck up. Let's get to business. Open up the box." you hear Mission's voice through the phone commanding you.

Opening the box, which was stuffed with paper to keep its contents from being damaged reveals a very...strange device. It's sort of shaped like a giant metal "U", with a very odd looking gizmo with a glowing lens on one end. A magnetic plate on the other end lets it attach to stuff and it's capable of swiveling around in a circular fashion once it's attached to something. A small blue switch seems to operate the device on one end, which is hooked up to a small battery.

"I'll make this as simple as possible: the thing you're holding is a cutting laser. Attach it to the square metal plate in the center of the gate -- that's the lock -- and hit the switch. It'll cut a hole in it that'll kill the lock. Then walk inside. Quick, too, cuz that thing will explode when it's done." Mission tells you tersely.

In your hands, the device feels...hot. The gizmo on one end, as she says, is a high-powered laser and it bewilders you how she made it.

"When you're inside, head down to the tracks and start walking south. There's an emergency phone somewhere off to the side of the tracks I'll call you from. Prob infected there too so watch the fuck out. Now fuck off." Mission commands, and the phone goes dead.

More gunshots are heard in the distance.

Alex got: Mission's Laser Lockbreaker


Aries -

Spoiler (click to show/hide):

Gralmich says without looking to you in response to your words: "There's far worse things than get infected than birds."

You snatch the thin folder and stuff it away before anyone notices. From what you can see, it's filled with a few pages: an interview transcript, a scout report, and some various other important looking stuff.

Aries got: TSS Intelligence Report #04

Your boots crunch across the shattered glass of the front doors to the sports centre as you walk by. The inside is pitch black, but you can make out the small restaurant and arcade conjoined to the lobby where one pays for admission. Gralmich doesn't lead you inside, however, instead walking around the side of the buildings to begin heading east again along its northern wall. To the north, you can see the abandoned nuclear power plant off in the distance past some more buildings, and to your west there's more commercial areas.

You pass numerous streets and buildings uninterrupted as the concrete plains raise into mountains of buildings, eventually ending up on the intersection on a long, westbound avenue with wide sidewalks and lined with apartment buildings and clothing shops. The trees dividing the lanes seem to have wilted.

You pause at the staircase descending underground built into the sidewalk. The blue handrails are indicative of a publicly-operated Siribalt facility...and the bold printed sign reading "Subway" near the steps even more so. A thick, apparently chain-link steel fence is pulled over the entrance at the bottom of the flight of stairs, barring access.

"Here it is." Gralmich says, fishing through a pocket as he descends the steps, "You'd better be ready. You have a job to do." he warns you stonily.


Dax -

Spoiler (click to show/hide):

No immediate reply comes. Instead, only more gun shots, and the sounds of them impacting bodies close nearby. You step up to the alleyway and peek around the corner, spying several walkers with their backs turned to you shambling at a seated figure at the far end.

Wielding a black bolt-action Remington 700 sniper rifle, a tall, slender black-skinned man with sweat on his brow and his head shaved clean is firing bullets into the incoming enemies. He wears TSS armor, but you can see he has a bloody bandage around his right lower leg and right arm, indicating he's been injured. He pulls back the bolt and fires shot after shot, eventually pausing to reload as the 3 walkers begin to near. Two of them are injured and move slow, but one is undamaged and begins closing in. The soldier, obviously Parks from his nametag, growls and prepares his knife.

"It's Parks, man! Now help me out here!" he yells back to you down the alleyway as he fumbles to reload.

Dax Condition - Healthy
Parks Condition - Wounded (right leg and right arm heavily injured)
Walker 1 Condition - Heavily Wounded
Walker 2 Condition - Bloodied (leg crippled)
Walker 3 Condition - Healthy (shambling towards Parks rapidly)


Claire -

Spoiler (click to show/hide):

Left with few options you turn heel and dive headfirst into the cool water, soaking you through and through as you break the surface. Only a bit of light shines into the water to reveal the carved stone depths of the docks and the seaweed poking up from the bottom.

You swim forward without any care for what's going on behind you, but as you swim out further and take a right around one of the wharves you feel the telltale wham of bullets cutting through the water after you. Most of them miss by a mile, but one of them nearly wings you, almost making you lose your breath.

You keep swimming towards the south, starting to run out of breath but you can't exactly stop. Your wounds bleed a trail into the water and you remember that there are indeed flesh-eating mutated sea creatures here. It'd be best not to stick around too long.

The soldiers up top can't see where you're going but the soldier with the M16 runs alongside the docks towards the south as he tries to peer where you are in the water using the flashlight mounted to his M16, with little success. He begins to shoot wildly, but the shots miss you. You can't see what else is going on. You bleed a little from your wounds (small damage).

Claire Condition - Wounded (bleeding for minor damage)
TSS Soldier 1 Condition - Healthy (looking for you with a flashlight from the edge of the docks)
TSS Soldier 2 Condition - ??? (can't see him)
TSS Humvee 1 Condition - ??? (can't see it)

TSS Status: Alert


Raz -

Spoiler (click to show/hide):

You hop over the fence in a single leap without the soldiers noticing you, pressing up against a container to the south. Peeking around between the aisles, you see an M16 wielding soldier firing briefly before dashing towards the edge of the docks after there's a large splash, where he begins to run southbound firing at something in the water. The water is dark, but you can barely make out the shape of something swimming in it. There's also a dead body of a TSS soldier near some containers by the fence (which is topped with security cameras). You guess that's what started the fight.

The soldier in the Humvee's turret climbs into the driver's seat and revs forward, driving around to the northern gate (the only other gate besides the southern gate you're next to right now) and entering the container area from the north where he pauses in front of it to block the exit and then hops out of the car with a Remington 870 pump action shotgun in hand. A flashlight is mounted to it.

To your west (towards the city) you hear a loud, mechanical whine from between buildings. Oh, damn. That's not good. You recognize the sound as a TSS M2 Bradley APC. Not only does it have a devastating 25MM autocannon as its main gun alongside a 7.62MM machine gun as backup, some of them have mounted short-range missile launchers. As well, they can carry 6 troops inside.

The APC seems to be getting closer. That must be the two soldiers' backup.

Raz Condition - Pretty Bloodied (healing...slowly)

TSS Status: Normal (unaware of you)


Mana -

Spoiler (click to show/hide):

You fumble for your pistol on account of your being mildly dazed, which fortunately was still in your hands and fully-loaded. Lucky for you, the safety certainly isn't on and thus it's in short order you can press the muzzle up against the creature's upper chest while it's rearing back for a second attack and fire off two shots. As they are from point blank, they are far stronger than distance shots: the first shot penetrates its carapace and embeds itself in some unseen organ, making it squeal and leak disgusting green-red blood (heavy damage) while the other blasts through it as well, barreling through its exoskeleton and cutting through numerous organs (extreme damage) before making an exit wound on its back and flying up into the ceiling where it embeds itself.

The creature squeals loudly and spits more acid, but thankfully it all misses you. Bleeding heavily, it staggers back, falling off of you, and falls down the flight of stairs in a tumble.

But just as you get up, it's gone, a blood trail leading towards the door it came in through. The air falls silent. It seems to have fled.

A monotone female voice rings through your radio after a few moments:

"Swallow 1-1, you are behind operation schedule. Please give a sitrep." the operator requests calmly and emotionlessly.

Mana Condition - Pretty Bloodied (tactical vest somewhat damaged)


Terrence -

Spoiler (click to show/hide):

The hexagon-shaped central building is colored a dull white and three floors high for the most part. The windows punctuating the flat walls -- small, square and bulletproof -- cannot be opened and are apparently all undamaged. You spy nobody that could potentially be watching you, but there's various security cameras -- some wrecked, some undamaged but offline -- are fixed to walls and fences.

Passing by the cars reveals little of interest. Most of them had been scavenged or shot to hell when this place was a battlefield and thus they are all non-functional. No items of interest can be found inside, but they're all strong enough to provide strong cover against gunfire. You do notice, however, that some of their gas tanks have been punctured and gasoline has soaked into the ground beneath. It wouldn't take much more than a spark on those puddles to turn some of the wrecked vehicles into deadly bombs.

The wide double doors to the building -- which although metal, are perfectly flat and painted a neutral beige-white color, with no windows and thus making them just look like part of the walls -- are sealed shut. As per nuclear safety protocol, one needs to either announce their presence to the clerk inside by looking into the small camera (now non-functioning) above the door to be buzzed in, or punch a 5-digit code into the keypad to the right of the doors, which thankfully is still functional. It would take a lot to bash through the doors. They are magnetically sealed and designed to resist bomb blasts.

The administrative building visible when looking backwards over your left shoulder might hold some secrets as it is where most of the high-ranking employees who once worked here spent their time when not in the building. Even if its plain door is locked, you could easily kick it in.

There's some faint beating noises far off in the distance, towards the southeast as a TSS Blackhawk helicopter flies over the city. Probably on combat patrol.
napsii
 

Re: Painting Red [IC]

Postby Reaver » Thu Jun 21, 2012 2:22 am

Razajin leaps over the container, his mind set on killing the TSS soldiers and defending who ever is in trouble. He starts running towards the shotgun wielding shotgun with his knife-arm ready to impale. As he starts closing the distance he lets loose an ear-spliting roar hoping to distract them long enough for him to close the rest of the distance and sink his teeth into him. He yells out loud "Whoever you are don't worry I'm here to help and protect you" He just hopes he isn't too late to save the person.
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
Keeper-Senpai
User avatar
Reaver
 
Joined: Mon Dec 13, 2010 2:14 am
Location: Romundus, Sitting on my Throne

Re: Painting Red [IC]

Postby Zender_Solarheart » Thu Jun 21, 2012 2:31 am

Well now, this is a surprise. So the plan is to literally cut through the defensive gate, head inside, rip up any Infected in his path, and take another call? Talk about a "play-by-play" strategy, although Mission's even colder than he remembers her being...perhaps a bug flew into her coffee, or something?

Meh, whatever. Job first, speculation later. For now, Alex does as Mission instructed, attaching the laser cutter to the lock plate, and taking a step back to let it do its job. However, the moment he has enough room to get in, Alex does so with appropriate haste; he's not keep on becoming a full-course supply of "Crunchy Muta-Bites," especially not by means of explosive mishap.

Once inside, Alex makes sure not to drop his guard, and uses the nearest form of cover to help plan his next move. Like Mission said, he'll likely have Infected to deal with, and the aching of his claws to shred flesh is slowly getting harder to stave off...
Certified Determinator and Japanese Technique Namer of the LoK forums. Also, the eternal nemesis of Razajin.
User avatar
Zender_Solarheart
 
Joined: Thu Oct 13, 2011 3:27 am
Location: In the RSS Pendragon's captain's chair

Re: Painting Red [IC]

Postby daxtinator396 » Thu Jun 21, 2012 2:38 am

Dax raises his rifle as he charges around the corner and pops one round in the direction of the two wounded walkers before firing the last 2 rounds in his clip at the unwounded one and fumbles for another clip,"I`m coming! Your friends sent me!"
User avatar
daxtinator396
 
Joined: Tue Dec 28, 2010 9:19 am
Location: Bashing Metal Heads in the slums of Haven City

Re: Painting Red [IC]

Postby daxtinator396 » Thu Jun 21, 2012 2:39 am

one round each* (sorry can`t edit on my fone and thats kinda important)
User avatar
daxtinator396
 
Joined: Tue Dec 28, 2010 9:19 am
Location: Bashing Metal Heads in the slums of Haven City

Re: Painting Red [IC]

Postby TheDaughterOfHades14 » Thu Jun 21, 2012 3:07 am

Claire jumps out of the water. She takes a deep breathe before throwing a knife at the soldier by the docks. She then quickly dives back down and swims a few feet away.
Seriously gonna stop being Rape-Bait

Y U NO HAZ SEX WIT ME ლ(ಠ益ಠლ)
The Daughter Of Hades has reached 666 posts...

Till we meet again in the after life...
User avatar
TheDaughterOfHades14
 
Joined: Fri May 27, 2011 7:43 pm
Location: Everywhere.

Re: Painting Red [IC]

Postby Rooiehaan #2 » Thu Jun 21, 2012 7:39 am

Mana took her sweet time catching her breath, and counting herself lucky she survived that whole ordeal. With shaking hands she rummaged through her pockets in search for any candy, but wasn't lucky enough to find any. She cursed, slowly got up and leaned against the wall, before looking at the blood trail. She hit it pretty bad, she figured, and even though these things were pretty slick with health recovery and whatnot, she still had no doubt that mr. ugly was pretty busy finding a nice dark corner to curl up and die in. And so she shrugged, took a deep breath and pressed her internal microphone. She walked back to the floor above her and peaked through the door before walking into the hallway. "White Crown, uh... this is Swallow one one; I've come across an Ugly, but i sent it running. i'm on the right floor, and about to assume overlook positition. " Mana replied, a little less certain of voice then she was before.
Breathe easy, the doctors are about to arrive.

Image
User avatar
Rooiehaan #2
 
Joined: Sun Nov 27, 2011 8:50 pm
Location: Gouda, The Netherlands

Re: Painting Red [IC]

Postby Oroboros1337 » Thu Jun 21, 2012 10:06 am

Going by the cars, Terrance checks each one off the list of usable assest. While they might make great cover, the risk of fire is too great. Even if the enemy wasn't using any incindiary ammunition, the simple fact was he probably would be. It would make a tempting death trap. He stops for a brief moment to whistle at a green car though, commenting aloud, "Wow, Ford Taurus. Haven't seen one of you since I was stationed back in Minnesota! Loved having one of you, that carrier for the mountain bikes was perfect." He shakes his head at the pleasant memory and heads on up to the main facility with a smile.

His approach to the main doors is casual again. While he keeps on the look out for anyone who might be near by, he refuses to wave his gun around and piss people off. It technically would slow his reaction time in an ambush, but considering it could stop a fight before it began, he considered it worth it for now. He kept his eyes open for people first, functional security cameras later. Good thing for him that the cameras all seemed to be off. He reaches up to tap at the lense of the one on the main door to the plant, chuckling to himself, "Nope, nobody home for now. Ah well." He gives the keypad a once over. "Still in working shape." Without the key code, it's still useless to him though. He rests his back against the wall and scopes out the rest of the property, trying to sort out what to do.

When his eyes rest upon the administrative building, he shrugs and says, "Why the hell not? Maybe I'll find some cards." Bored and desperate for something to take their minds off of the conflict, he and some of the other guys in the unit had started collecting sports cards from the ruins. Collecting whole sets and using them to build fantasy teams for a pool. He looked forward to this all coming to an end so he and the others could total up their team's victories. He already had back in his locker a Sidney Crosby card for the Pittsburgh Penguins, and from what he'd heard that guy had been kicking butt lately. With Roy Halladay from the Philadelphia Phillies as well, he had an early lead on many of his squad mates. Hopes of card finds present, Terrence heads on over to the administrative building to see what he can find. He approaches that building to check on this flimsy door, wanting to give it a visual inspection for booby traps before he gives it a break for entering.
User avatar
Oroboros1337
 
Joined: Mon May 02, 2011 4:17 am

Re: Painting Red [IC]

Postby Icaelus » Thu Jun 21, 2012 5:02 pm

"With you on that one.."
Aries muttered. Hopefully cockroaches didn't mutate, but Gralmich was hardly referring to infected roaches, was he? Didn't exactly seem the type to jump at the sight of a roach. No..the general consensus were the humans. Especially the ones that remained sane..they might've known what they were doing, but the craving for human flesh never went away..it just stayed there and got stronger..
She patted the pocket where she had stuffed the folder into, smoothing it down. No need for the papers to get crumpled..
The ground made crinkling sounds as she walked on the shattered glass that were once the doors that opened into the sports centre, nothing more but a shadow of its previous glory. Aries breathed a short sigh of relief as Gralmich walked on. She wouldn't have said it, but she was terrified of the darkness indoors..you never knew what could be waiting inside..
Keep calm. The subway isn't exactly bright and lit up, Aries. Keep your cool.
She took a deep breath, trying to steel her nerves as Gralmich led on, walking cautiously. They passed several streets and buildings without any trouble..though trouble would probably look for them soon. That's how it always went, like it or not..

A few minutes later placed a hesitating Aries at the top of a descending staircase. The staircase obviously led down the Subway..
Gralmich warned her to be ready as he descended the steps, his hand rummaging in a pocket as he walked.
"I know, I know."
Her voice sounded shaky, just like she felt right now..
Aries swallowed nervously, her hand drumming a rhythm onto the leather holster of her USP as she walked down after Gralmich.
Sleep unbeknownst to I, this one lives in perpetual need of coffee..
User avatar
Icaelus
 
Joined: Fri Apr 13, 2012 9:06 am
Location: On the run from people hounding me for posts. Oh dear.

Re: Painting Red [IC]

Postby jayjaycaps » Sun Jun 24, 2012 6:01 am

Jason turns his head to listen to the Blackhawk take some poor sap out. Good thing he hid.

Seeing the manhole shake, Jason eyes it cautiously. He grips his knife tighter, and weighs his situation in his head. Weird manhole, helicopter shooting at something... I've already got a god damned bomb with me, I don't think I need much else...

Deciding it isn't worth sticking around to see what's causing the manhole to shake, Jason turns and runs back to his camp. He doesn't want to risk the C4 and all of his ammo over investigating something like that.
Debt is salvation
User avatar
jayjaycaps
 
Joined: Sat Jan 28, 2012 1:55 am
Location: The Roleplaying Section

Re: Painting Red [IC]

Postby napsii » Wed Jun 27, 2012 11:32 pm

Alex -

Spoiler (click to show/hide):

You place Mission's gizmo onto the sealed lock of the door and stand back. There's a *thwump* as it secures itself. You flip the switch and it begins to hiss loudly. Then, the end with the lens explodes in a small but bright blue light accompanied by a steady "zwee" noise. You see a tiny, solid beam of navy blue energy begin to dig into the metal, cutting a gigantic circle into the metal over the course of 20 seconds.

The door is smoking now, but you pull up the large gate and slide under before it crashes back down, the lock gone. A split second later, the gizmo explodes in a flash of blue light, scorching the floor and walls adjacent to the gate, but you are uninjured as you were far enough away. The subway terminal is poorly lit, with the soft yellow emergency light giving everything a lonely look. The walls, ceiling and floor are made of large, somber yellow-white tiles and adorned with various small signs and maps on the six or so pillars dotting the square shaped room. A few benches are visible lining the walls adjacent to trashcans, as well as rows of turnstiles lining the far end of the room ahead of the electronic ticket purchasing machines (now inactive) which descend down rows of dead escalators towards the subway itself.

Looking ahead past the turnstiles and down the escalators, you see...pure blackness. Even your enhanced senses can't peer through the darkness on the level below, but there's a small blue door off to your left marked "Maintenance". Perhaps the emergency lights can be manipulated.


Aries -

Spoiler (click to show/hide):

Gralmich gave you a thoughtful stare and then turned his head back, walking up to the gate. You can't see how he does it as his body's in the way, but he uses some kind of object he pulled from his pocket to induce a loud "click" from the gate, which of its own accord then rolled upwards to allow you two access.

Readying his MP5 again, Gralmich stepped into the terminal room. Nothing of particular interest here. Far ahead, past the turnstiles and down the escalators leading to the subway platform, there's just pure darkness. But that's not what grabs your attention. Or Gralmich's, either. To your immediate left is a small heap of black, shattered shards. Gun parts...? From an M16A3. Useless now, but Gralmich walks over to it and knelt down, prodding at the parts.

"This is TSS issue," he said immediately, having lowered his voice, "There weren't supposed to have been any troops down here."

He stood up and kicked the parts away, leaving you to form your own conclusions. Gralmich seemed twice as cautious now, though. He clicked on the flashlight mounted to his MP5 and panned around in the darker areas. Nothing much.

While Gralmich hopped the turnstiles and peered down into the darkness below, he questioned from across the room:

"See anything?"

Looking around, you might see several things of note. First, an abandoned blue backpack in the corner that looked stuffed with something. Second, a splatter of inky black blood near a vent grate on the floor near the wrecked gun, and lastly a lone stun grenade lying on top of that vent grate, seeming awfully suspicious. Looked functional, though.


Dax -

Spoiler (click to show/hide):

You swing around the corner and fire twice, hitting the first walker in the back of the head with a sickening "splat" and cutting open its skull. Its brain annihilated, it topples to the ground.

You hit the second walker in the small of its back, presumably paralyzing it as it falls flat on its face, grumbling and groaning unable to move, but still alive. Looks harmless now.

Your last two shots probably save Parks' life. Just as the third walker converges on him, your two shots hit in the back and it topples forward, where the soldier quickly impales it through the neck with his blade, spraying blood everywhere. He ripped the knife free and tossed the dead body off to the side, huffing.

"Shit, did they? Not looking for me themselves? Assholes." Parks commented, wiping a hand across his sweat-soaked brow. You can tell he was just joking, as he's obviously relieved. He then spies the Stinger on your back.

"Where the fuck did you get...?" he shook his head, figuring it unimportant for now.

There's a loud roar off in the distance all of a sudden.

"Yeah, shit. Must have heard us..." Parks looks around and notices a manhole cover near his feet.

"Down here, man. Can't run from them in the street with how fucked up I am. Help me lift this..." he grunted in obvious pain, shuffling over on his ass towards the cover and trying to wretch it open with his bloodied knife.


Claire -

Spoiler (click to show/hide):

Almost out of breath, you fly to the water's surface and inhale a giant breath. You're a bit disoriented, though, so your knife throw was kind of inaccurate. You fling it wildly at the soldier on the docks as he reloads his M16 and manage to hit him in the vest, but from this distance and such an awkward angle, it is stopped by his body armor without injuring him and is stuck there. He pulled it out and threw it to the ground before taking aim again.

Just as he did there's a blur behind him and far off to his right at the other end of the docks, you can hear loud gunshots as another soldier open fires.

Momentarily distracted, the soldier looks back at this, but then turns back and begins spraying at you. The question now is whether you were quick enough to dive back down to avoid the shots, as you had the chance to...

Your arm feels like its burning and spurts a bit of blood from your wounds, dizzying you a bit from blood loss. (minor damage, mild disorientation)

You hear a loud mechanical rumbling in the distance, as well. Sounds like a TSS vehicle.

Claire Condition - Medium Wounded (bleeding for minor damage, mild disorientation)
TSS Soldier 1 Condition - Healthy
TSS Soldier 2 Condition - ??? (can't see him very well)
TSS Humvee 1 Condition - ??? (can't see it)

TSS Status: Alert


Raz -

Spoiler (click to show/hide):

Still lacking in the tact department, I see...

Well, can't blame you.

You leap from container to container as you charge northward, aiming for the shotgun-wielding soldier at the far end of the docks.

Your roar does indeed grab their attention, but mostly the shotgun soldier's. He raises his gun at you as you lunge from the lip of a container, powering through the air at him with your blade arm poised to cut him. However, he does get a very good shot at you as you fly, opening up with 3 blasts of buckshot, two of which impact your chest heavily and cut into your body, kicking up blood (very heavy damage; medium bleeding) and the third missing completely. You feel somewhat weakened from the direct hits.

But, luckily for you, he doesn't do much in the way of evading and so you manage to slice his right leg off from the knee down (extreme damage; right leg gone), the severed limb flying off.

He screamed and fired once into the air, spraying blood everywhere before collapsing on the ground. He fumbled to aim at you. Meanwhile, you see the soldier at the south end of the docks firing into the water again.

You hear more rumbling. That APC is extremely close. You'd better wrap this thing up soon as you're unlikely to win in a fight against it.

Raz Condition - Heavily Wounded (bleeding for medium damage)
TSS Soldier 1 Condition - Healthy (shooting into the water)
TSS Soldier 2 Condition - Mortally Wounded (right leg missing, bleeding for extreme damage)
TSS Humvee 1 Condition - Undamaged (parked running outside the fence)

TSS Status: Alert


Mana -

Spoiler (click to show/hide):

There's a long silence before White Crown's operator replies in her usual emotionless voice:

"Roger that, Swallow 1-1. Advise that you proceed with caution. Infected presence was thought to have been low. Report any sightings of infected in the building. Over." the woman said simply, and the line ended. You can't help but roll your eyes. The inner city is practically the central infected hive, but thankfully it's been contained for the most part.

From here, it shouldn't be difficult to power up the remaining floors. Currently, you're a few floors below where you're supposed to go and assuming there's no more interruptions you could reach there in a few short minutes by climbing up the staircase.

It should be noted, though, that the upper part of your body armor was somewhat damaged by the acid. It won't be as good at protecting your upper chest from attacks now, but the lower half and back are still in peak shape.

Your M9 has 13 rounds in the magazine now. You have 30 rounds (2 mags) as backup.


Jason -

Spoiler (click to show/hide):

You decide to head back south towards your base camp in the suburbs, which incidentally leads you right over the manhole cover. You step over it and are nearly thrown off your feet as it suddenly rattles violently, disrupting your balance. But thankfully you don't fall. Before it does anything else, though, you decide it best to book it back carefully avoiding any storm drain or sewer cover you see.

A few minutes later and after beating in the face of an annoying walker that had been following you, your camp comes into view. Well, to you, anyway.

A small cul-de-sac street in a quaint suburb neighboorhood is where your camp is located. Around the side of a small, boarded up two floor house with square windows and a low roof, a locked cellar door past a wooden fence leads into fortified basement. It's so hard for infected to notice, you've survived entire gunfights in this neighborhood without being noticed.

You use your key to open the cellar door and step down into it. Your hideout is impressive: the basement of the house, with thin beige carpet on the floor. In one corner, a large queen-size bed, and lining the drywall covered walls are a fridge with food and drink, various shelves with miscellaneous crap on them, a laundry hamper and a washing and drying machine, a circuit breaker to manipulate the electricity powering the lights on the low ceiling, a heater unit, a cabinet for clothing, a safe for guns and valuables and two doors: one leading into the bathroom (with a working shower and full set of toiletries) and the other upstairs. But the second is boarded and sealed up.

And one should probably mention the violet-eyed girl sitting at the desk in the corner, playing some game on her pink 3DS:

Image

"Who is- oh, it's you." she said, seeming distracted. This was Sarah, the 18 year old daughter of the house's former owners who have since died in the outbreak. Around two months ago, you saved her from an infected attack here and she offered to let you live here in exchange for protection and risking your neck on scavenging runs.

She tucked her 3DS away and turned to you in the chair:

"Find anything good?" she questioned, pulling down her hood.


Terrance -

Spoiler (click to show/hide):

With your thoughts set on sports cards, you stride over to the plain door leading to the administrative complex and give it an up and down look with your trained eyes. Your familiarity with traps according to your training would have alerted you to any obstacles, and in this case, it did!

But it's not a bomb or a rigged shotgun. Rather, playing with the doorknob a touch you can practically feel a small bladed weapon has been hooked up to fly down and impale you through the upper chest should you swing the door open. Not particularly efficient, but the strike would surely cut through your vest considering how tense the wire holding it in place is. All that being said, it would be in fairly short order you could reach the tip of your combat knife through the seam in the door and disable the trap by cutting the wire. Alternatively, you could rip the door open and stand off to the side, allowing the trap to work its purpose without it hitting you.

As well, your ears pick up a shuffling noise from the inside, like that of footsteps or crumpling paper. No shadows are cast under the door, however, so it's difficult to tell if anyone is actually inside or not. Could just be the wind. Or a rat. Siribalt was famous for its rat population back in the '30's, but thankfully about 99.91% of the rat population was eliminated 3 years ago by a Sirin International anti-vermin bioweapon. Ironically, it had been engineered to demonstrate the potential of a similar bioweapon, which was designed to kill humans instead. Lovely. At least the anti-rat edition is harmless to humans so long as you don't drink it.
napsii
 

Re: Painting Red [IC]

Postby daxtinator396 » Thu Jun 28, 2012 12:21 am

Dax grins sheepishly," I found it back there in an SUV believe it or not but that's not important what's important is getting you out of here." Dax says as he helps him get the manhole cover up and drops his bag light down below." Here let me help you down and then we'll lay low and come up with a plan to get you to the rendevous point." Dax says as he helps the man into the hole and follows after descending into the darkness and pulling the manhole cover back down over them as quietly as possible." I'm Dax by the way and when we get down there I think I have something that might just help treat your wounds and ward off infection."
User avatar
daxtinator396
 
Joined: Tue Dec 28, 2010 9:19 am
Location: Bashing Metal Heads in the slums of Haven City

Re: Painting Red [IC]

Postby Reaver » Thu Jun 28, 2012 12:22 am

Razajin grunts in pain ass he feels bullets rip through him. He manages to stay on trail and slices the soldiers leg off. Panting from extreme pain and fatigue he stumbles over the the guard and attempts to smack the shotgun out of his hands so he and feast and regain a little health. He doesn't know how many more bullets he can take but he's not going to leave that person to die here. As he walks towards the guy he runs through his plan again. "Disarm. Feast. Sneak. Kill. Feast." He coughs blood up as he thinks about how he's going to sneak up on the other guard before the APC gets here.
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
Keeper-Senpai
User avatar
Reaver
 
Joined: Mon Dec 13, 2010 2:14 am
Location: Romundus, Sitting on my Throne

PreviousNext

Return to Roleplay



Who is online

Users browsing this forum: No registered users