On Route 101:KaorSpoiler (click to show/hide):
From within the smoke, Sentret sees the Leer of Cynder’s eyes, lowering its defense before Cynder pops out of the smoke once again to Tackle Poochyena. Waiting for his offensive this time since it can’t do much else, Poochyena trades blows with Cynder, waiting until the Tackle connects then using a Tackle of its own before Cynder can escape back into the smog. Pidgey still can’t track your Cyndaquil, so it can’t get an attack of its own in before he disappears back into the smoke. The smoke which is, at this point, starting to dissipate. Not to the point where Cynder can’t continue to hide in it, but light most definitely is starting to shine through, making it just a bit easier for his opponents to see him. Not that it really matters for Sentret. For the third time in a row, it uses Defense Curl.
In Oldale:Claire, Jackson, Samantha, and VarenSpoiler (click to show/hide):
With his opponent off of his for a moment, Varen’s able to call back Wurmple and toss out Growlithe, strong and fresh and ready for the fight. His fight is with a Water/Grass type and a Normal/Flying type, making it fairly even for him since they’d each eat normal damage under a Fire attack. Or he could end up doing something else since Varen’s only instruction was “back up everyone else”
With still no direction to go on, Shadow throws out an Ember attack at Nidoran♀, intent on keeping her as far away from him as possible. The attack doesn’t land though as her trainer has her on standby, keeping her distance and trying to dodge all attacks as best she can. Her concentration needs to be broken before an attack lands it looks like. Suddenly, Samantha and Claire hear Growlithe growl and bark a warning before charging towards them. Why becomes painfully obvious quickly as it appears Ai took advantage of everyone’s focus on the battle in front of them to try to sneak behind the two of them with a knife. With a slightly annoyed “Tch!” she backs off, having no intention of seeing what a Growlithe could do to her. If Growlithe gets distracted though, it wouldn’t be a bad idea to keep an eye on her, just in case.
On the other side of the battlefield, Typhoon tries to dodge as his Trainer instructed him to, but there’s nothing to dodge. Makuhita has stood back and is instead using Focus Energy to up its chances of doing some serious damage to Ty if its hands on him. So it’d be a really good idea to not let it get its hands on the bird, because if that hand is in the form of a Vital Throw, it’s not certain if Ty will be able to withstand the attack.
At a loss for what to do against Magnemite since it has no moves that are effective against the Steel/Electricity type, Swablu cuts loose and tries Astonish, hoping to make it flinch and give its Trainer more time to figure it out. Unfortunately for it, this doesn’t work and it ends up eating a point blank Thundershock for its efforts. The bird shakily backs off under the Super Effective move, lucky that it wasn’t paralyzed in the blow. Still, since it hasn’t suffered damage prior to this, it’s not too terribly bad off.
Mudkip throws out a Water Gun/Mud Slap combination at Nidoran♀ as per orders, but Nidoran♀, as per her own orders, focuses on dodging and only gets clipped by the Mud Slap. The Poison Pokémon still isn’t looking good since it’s been eating a lot of Mud Slaps, but unless it’s concentration is broken somehow, it’s not looking like it’s going to allow itself to be hit any time soon.
Lotad, as lost as Swablu about what to do with Magnemite, uses Absorb. It’s not very effective, but at the very least it allows Lotad to recover a bit from the poison ravaging its system thanks to Wurmple. It stands a little bit taller afterward, but not terribly so. It’ll probably go down after too much more damage.
In Petalburg Woods:MadisonSpoiler (click to show/hide):
Nina stops and stiffens as you finish your words. You can’t see her face just yet, but by her body language, it seems that she’s starting to regret what she’s said. When she turns back to you, it’s with a look of awkward apology and deflated ego. She opens her mouth to say something then just shuts it as she doesn’t find the words, trying it again shortly after.
“I should be the one saying sorry. Here I am, going all high and mighty victim on you, and you know exactly what it’s like to be abducted.” She says while scratching the back of her head. “Still, you’re amazing. Even now, I feel like finding a dark hole to crawl into and hide for a few years and you’re walking around with your head held high, even looking for people who might do that to you again. I hope I get even a fraction of that kind of strength while we’re traveling.” She says. With nothing else to say, and because she’s really bad at hiding her embarrassment for what she just said, she resumes her search for Pokémon to battle, though this time she’s much more calm and in a way that shouldn’t worry you overly much.
And overly much is said because at least 6 of the Pokémon she intimidated before, looking to heal their wounded pride, leap out at her as she searches, making her release a little yip of surprise as it happens. In the group is a Zigzagoon, Tailow, Poochyena, Pidgey, Weedle, and a… Metapod? How in the world did she manage to piss off a Metapod? It’s in a cocoon for crying out loud! Any way you slice it though, she’s in WAY over her head here. Still, it looks like she’s prepared to fight despite the overwhelming disadvantage. What’s your plan of action here?
TsubakiSpoiler (click to show/hide):
For a second it looks like the Roar isn’t going to be effective enough to make the Marill run away, but you see its defiance turn into fear and it scampers away. Something else in its eyes makes you think this probably isn’t going to be the last time you see it though. Not that you can really take that detail in since you started booking as soon as Nobi was done using Roar.
Before you know it, your feet have taken you into the Petalburg Woods, home to as many bug Pokémon as you’d ever wanna see. OK, not really, but it does have more than a few in here. You hear the sounds of a scuffle ahead, not too bad currently. It’s nothing you have to worry about, only something to do if it piques your curiosity. Well, you’re in another forest. Better hope there isn’t another Tangela hiding in here somewhere!
On Route 110:LisaSpoiler (click to show/hide):
Turned on immensely from the look in your eyes, your moving hips, and your jiggling breasts, Minun’s electricity begins to become erratic, pulse with no rhythm or pattern, though still not strong enough to be overly painful. It’s hips also start pumping faster and faster, slamming into you harder and harder, allowing you to figure something out: He’s about to come. The only question now is whether to ask him to cum inside you or out.
In Mauville:SteveSpoiler (click to show/hide):
You here Chrys sigh from within your mind as you ask for help. “I assume we’re all mature here, yes? Then, rather than ask me for help, why not try just talking to Miyu? Getting to know her. That is the major problem here, yes? That the two of you are basically strangers held together by your friend on your shoulder?” She says with a rather cross tone. Still, you don’t hear much force put into the words, so it’s pretty possible that she’s toying with you a bit. Even if she is, the main point of getting to know Miyu is pretty valid. You’ve got some distance to cover until you hit Rustboro. If no Pokémon show up, you’ve got nothing better to do anyway.
On Route 120:ElixiaSpoiler (click to show/hide):
Both Aly and Blaziken give you a nod of understanding as you move on to receive your assignment from Jordan. Thinking of the last place you saw her, you head to the second floor of the cabin and look for the door with her name on it. It isn’t all that hard or all that surprising about which room it is: the room all the way down the hall, a good distance from any other room, in what looks to be the biggest room in the cabin. Making your presence known, you get a grunt of acknowledgment from Jordan and that’s it for about 5 minutes before her door opens. Once she sees it’s you, gains that sick, sadistic smile she wore in the forest.
“Well, if it isn’t my favorite recruit. Alright, here’s some info: In Lilycove, we’ve got an experiment on the loose. Last I heard, we’ve put the place on lockdown and are spreading out to trap the bitch. Your assignment is simple: Snatch the bitch and get her back here. You’ll know her when you see her, believe me. She’s got Wingull DNA in her after all. Got it, recruit? Do good and I might just consider you worth remembering your name.” It doesn’t look like she really cares if you’ve got your assignment or not, she just wants to see what you can do.
“Oh, and take this with you.” She says, pushing a girl with what looks like the fur of an Eevee at you. Her eyes remind you of the recruit you left outside, only worse. They’re completely empty, devoid of a thought, mind completely and utterly shut down to preserve itself. “That’s another one of our experiments. Got away from us for a little bit, but didn’t stay that way for long once I was sent out for her. Then there was the breaking her to make sure she didn’t do it again.” Her smile widens as she thinks back on that. “Anyway, make her fight the other experiment. We wanna know how hybrids fight each other. Oh, and she won’t do anything unless you call her name first. What was it again? Kana, I think? Meh, go with that unless I remember otherwise. Here’s a communicator.” She hands you a hands-free radio set to put over your ear. “I’ll be in touch.” She says with a rather… flirtatious flare before closing her door.
On Route 121:RaphaelSpoiler (click to show/hide):
Under the calm you help impart in him and the focus you ask of it, Tyr takes a deep breath and sharpens its attention to razor levels, upping his chances of hitting something vital if the enemy comes at him and learning Focus Energy!
On the other side, the Wingull’s Trainer makes a small sound of annoyance at Zubat’s confusion and decides to discard the previous plan. “Keep hosing the Ralts down.” He commands, the Wingull following without a moment’s hesitation. With Tyr there though, it’s more difficult than it needs to be. If it tries to use Water Gun from a distance, Ralts can simply hide behind Tyr and stay clear to retaliate. Realizing this, Wingull has to get in close if it wants to do any damage to Seraphim. It flies, almost faster than can be seen, behind Seraphim to point blank range to fire off a Water Gun. It hits, but it’s much too close to avoid Tyr’s counter: a modified Low Kick. It’s not very effective, but the focus he had before it ensures he hits a meaty part of Wingull, making it a Critical Hit! Wingull isn’t terribly hurt due to type advantage, but it’s definitely going to think twice before doing something like that again since it did do good damage.
The Zubat, still confused, ends up hurting itself as it tries to attack, dive-bombing straight into the floor while trying to do who knows what. Its trainer doesn’t do much else other than growl in annoyance though. Before it raises back up, Seraphim crushes it with another Confusion attack. After that, it has to struggle to pull itself back into the air and looks unstable and drained once it succeeds. “I could use help here!” The Zubat’s owner shouts at his partner. With a sigh, the other Team Aqua member pulls Wingull back to form a protective shield in front of Zubat. You’ll need to find some way around it in order for Seraphim to have a clear shot at Zubat. That or just have the Ralts slowly defeat the Wingull before turning back to Zubat, but that has higher chances of Zubat recovering from its confusion and using Leech Life.
Route 121:KalSpoiler (click to show/hide):
Hope gives you a quick nod of acknowledgement as the two of you sprint through the opening with the girl in your arms. You’re seconds from crossing the threshold out of town when you hear one of the grunts shout “Water Gun her knees, Staryu!” You’re not sure what a Water Gun to the knees would do to a human and you’re probably not all that eager to find out. Not that it matters, one of the women accompanying you throws herself into the attack, taking it in the gut and crumpling instantly as though she was hit with a bat. Just what did this girl do to make these people willing to take blows for her to insure her escape!? That’s a question for later though. For now, you keep running, Hope tossing Ember attacks at the feet of those bold enough to take their attention off the mob in front of them and chase after you. It’s not long before Lilycove is little more than a blimp on the horizon and you’re out of breath from running so far so fast. Safe to say you’ve made it… for now. If they were willing to lock down an entire town for this girl, you’re pretty sure they’re not going to let her get away that easily.
On the S.S. Tidal:The Ferry has changed a bit, becoming a mix of cruise ship and ferry. It’s much more massive than it used to be, with 4 decks worth of cabins inside to better accommodate large parties. The top deck is pretty open aired with a pool on deck on the opposite side of the ramp you both used to board the ship and to the left. There’s also shuffleboard near the front, but who plays shuffleboard? To your left are stairs leading up and down.
Going up, you find everything needed to plot their course and steer (I forget the actual term for it right now). That’s where the majority of the crew is right now, though they look too busy to chat at the moment. Behind that are the kitchens. Odd placement, huh?
Going down, to your right, there’s the Captain’s Quarters, right there in case of emergency so they can be the first to respond. It looks rather large too, taking up a quarter of this level. The rest of this is Trainer cabins, compact compared to the Captain’s Cabin, but still the size of a small apartment room. All in all, there are 16 rooms on this level, including the Captain’s Room, excluding the men and women’s restrooms.
Below that, things look much like the deck above, but with more rooms since there’s no Captain’s Abode. There are about 20 rooms on this deck, again excluding the restrooms. A lot of these are Crew Quarter’s though, so only about 4 rooms are available. Still seems like a horribly low number of rooms for an entire crew. Maybe they share or something? On the bottom deck is the engine room, off limits to the normal folk. Or at least they claim as much.
SkyeSpoiler (click to show/hide):
While getting on the Ferry, the doorman who’s supposed to be greeting you jumps back in surprise and fear as he gets a glimpse of your eyes and attitude. Deciding it’s not worth it to be overly cordial right now, he merely hands you a room key and gets out of your way. You’re either going to have to fix that if you want people to talk to you or don’t if it doesn’t matter. The number on your key says room 214. Second floor, room 14, not hard to memorize. On the way to your room though, so you that room 213 is wrapped in police tape and the door is closed. You swear you can hear little sounds coming out of it, but nothing loud enough to get a solid beat on. Other than that distraction, there doesn’t seem to be anything out of the ordinary here. You can head on in to your room or try to find something interesting to do. Whatever works for you.