Deedra
Spoiler (click to show/hide):
Attack+str(d10+2):4+4+2=10 Stress damage:4 Deedra HP 14/14 Stress 95%/100%
You take a golf swing position above the zed and your good friend and bat the side of the thing's head as hard as possible with an extremely satisfying *thunk* It causes the zed to lose it's grip on Adrianna and roll over onto it's back it's still very hard cock standing proudly. The thing lets out a groan of pain as it lazily moves its head in your direction and groans then tries to grab at your ankles.
Adrianna:
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Luck DC10:11 (Zed didnt orgasm) 2 infection gained from sex with a zombie. 10/100 infection New infection status: Lust addled: Must roll a willpower roll to resist any kind of sexual advance on a failed roll go down one stress level. Stress damage:3 Adrianna:HP 10/10 66%/100
The zed does indeed send you over the edge just before a shadow comes over you and something swings over your head the cool wind against your neck as your move your matted hair out of your eyes. Looking up you see Deedra has just taken a swing at the zed rutting into you, though looking up you can see a bulge has grown somewhat where her nethers are. Looking over at the zed who was having it's way with you, you couldnt help but feel some need to try and take his cock back into you somehow. You mind started to feel clouded by new found thoughts of lust and your were having a hard time denying the fact that it felt really really good despite that it was rape.
Emily:
Spoiler (click to show/hide):
Strength test: 14 vs 14 tie goes to player. Athletics+con:4+2=6 Zeds are right on your tail Luck DC12:11 Stress damage:0 Emily HP 12/12 96%/100%
You manage to break loose of the zed's grip and bolt past him, but you trip up along the way in your panic allowing the zeds to keep up with you as you go for your church door. Then as your luck would have it the door is locked you push and pull but nothing gives then you turn around to see the zed you bonked on the head and his two friends right in front of you about 2 feet away. You keep your cool to the best of your abilities, but the situation was starting to look a bit dire, you didnt want to die let alone turned into one of them...though when you manage to get a good look at them you notice that all 3 have raging hard-ons...
Hime:
Spoiler (click to show/hide):
Unarmed+str+perk(d4):2+4+2=8 Zeds through the door(d2):1 Stress damage:-2 regain 2 stress Hime vs Zed str test: 15 vs 17 Hime grappled
Himeyoku HP 14/14 Stress 100/100%
You grab the first zed that comes through the door and slam him against the wall eliciting a groan of pain and frustration, the thing isnt dead but is hurt a good bit as you hold it against the wall and it helplessly tries to break free of your hold. As you do this though another zed pops through the door though it is on the other side of the current zed you were holding. Theres a brief moment where considers what to do then it suddenly lunges at you catching you a bit off guard as you have to release the current zed you were holding to try and combat this one, but the thing gains the upper hand and causes you to fall onto you butt as the thing follows you to the ground trapping you somewhat underneath it.
Aeryn:
Spoiler (click to show/hide):
Athletics+con: 4 Dogs:10 They catch up Dogs tackle:9 Perception+wis:14 Stress damage:0
Aeryn HP 10/10 Stress 98%/100%
You get a move on but your show gets caught on one of the branches as you try to sprint away giving the doges enough time to catch up to you and be right on your heels as you finally start sprinting away from the zombifyed dogs. As you're running the pack leader seems to gain enough speed that he tries to tackle you and cause you to fall down, but you deftly side step him and continue running. A quick glance gives you a couple options there is a fairly large oak tree to your right and a chain link fence to your left. You have just a split second to decide before you pass either of them up.
Frankie:
Spoiler (click to show/hide):
Attack(d6)+dex+perk:1+3+2=6 EXP gained: 5 Stress damage:5 Frankie 5/12 HP 87%/100%
Your minor distraction does little to phase the zed but it is just enough for you to run your knife through it's throat then rip it out the other side causing the head to fall to the opposite end then tumble to the ground as the rest of the body falls limply backwards. You breathe a few quick heavy sighs then gather up your things. The threat seems to be gone for the moment. You could search the place now thankfully or your could just move on. A quick glance over the place makes it seem like it's relatively untouched.
Eliane:
Spoiler (click to show/hide):
Encounter DC15:9 Perception+wis: 10
You go down a couple of the stairs to thankfully find the inside of the bar completely empty. A quick glance shows that theres nothing of real note here either, though a more through search would be required to find anything. The front windows seem to be boarded up though so it's a good start. Might even make a good Temporary safehouse just need to make sure the front door is lock.
Jennifer:
Spoiler (click to show/hide):
Stealth+dex: 19+4=23 Encounter DC10: 13
You sneak across the street toward the ruined house. The front door hangs off its hinges with a crack where the door handle would be. The place is rather small but you can tell from the outside that it someone's home at one point. You walk past the front door and enter a ruined and equally desolate living, besides the deterioration it looks like the place was burned to a crisp at one point ash and soot littering the place. You slowly make your way to the back when you hear the obvious groan of a zed lurking in one of the rooms you havent explored yet. Theres a hallway with 3 doors and the zed could be in anyone of them and your arent sure if there were more than just one. There two doors on the right side of the hallway. You could proceed down the hallway or move the opposite direction you spotted the kitchen just a moment ago, there might be something that survived the fire.
Clare:
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It takes a minute as you and your team mates do final gear checks for the trip outside. Soon enough you do get a response from your handler. "No need to fret your chances are your own, if we didnt think your team wasnt up fo the job you wouldnt be there, you'd most likely be dead or worse. So good luck to you and may you do Osiris proud." -Z
Researchers:
Spoiler (click to show/hide):
As Isabella has stated that she wouldnt be using the car and is rather adamant about it the three of you climb a couple of flights of stairs to the front door of the compound, if you can even call it a door. The way out seemed to be a hatch leading to the surface which makes sense as this was an underground bunker and all though quick entry in and out will probably be a pain, though there is the garage door on the other side of the bunker. Never the less Isabella takes point as she seems the most fit for combat and opens the hatch revealing a very ornate albeit dusty kitchen. It seems the base was hidden under a section of tile that seems to slide off the hidden hatch.
Encounter roll DC10:11 Zed numbers (2d4):1+1=2
Just as she comes out of the hatch she spots two zeds who are shambling about on the far end of the kitchen away from the hatch thankfully. For the moment they havent spotted the soldier, but will catch a whiff of the woman if she dallies for too long. Not being from around here though Isabella cant really tell where she is from just glancing around. As for the other two ladies Connie is second to come up then Clare
Clare Int roll DC10: 9+5=14 Connie Int roll DC10:13+1=14 As they come up they recognize the markings and rather general splendor of the building as Buckingham Palace making your mission a bit easier and explains why the company wanted to secure the building. By the time the two ladies are up the zeds have started shambling toward Isabella and are about 20 feet away from where she is standing.