((GM Note: Night will approach in ~three posts unless you've already had time accelerated like Blake.))
Blake
Spoiler (click to show/hide):
GM Roll; Butterfly Pheromones (d100)- 5
The butterfly stares at you, its antenna twitching slightly. Unfortunately, this non-intelligent being seems to be lacking in the communication department as it lets out another small gust of sparkly pink residue on you before fluttering off to do its own thing.
You can't help but notice the number of butterflies in the area are increasing. Whereas before there was only about one or two per tent, there's not about four for every tent of adventurers. The air is becoming saturated with sparkly multicolored dust, and your familiar is acting kind of funny.
A shriek catches your ears as you watch a woman burst from her tent, smacking a yellow butterfly off her thigh and proceeding to smash it with a frying pan. Which... Only leads to even more people waking up and freaking out.
Marjory
Spoiler (click to show/hide):
The Bar-Lgura stares at your hand for a long moment before shaking it gently with a small grunt.
You can't help but feel something's not entirely right with him accepting your offer that easily, but then again, these sort of demons keep their word so long as they aren't in life-or-death situations.
Kylie
Spoiler (click to show/hide):
GM Roll; Daytime Forest Encounter; 15
"Sounds like a plan!"
The two of you set forth towards the source of the corruption. It looks like it's going to be a bit of a hike to get there as you cross North East towards its source. It's looking like it might be a bit before you arrive.
"So what convinced you to come here?" Lean asks nonchalantly, seeming to grow a bit bored of the silence around you.
Sidra
Spoiler (click to show/hide):
It's amazing that someone this small can be this heavy!
Still, the road isn't long, and the mix of her directions and the path you've set up keep you out of sight from any beasts that may be lurking the lands. Eventually you come to a cave of sorts. The entrance is a bit tight, but the two of you squeeze through easily enough.
Inside, a few dozen beady eyes stare at you from the glow of a small fire. You half expect them to attack before they notice the female goblin next to you, and rush her (and yourself) over to what you can only describe as the tribal shaman. An extremely short goblin no taller than your knee, who seems to be mixing a number of herbs with a mortar and pestel, a wooden staff wrapped around their armpit that's at least three times their height.
Meanwhile, another goblin that, judging by the metallic armor is likely the chieftan, approaches you with a grimace, his red eyes glistening in the fire light.
"Am surprised to see elf-kin assisting own... Rare sight. Rare indeed. For that, am grateful. All is. With monsters and man about, every kin must work, and many not return from expeditions..."
This "head goblin" bows as various little green runts run about applying salves and healing supplies to your newly-acquired friend, one of them even applying some sort of green goop to your arm that makes the pain from it almost vanish.
"For this are thankful. Would have you as guest, and present this."
He holds out a small token. It looks like a wooden toad, and it appears to be expertly crafted. A small string wraps through its head creating a necklace.
You have gained the following passive ability- Goblin Affiliate: Most Goblins will no longer attack you on sight during the daytime, and will sometimes come to your aid. This does not affect dark goblins.
Garian
Spoiler (click to show/hide):
She cocks her head slightly as you button up the coat.
Nie dan fic a anasan toe ceu dahsa? (Do you have ... garbs?)
She blinks once or twice before giggling, giving you a light kiss on the forehead.
Clo gu, Do mtan tolsan ceu toe guo ko cea ohk qa dan babee. (Very well, I shall wear these for now if that is what you wish.)
"Now do you know where your father may be?"
She blinks once or twice, seeming to think this is an odd question before shaking her head.
Tisla ohk yei favna ohtaksan tenii ish ohk go...? (Father is always home except when he isn't...?)
She motions for you to follow as she begins leaving the ruin. You watch a section of wall begin to crumble behind you, and figure following her out might be a good idea. The path is relatively short as you come to the entrance from the side you had seen the goblins. Great, it looks like you'll have to go ar-
Oh shit! You watch as she unwittingly walks into the crusher trap and it lifts up towards the ceiling with her on it. Welp, she's a goner...
Or not.
You watch as the stone begins to slowly grind back into position, your newly-acquired travel buddy proceeding to stomp on it as blasts of magical energy turn the once-magnificent crusher-trap into dust. She looks mildly pissed too, but doesn't say anything as she walks across it wordlessly, motioning for you to follow. The smell of ozone and burning kobold flesh greets your nose as you approach the exit...
Amber and Darius
Spoiler (click to show/hide):
Your fey companion simply shrugs as if this were normal...
"Fairy. Make sure that the gods know that they owe me for this, especially Myn. I might have asked for penance but fighting prophetic unknown enemies is a god's job not a mortals."
"Actually they hire mortals to do this work quite often. Most of the time you folks call them... Heros? They've usually got a contract with one deity or another and just don't admit it. Same with those things you call Bandit Kings that Crux likes so much."
Hmm, that does explain the luck that the folks of fairytales tend to have when you think about it.
Unfortunately, your hike through the mountains is taking longer than expected as you finally arrive at your destination. The ground is scorched with unholy runes, and down below you can see a decimated camp.
"That's her down there. She seems to be stable right now."
Down below the two of you can see a woman wearing nothing but a long coat exit some sort of cave, another fellow following behind her. It's a pretty sheer drop to get to them, you might want to look for a way around.
Elenwe (and possibly Shura)
Spoiler (click to show/hide):
You scramble down the hillside. Without the assistance of one of the creatures, you almost lose your balance on more than one occasion. Eventually though, you peer around the corner to see the decimated ruins of a Kobold camp. Everyone seems to be dead from the looks of it... From the cave, a woman with black hair and pale skin begins to exit, a longcoat covering her form. More specifically, the long coat of your former travelling companion!
Ingvildr
Spoiler (click to show/hide):
GM Roll; Will- 17 + 2
The dungeon door is locked securely. More notably, this concubine's room has three different locks on it. Lovely.
Sure enough, your guess seems to be accurate as you cast your spell. An Erinyes from the looks of it. That thing... Would not be pleasant to fight, but then again if it's been locked down here for as long as it has, then it's inevitably grown a bit weaker from lack of sustenance. Perhaps that's why she's sleeping so calmly?
"Hey. Wake up. We've got some things to talk about, and you probably haven't had a good conversation in the last thirty years."
A cat-like eye shoots open as it peers about the room, resting on you before a wide grin begins forming on the woman's face and the eye recedes to a more humanoid appearance. She slowly begins to unfurl herself from her position, standing up as she looks towards you. You don't sense any ill intent, but then again the spell tends to get wonky with these more powerful demons, and can only track so far into the future.
"My... I haven't had a visitor in some time... Welcome to my abode. Come now, will you take a seat with me?"
She pats the bed invitingly. It sounds nice as you take a step forward almost unconsciously before your mind snaps back to reality and realizes what you were about to do. Crafty little thing... You can't help but notice her eyes dart to the orb before darting back to you rather quickly.
Dajal
Spoiler (click to show/hide):
You find yourself sitting against the outside of a human city wall as the feeling of vertigo slowly begins to fade. That was... Not the most pleasant spell. In the distance, a small farmhouse can be seen through the tall grass growing. This is definitely not home...
Judging by the position of the sun, you appear to be facing west as you get your bearings. Mountains to the south and forests to the north, you think you spot a small auxillary entrance into the city a little ways down from your position. There's also...
What is THAT!? Turning your vision beyond the wall, you see a red beam coming down from the sky only to be shattered by some divine force. You didn't cause that... Right?