Jered -
Spoiler (click to show/hide):
Ayrenis peeled off a gauntlet to accept the Journal, whose leather cover almost immediately crackled and sparkled under the aura of light the Archangel radiated. He narrowed his eyes, watching sparks of black and gold snap at each other before with a silent spell, he calmed whatever wards guarded the journal. Looking to you, he motioned for you to stand back up.
"Jered, I honor your respect, but there is no need to treat me as such." spoke the Archangel, rather modestly, as he flipped open the cover. The demonic glyphs and runic writings were met by scrutiny -- rather than by confusion -- from Ayrenis. Though a warrior of the light, it seemed he was no stranger to the foreign and dark languages of the Underworld. Humming, he proceeded through the pages flip by flip, as if checking for something. Then, finding but blank pages toward the end, he whispered in Angelic a strange incantation to dispell the rest of the wards.
The Journal almost seemed to squeal as a black energy pulsed out, dissipating into the air like mist. The ink of the runes inside seemed to shift and shudder. Closing it shut, the Archangel handed the book back to you. Upon touching the "cleansed" book you immediately noted that it felt lighter and less imposing than prior.
"The Margrave's wards have been eliminated for now. But Jered, be cautious: I have observed this castle for many days, and few opportunities exist to escape." Ayrenis warned. Sliding his gauntlets back on, the angel tilted his chin toward a buzzing light on the ceiling and sighed breathlessly.
"But you should know what you are carrying, for your sake." he said, pausing.
"Several millennia ago, a lesser-known demonic sorcerer named Urun discovered that the essence of light and darkness existed within every living creature's souls, mortal or otherwise. This was something we angels had known for many years prior, but we had thought of it as an idea to observe, not a thing to touch. Urun, however, learned that he could wield the darkest confines of his opponents' hearts, using mere shadow magic. It was a deadly discovery -- one that Urun used as his key to the Archdemon's throne." Ayrenis spoke long-winded, observing painting on the wall.
"He used his new power to corrupt the ambitions and goals of his enemies -- twist them into his own army. Having crushed the Underworld beneath his heel, however, he turned his sights toward the mortal realm..." Ayrenis tensed noticeably.
"We intervened upon learning this. I was but a Darkslayer at the time, but I aided the assault into Urun's castle in the Underworld. We slew his Margraves, and eventually Urun himself, but we knew we could not leave with Urun's discoveries bordering on common knowledge. The Archangel Council, combining their expertise, wove a spell over the Underworld which eliminated the memory -- the knowledge -- of Urun's magic from what demons still lived." Ayrenis sighed wistfully.
"Jered, the very same magic of illusion and darkness wielded by demons today, even that of the current Archdemoness', is a phantom of Urun's power. But this book tells of powers long forgotten. Were the Margrave -- or the Archdemoness -- to unlock what I think it tells of, this war would twist in their favor. I would like to study it in further detail, to see what the Margrave has learned, but we must escape first." turning back to you, Ayrenis placed a hand on his sword grip.
"I must leave. Xierante knows I am here, and my presence is like a magnet to his armies. Protect the book, and escape via the western walls. Small encampments lie beyond them -- acquire a mount from there and head west to the edge of the plains. I shall meet you there. and Jered... do not get into any fights." the Archangel eyed you critically for a moment.
"Light protect us." he spoke, and with a great golden shimmer, was gone.
You spied a lone feather shimmering white and gold on the floor where he once stood. Perhaps you should take it.
Anyway, there is nothing more to do here. It would be best to get moving. The western walls were accessible out the western doors of the main complex, but you must head through the Grand Chamber -- just to the south -- to get there.
Razajin -
Spoiler (click to show/hide):
Escaping the room, you headed through the northern door and clicked it shut behind you, cutting short of the chorus of sounds from the other side. Nearly sweating, you looked up to the room before you. An SVN guard on the left side of the door glanced you a curious look, but returned to the room's other end without incident. The area here is far more quaint -- a cozy, decorated recreation room with a high ceiling and nice velvet carpet. Rows of tables for playing billiards and other such games are populated by demons smoking cigars. Blackjack and poker tables tended by well-dressed demons also sit nearby, the high rollers playing for vast quantities of Soul Essence, cash, soldiers, land titles or gold bars.
A boisterous laugh could be heard. Looking to a nearby poker table, you spied a jelly-bellied demon wearing a blue fur coat standing from his stool with a large bag of cash and a rolled up land deed in hand. It was Gliun. A jeweled silver rod hung from his belt! That was your target. Mirthful, the overweight demonic noble sipped his whisky and headed for the room''s western wall, which gave way to a marble colonnade with a pathway leading north, on the opposite side an identical gaming room. Stepping between the marble pillars, Gliun began to heard north, soon seeming to drop from sight from SVN guards. This was likely your chance, but you could not just attack him, unless...
A flickering shadow dragged your eyes to the ceiling. Leaping noiselessly from a small chandelier to the top of one of the marble pillars was a black garbed imp, his red eyes gleaming through his face mask. A dagger was tucked into his belt. Near Gliun, a second imp could be seen rustling around a suit of armor along the corridor wall. And yet a third poked his head out from a decorative tree to your right.
They locked eyes on you simultaneously and gave a "thumbs up".
"Psst, hey boss. It's us! We're gonna help ya out!" the tree-hanging imp spoke. "We'll distract 'em, then you swoop in and grab the rod!"
Giving a hand signal to the imps on the pillars, the third imp leapt from the tree onto the chandelier, where he whacked it with his dagger. Almost immediately, the crystal ornament exploded in a light show of rainbow colors and whistling noise, drawing curious stares from the onlookers, who wow'd at its sudden magnificence. Through the light show, the second imp would rustle around in the decorative armor suit, drawing a glance from Gliun while the first would leap across the ceiling, drawing the attention of the lone SVN guard.
Now was your chance, it seemed. Dash through the colonnade, grab the rod from Gliun's belt and hop outta here!
Vivienne -
Spoiler (click to show/hide):
Gralmich gave a dismissive laugh as he followed you through the large double doors, which slid open smoothly to reveal another grand, arched hallway inside. Not nearly as magnificent as the ones before, as this one had many doors branching out into the rest of the complex, but a sight to behold nonetheless. His leather shoes clacking on the marble flooring, the SVN commander stepped after you as Cier tried to pull you on ahead, a frown on his face. You imagine they weren't on the friendliest terms.
But to your convenience, the raven-haired gunman didn't pursue the subject of your distaste for him, instead sliding a revolver from its holster and whirling it around with that distinct noise and gleam under the light as he caught up.
"Dragons are dragons. Nilgalos might be ours, but that doesn't mean she wouldn't wreck this castle. This kind of thing happens all the time." he explained tersely in regards to your earlier question. It was blunt, but he had a point... neither Tal or Nil seemed to have much respect for any but themselves a choice few others. This drew a growl from Cier, whose ears twitched. His steps slowed to a leisurely pace, however. The halls seemed rather empty -- no intruder nor thief in sight so far.
You three walked for a while longer before Gralmich spoke:
"So, you're the Margrave's newest guest. And a mortal, too. How'd you end up here?" queried the commander, his revolver still orbiting around his finger like it had a mind of its own.
"She doesn't need to tell you." Cier mumbled.
Gralmich cocked his head tauntingly.
"Don't worry, I'm just curious." he spoke, looking to you.
"Besides, it's bad karma to treat me as the villain."
He had a point. (-5 Alignment)
Clife -
Spoiler (click to show/hide):
Beatrix hummed critically, her eyes dancing coldly between you three before she suddenly broke into a fit of coughing that shattered her harsh aura for just a moment, sprays of blood coughing up from her throat. Wiping a hand across her mouth, she settled her eyes back on you, seeming to have recovered from her fit of ill health. The woman does express herself as rather... shadowy to you, but she has all the features of a mortal, and lacks the signature red eyes of a demon.
"Good enough." she spoke of your alignment. You presumed from this she wasn't a friend of the demons, which was reassuring. But she hmph'd at your inconsiderate question.
"Is that not obvious? I had been travelling when we were attacked." she said, waving a hand over a previously unseen cluster of bodies: a small pile of demons and corrupted mortals, stacked neatly atop one another. As she was the last one standing from this group, that kind of handiwork doesn't heal your opinion of what kind of person she is.
Beatrix crossed her arms.
"I'm a human. Nothing less, nothing m--" she never finished her sentence.
At that precise instant, a loud whistle lit up the air above you, and all eyes turned up to see a brief glint as a black object howled its way to earth. It clicked in Jegen's head what was coming, and so he grabbed Reila and dove further into the ditch, but you and Beatrix could not react in time. A colossal, weighty explosion shattered the earth between you two like a deity's wrathful fist, the resounding shockwave picking you up and hurling you straight into the air like a ragdoll as massive chunks of earth and rock flew up in every direction. Your eardrums burst, deafening you, and your vision swam on the edge of unconsciousness as you fell back to earth, expecting death, but just as you would have hit the ground, another presence tickled at your mind...
Tranquility washed over you through the chaos, lightening your dim vision with a silver tint. A shivering feeling coursed through your body as the ground neared with ferocious speed, but like the saving grace it was, a cloud of silver energy split through the earth to catch you like a net, depositing you softly on the ground with your senses and vitality returning in an almost an instant. Your head touching against the ground, you felt that same enormous presence with you...
The Silverwood!
But you could not linger on it, and stood up to the sight of a crater in the earth where you had stood, exposing some of the Silverwood's giant roots. The earth shuddered, though, and began to bind itself back together under the tree's influence, eliminating the crater with supernatural speed. Nearby, a dazed Reila and Jegen poked their heads out from the ditch, but Beatrix... the woman was slumped, her body riddled with several enormous wounds onto the ground several yards away. Blood had hemorrhaged from her body, painting the ground large swaths of red. No way she could have survived that.
Glumly, you turned your eyes to the horizon. Six silhouettes could be seen coming over a nearby hill from the east, all armed and armored.
Reila and Jegen braced against each other, groaning in confusion. You were still dazed, but seemed intact...
Clife HP - 240/250
Reila HP - 95/100 (Dazed)
Jegen HP - 330/350 (Dazed)
Beatrix HP - 0/600 (Dead)
Sortaix -
Spoiler (click to show/hide):
With all your arm strength, you hurled the Chema Bomb toward the ceiling. The grenade shattered with a green burst, releasing its corrosive contents onto the damp, porous stone of the stalacite. It fizzled, and for a few tense moments it seemed nothing would happen until with a great crack and groan, the practical stone spear detached and hurled down toward the two skeletons. While the first was far enough to dodge, the second could only make a feeble dive for safety. It was a partial success -- the stalacite crashed into the plateau, impaling the skeleton through its armor at the spine and splitting it in half in a chorus of shattering old bones (210 damage; lower body destroyed). But the skeleton's upper half -- arms and weapons included -- managed to escape its lower half's fate and give a hiss as it grasped the earth and spun toward you.
Slowly, it began to crawl along after you, but wasn't as much of a threat.
The second, witnessing your craftiness, was now on guard and raised its shield further as it pivoted to watch you. You dashed for the nearest edge of the plateau, finding your heels on the precipice of a nasty fall with the skeleton then closing in.
The skeleton was slow, and thus easy to fire upon, but its cautious pace made it more alert. Your first arrow embedded itself firmly in its shield, reeling it back and letting a second arrow fly through and strike it on the left hip through its armor, breaking off at the joint (30 damage; left leg locked up). It hissed. It was not disabled, but its leg oft locked up from the arrowhead in it. It was quick to close in, however. Before you could nock another arrow, the skeleton's shield slammed forward, impacting you in the upper body (15 damage) and sending you reeling backward, straight off the edge! But being charged with adrenaline, you were quick to snap a hand out to grasp the stone edge, leaving the armored skeleton above you and a dangerous drop below.
You had a hand free to return fire, but the skeleton was drawing up its weapon for another attack! If he hit your hands, you'd surely fall...
Nearby, the necromancer girl propped her chin on her palm and cocked an eyebrow expectantly.
"Aw, come on. Don't be a disappointment, heehee." she teased you from afar.
Sortaix HP - 335/350 (hanging precariously off an edge)
Skeleton Knight 1 HP - 270/300 (left leg locked up; moving in)
Skeleton Knight 2 HP - 90/300 (lower half gone; crawling along)
Necromancer Girl HP - ???/??? (still watching passively)