Jered -
Spoiler (click to show/hide):
Don't hesitate. Every second you are here, you're in danger. These explosives are...unstable. Leslie Gallwin designed them. I believe she flocked to the demons when we rejected her aid. grumbled the bird angel. Gallwin is a name you recognize well: the famous Nora Gallwin -- recognized as one of the greatest engineers in recent history -- brought the almost magical technology of gunpowder, cannons, firearms and even metal machines of war to Autum, revolutionizing battle. They had just become to climb to popularity when the forces of the Divine and the Underworld returned to the land, corrupting research and manufacturing efforts. As such, they are usually only found in the hands of well-equipped units, sometimes even augmented with magic for devastating effect.
Leslie herself has produced a number of horrific weapons as well, but few have seen widespread use yet. In essence: don't make a single wrong move around her creations.
It was a great shame. Her intellect would be better put to use in peace than war. mused the bird angel.
You slide the crate's lid off, quickly and yet cautiously stepping out. The first thing that impacts you is the scent. A mild aroma of chemicals and other radical substances that blend together like the world's most dangerous coffee. The room you see before you is rather large: rectangular in shape, and undecorated. The floor is paved flat with gray stone, as are the walls and the ceiling, from which hang cutting edge tube shaped lights to illuminate the many neatly organized aisles of crates, pallets and containers of varying size and dimensions. Each is secured tight, labels on each identifying their contents should they not lie out in the open. Most seem to contain cannon shot, bullets, explosives, and packets of gunpowder. The crate you stepped out of was loaded with rectangular bricks of a gray, putty-like substance wrapped in wax paper, labeled "NLX".
You find yourself in the northwest corner of the room, numerous aisles separating you from the door at the far south end of the room where a single metal door can be seen.
Your instinct sends a lightning bolt of alertness through you. Instinctively, you duck down, and just in time: a lone demonic sentry -- a rather lithe humanoid, save for red skin and eyes -- passes by the adjacent aisle, his head scanning over where you had just stood. Oddly, he carries no weapon and no armor. Only a brass bell on his hip and a sleek metal can full of an unknown substance. Looking past him through the crates, you see three more sentries, each scanning up and down the aisle, some with checkboards in hand. They must be the keepers of these items.
It is probable they are unarmed to avoid any accidents. But be careful. They may summon guards. From what I can see, you are in the basement under the castle's central complex. If you reach that door, I can guide you to the surface. said the angel.
You hear a sigh.
Also, I should chastise you on your clumsy incursion, but it did acquire you the Journal of Urun. I do not know what Xierante is using it for, but I would like to examine it. I have known he was up to something. commented the angel. the Journal of Urun must be the book you acquired...but the name Urun doesn't ring any bells. Perhaps you can ask the angel later.
There is also something else I would ask of you -- the reason I needed you to come here -- but it can wait. Now, get a move on. at last ordered the angel.
The explosives storage room is laden with dangerous compounds. Ill-planned attacks will spell your death.
Vivienne -
Spoiler (click to show/hide):
You could swear Cier hushed a sigh of relief as you gave your reply. His grip loosened slightly, but he kept rather close. In this, Xier shot him a sidelong look. By the flickering glances they exchanged over the next few seconds, you guess they were conversing telepathically. Whatever it was, it drew an amused smirk from Xier, who turned to you with shot glass in hand.
"That is most relieving. I am curious of the experiences that color your past, but I will not intrude." spoke the Margrave, rising from his chair. Stepping over to his liquor cabinet, he stowed away the glass and the rum bottle before beginning to shuffle through his scrolls again. Cier, as well, stood, offering a hand to you in case you wanted to stand.
"Yeah, it's good it worked. I couldn't imagine not knowing my own past." shrugged Cier, scratching his arm. His look flit back to Xier, who had just procured a small scroll in particular. Stepping over to you, the Margrave held it out. While it was rolled up, it seemed small enough that it contained only the incantation for a rather small spell.
"Please, take this. It is a spell of Shadow Mending that I modified to target the mind. My spell may have worked, but there could be hidden effects. Cast this upon yourself whenever you feel sluggish. It should clear any imperfections in your focus, and perhaps aid memory." explained.
Vivienne got: Spell of Dark Mind Mending - This spell uses the same principles of a healing spell on the memory and focus of a sentient mind, clearing distractions and restoring focus. Being built on shadow magic, it is naturally more effective on those with darker souls. Use it to eliminate any thoughts or magical attacks that may be clouding your mind.
At that instant, the door would swing open and a rag tag assortment of about 4 humanoid demons, all clothed in some kind of armor and wielding weapons, would stumble in, boots clanking and armor shuffling loudly on the echo-inducing room.
The first demon, a horned, red skinned humanoid wearing iron armor and wielding a mace and painted wooden shield, coughed.
"Ah, greetings milord. We have just finished investigating your bedroom." nodded the demon, seeming a little nervous.
A second demon, a lithe demon wearing leather armor, a funny looking green hat with a red feather in it and wielding a long bow, stepped forward to finish:
"The window had been shattered by an unusual impact. Dirty footprints were found on the carpet, but no intruder was to be found!" he explained, his chin up.
The third demon, a rather chubby demon wearing patchwork iron and chainmail armor with a too small helmet and wielding a halberd, piped up.
"Uhh, uhh...yeah, and da, uhh...Journal of Urun was gone and stuff. Da guy musta taken it, yeah."
This drew an intense frown from Xierante, and the fourth demon -- a gangly, short man wearing a robe and wielded a gnarled staff -- squeaked and hopped back behind the obese one.
"I see. Place all the guards on the castle interior on alert and inform Gralmich the book is missing. He will know what to do." commanded the Margrave severely. The quartet nodded, and stumbled out the door with due urgency. Xierante rubbed his chin.
"Someone took the book? Oh, uhh...should I go after it?" Cier pointed a thumb toward the door. Xier hummed, then turned to you two.
"That is dependent. Does she want to? She is your guest, Cierante." he spoke, drawing a look of disbelief from the wolf boy. He rubbed the back of his neck, looking to you for your answer.
Razajin -
Spoiler (click to show/hide):
Leslie gave you a wink through her goggles as you stepped out of the tent. It looked like she was even blushing a bit.
Stepping out, you find yourself in the inner castle town of Tear Stone: a small collection of important buildings and tents in a field of grass ringing the keep and the central complex, protected by the thick inner walls. Many places of interest can be found here. A luxurious inn, a members' only brothel, the shop of a renowned alchemist, a weapons store and numerous other houses and facilities. The central complex at the foot of Tear Stone's central keep, carved from stone, houses all of the noble functions, including the large Nobles' Hall where the esteemed of the Underworld meet to chat and relax while being tended to by servants.
You step through the winding stone walkways until you find yourself facing large, magnificent metal-reinforced wood double doors to one grand building near the keep. Stained glass windows dot the walls, and through them you can see a good degree of movement.
Naturally, two SVN soldiers stand on either side of the locked doors. The Margrave's special forces are unmistakable. The perfectly humanoid duo before you are garbed head to toe in semi-ceremonial jet black fabric uniform, reinforced with armor padding beneath. Their black leather boots are neatly polished, and their hands covered with custom-made red gloves suspected to enhance dexterity. On their chests, a proud emblem of gleaming black metal, set with gems, depicts a Firehawk, wings spread, with a broken Holy Cross in its talons. On their heads, black balaclava that totally obscure their face, save for a narrow slit for the eyes. Distinct red berets with a metal SVN emblem sit on their heads. In their hands, advanced rifles made of metal and dark wood, with bayonets on the end.
Standing with perfect composure, the two look to you as you speak. Out of the corner of your eye, you spy a glint: as you suspect, a similarly dressed SVN sharpshooter stands in a tower on the wall, rifle in hand.
"We were told of your service. The Margrave is preoccupied, but you may wait inside for his return." the leftmost of the SVN guards spoke in a serious tone.
"However, inside are his esteemed guests. If you make any aggressive moves toward them, you will be shot immediately." warned the second, indicating to his weapon. The rifles look strong enough to pierce most armor or magic shields.
With that warning in mind, the guards unlock the door by pressing their hands to the lock, which clicks open. They pull it back, gesturing for you to step in. Once you do, it shuts behind you, locking again. The scene inside the Nobles' Hall is far more boisterous than anywhere else in the castle. It is magnificently adorned, with fancy red carpet adorning the marble floors and expensive tapestries on the walls, in between the impressive artistry on the stained glass windows. Toward the center, large, low mahogany tables sit in a rectangular shape, laden with plates of food, drink, drugs and other vices while rows of demonic nobles -- men and women of varying skin color and demonic features noted for their extremely lavish clothing, equipment and good looks -- sit chatting happily in the comfy looking chairs behind them. Against the walls are circular lounging tables where some nobles retreat for a more private chat, attended to by the well dressed human and elf girls that dance about. To the far end of the long, rectangular-shaped hall, a large, empty throne with similarly impressive chairs on each side adjacent sits against the wall in front of one particularly lavish table. That must be where the Margrave and his guests of honor dine.
In one corner, a well dressed imp sat on a raised platform, playing a soft tune on a magnificent piano that serenades the room. You cannot see them, but you suspect more SVN are nearby.
Almost immediately, an elvish girl in the purple dress distinct to that of a servant stepped up to you with a silver plate laden with drinks in hand.
"Welcome, please take a seat and one of our attendants will be with you in a moment." she said politely, giving you a moment to select a drink. There are four crystal glasses of green colored drink, an orange colored drink, a blue colored drink and a brown colored drink. Each seems to be distinctly different...
As you make your selection, you spy a rather overweight but jolly looking demonic noble -- human skinned, but with razor sharp teeth and dressed garishly in purple -- in a private booth in the corner waving to you vigorously, a grin on his face. It seems he is inviting you over. As soon as you take your pick of drink, the servant departs.
Clife -
Spoiler (click to show/hide):
Both Reila and Jegen give a simultaneous 'hmph' of distaste as you comment harshly on their choice not to handle a bloody and broken bird. You crouch down, taking the twitching beast in hand, and rapidly untie the small note from its ankle. Almost immediately as you do, the bird grows rather hot, and you can see that it's beginning to smoke severely! You drop it from reflex, looking down to see the bird burst into a gentle blue flame which burns away its form into ash almost immediately, the bird falling still as it soon disintegrates into nothing but a pile of smoking ash without even a last caw.
Jegen took another sip, while Reila blinked and scratched her head.
"Wow, dat's a creepy bird, yeah. I'd loik 'otally keep 'at as a pet if it cud go 'n blow up 'n peoples' faces, yeah." she commented, looking to Jegen. "Ay Jegen, ya 'hink we 'cud be makin' explodey birds' n such? Tie little 'ombs or woteva to 'em?" she queried with childish interest.
Jegen shrugged, seeming more interested in the note. He turned back to you, stepping over.
"Let me see." he said, taking the note and untying it. Reila skipped over too, leaning over to see what it read.
Contrary to what you expect, the message, hastily scrawled down, is written in common Elvish rather than the holy language of the Angels. It reads:
Angel Lirithia -
Our situation is grave. We were ambushed by demons while traveling the beaten road southwest of Marche. Their numbers were weak, and we succeeded, but only I remain, and the wagon cannot continue. If you would send help, find me at a large Silverbark tree, midway down the road.
Goddess' blessings!
Jegen hummed, re-reading the note aloud to Reila upon her prodding, as she could not understand Elvish.
"Wot!? Dat wagon must 'ave lotsa 'gud stuff an' the like if da demons been ransackin' it! We gots ta git there!" she bounced up and down.
"It is no more than twenty minutes from where we stand, to the south. As unwise as I think it, we have men in the area. Perhaps the contents could be of value, but more demons shall surely close in soon to finish the job." he rubbed his chin.
"Then let's go 'n such, yeah!" was all the reply Reila gave, before zooming off through the trees down south, kicking up ash as she went. With a sigh, Jegen followed after with slow, but heavy steps. The trader was rather fast for his stature. He motioned for you to follow.
"I apologize. She is rather impulsive. If you would like to leave us, then now is the time. I claim that I lost you." he explained tersely as he followed after Reila, who was out of earshot.
Sortaix -
Spoiler (click to show/hide):
As you can imagine, the only thing that accompanies your walk to the reservoir is the sound of rushing water. The water here is pure and fresh. Were a water mage around, this would be their haven. No interruptions can be found, for the most part. Very few are allowed to work in the water tunnels for fear of polluting it, so they are rather barren as you proceed down. Thankfully, were an ambush to occur, the walkways and the ceiling bordering the rivers of water would be wide and high enough you could deliver a few well-placed arrows should you need to.
A good five minutes of walking would bring you to another junction, this one with an X-shaped network of bridges (to connect the walkways) over the rushing pool at its center. Stepping closer, you see...a woman?
Yes! It's a woman, dressed in frayed white clothing, with auburn hair (and a generally nice figure) leaning over the railing of the small bridges with a checklist in hand, as if to take notes.
But, the tunnels are so well illuminated with white light, that it doesn't take more than a second for her to spot you. Tilting her head up, she shot you a look from her icy blue eyes before turning heel and dashing off down the metal bridge, sprinting off east further towards the reservoir as soon as she hit the walkway. She's too far ahead for you to precisely chase down and an arrow shot from here would be impractical, but where else could she run? From her clothing and looks, you guess she's one of the necromancers...
Sortaix HP - 350/350
Odd Girl HP - ???/???