(( up next, a post.... FROM BEYOND THE GRAVE ))
Jered -
Spoiler (click to show/hide):
You feel a mental nod of the head from Tal, who begins to pull up. The white, scaly prison bars of her claws loosen, surging a moment of helplessness through you before, with a rush of wind, she almost tosses you out of her grip, sending you barreling rather haphazardly toward the gleaning panes of glass, which almost seem to let out a shriek at their impending demise.
Well, I don't know what you plan to do in there, but good luck! you hear Tal echo in your mind. The telepathic connection burns out just as you crash into the glass (no damage, but it really stung!) sending a crystal chorus of noise throughout the air as you tumble into the high keep. The next split seconds are confusion and stinging pain as you tumble to a stop, surrounded by glass, on what seems to be... fancy red carpet.
When you collect yourself, you see that you're in a perfectly circular stone bedroom, the floor mostly covered by a circular, gold-trimmed red carpet. To one direction is a gigantic, four-post king size bed next a dresser and nightstand with an odd, leather bound book on it. To the other, a study desk with a quill and some unfinished papers. To the other, a large chest big enough for you to fit in, then a stone staircase presumably leading down, and lastly...
A gigantic, intimidating oil painting hanging atop a wall, depicting a rather catlike but fierce looking man with red eyes. Snappy dresser, too. It's the Margrave, Xierante.
Looking out the window, you see demons begin to flood into the keep's lower levels. Looks like you're gonna have company soon. But the door down the staircase is locked tight!
There's crunching beneath your feet. You look down, and see shards of glass arranged unnaturally to spell something out:
Y-O-U A-R-E F-U-C-K-E-D N-O-W, A-N-G-E-L L-O-V-E-R !
You grimace. Damn poltergeists.
Vivienne -
Spoiler (click to show/hide):
Even though he's a demon, Cier seems to stiffen with emotion as you let loose your spiel. His wolf ears seem to flop with bitter distaste, and his gaze relents from your face in apparent embarrassment, only to settle on your chest. Well, at least you know he's sympathetic. He puts a hand on your shoulder. The Margrave, conversely, tilts his head back, rubbing his jaw as he eyes you critically. It's clear he finds you sort of an enigma, but takes your story seriously.
As you finish, he exhales out his nose and folds his hands atop the table, taking a sip of wine as it to help him stomach that. He looks sidelong to Cier, then stands up.
"That is all I need to hear. Follow me." he motions with a gloved hand to behind him. Cier is quick to skirt past you, offering a gentlemanly hand and a timid smile to help raise you out of your seat and drag you along to pursue Xier, who strides out the tavern with nervous demons shirking away from him in fear. He seems rather serious. As soon as you exit, you can look up to see the high keep of Tear Stone fixed on by the hundreds of demons across the castle. A window has shattered, and Tal flies off to the distance. Uhh... weird.
Xier kneads his jaw, but continues along to the keep. Cier gives you a comforting little smile to subtract from the tension.
As you walk, you hear Nil chime in again:
UGH! Tal like, bust out the window to Xier's bedroom. I'm going to see what's up with her. She seems happy, but also mad... Nil's black shape can be seen gliding overhead at just that second, pursuing Tal.
Eventually, Xier leads you two to the large, circular stone tower that is TSC's main keep. The first floor, reception, is flooded with demons that Xier pushes past, leading you up the winding stone stair case on the far side. As you ascend, you see: a fancy private lounge with well dressed demons inside, a beautiful library, a forboding alchemists' workshop... the tower has many floors!
You feel Cier pull you a little closer, as if feeling protective of you.
Razajin -
Spoiler (click to show/hide):
The hulkish demon reaches behind the cracked pew he sits on, retrieving a large tankard of ale which he gulps from. Across the way, Skylia preens herself with both magic and a comb, seeming to become more glum and distracted by the minute.
The demon scratches his temple, looking Skylia up and down.
"Shit, uh...yeah, fuck, I probably got it 'round here somewhere. I don't use those shitty portals often. Though, between you and me, I once got really drunk and said the wrong thing, and it warped me to this dungeon full of BABES! All chained up and shit. I think it was some guy's private stash." said the Demon.
He takes another swig of his drink, standing up and throwing his monstrous axe over his shoulder.
"Oh, yeah, forgot to mention, name's Gairth. What's the FUCK UP, MAN!" he laughs, punching an armored knuckle out to give you a bro fist. Following that, he'd reach into his pocket, revealed a crumpled piece of vellum with three simple runes on it. He throws it to you.
"Yeah, that's it. Well, anyway, I gotta go clean up 'n shit. I'll catch you later, man. Oh yeah, I'll try and remember the incantation to get to the dungeon of babes. Need more than one guy to conquer that place." laughs Gairth, turning heel and heading toward the chapel doors, which he kicks off their hinges to get out of the way. And just like that, the demon is gone. Nice guy!
You feel a cold and eerie presence behind you, but looking around to where Skylia sits, you find she's totally vanished. Huh, strange. You get the cold feeling you should watch your back from now on.
The portal in front of you glows. The incantation given to you is simple enough.
Razajin learned: Arcane Gate - Tear Stone Castle (can only be used at a portal)
Garian + Claire -
Spoiler (click to show/hide):
You two soldier on for a while. The Mages' Spire far off in the distance does not seem any closer even after a good twenty minutes of walking, but looking on the horizon, you see a glint...
Garian would detect the familar scent of magic, quickly closing in as the source became visible. Raising a plume of snow behind it was what appeared to be silver pieces of runic-laden armor, about the size of a large baby in the vague shape of a legless humanoid (the bottom half a swirling mass of metal shards) charging along toward you with a cute little mini-gladius and buckler shield in hand. Two tiny blue orbs glowed for "eyes".
The surprisingly speedy familiar hovers to a stop before you. A blue mist seems to be binding the pieces together. It's an automaton -- a simple creature made from inanimate objects. They're most commonly used as assistants, scouts or sentries as they can be built for near any purpose. This is a rather simple automaton, from its design having been built by the magi of the Mages' Spire to police the area.
The sentry raises its sword at you threateningly and speaks in a slightly comical, righteous voice:
"Halt there, travelers! What business fare thee in the lands of the Magi? Lady Zerakeshia has declared none shall pass, but this noble sentry shall permit you to state your business! But lo! Should you prove yourself a threat, then I must draw arms and attack!"
The automaton lowers its mini-gladius a bit, as if to gesture for you to speak.