Maximillian von Hohensarch & Xie the Witch Spoiler (click to show/hide):
Xie Passes (Player Inactivity)
Arch Succubus Enters Bone Golem's Melee Range (5 Stamina)
Arch Succubus Performs a Normal Attack (7 Stamina)
True Accuracy: 19 Accuracy Roll: 10, Hit! Critical Check: No
Damage: 8 + 4 (DEX) - 9 (Defense) = 3
Maxmillian uses Charge (3 Stamina)
In Melee Range
Stun Roll (1-8 to succeed): 11, Fail!
Maxmillian Preforms a Normal Attack (Leg) (10 Stamina)
True Accuracy: 16; Accuracy Roll: 8, Hit! Critical Check: Yes!
Damage: 32 - 10 (Defense) = 22
Knockdown Check [Enemy CON, Average]: 23, Resisted
Bone Golem uses Earthquake (15 Stamina)
True Accuracy (Xie, Maxmillian, Arch Succubus): 9, 22 (Automatic Hit), 13
Accuracy Roll (Xie, Arch Succubus): 7 (Hit), 9 (Hit)
Critical Check (Xie, Maxmillian, Arch Succubus): No, No, No
Damage: (Xie, Maxmillian, Arch Succubus): 10,1,9
Knockdown Resist Roll[CON: Average] (Xie, Maxmillian, Arch Succubus):16 (Resist), 13(Resist), 12(Resist)
Xie seems to not listen to you. Instead, she allows her familiar to fight in her steed. The large, six armed demon walks by you. "The Mistress has no need to fight such a creature, I should suffice." She said as she approached the golem. With her sabres, the Arch Succubus attacks as her swords meet the creature's body. But to no avail. Your attack proves to be a bit more fruitful. Not only do you cut away at it's ankle, you hack of a far bit of it's leg. It stumbles for a bit but the bone golem maintains it's stance.
Enraged, the creature slams it's large fist into the ground causing the earth to crack. Stray bits of rock and dirt are sent flying. While they bounce off your armor, they present a greater threat to Xie and her familiar. The shaking of the earth becomes so intense that the three of you almost fall. Luckily, you all retain your footing.
Maxmillian
Health Points: 36/37
Focus Points: 21/22
Stamina: 16
Xie
Health Points: 12/22
Focus Points: 31/31
Stamina: 16
Elisa Laveau Spoiler (click to show/hide):
Bluff Roll [WIS, Easy]: 14, Pass
This seems to be one of those other times. As Mathis and his daughters seem moved by your 'Plight'. "Pops" One of the daughters says giving her father a concerned look. You think her name Debbie. Looking down for a bit, Mathis scratches his hair. "Those Marauders are a piece of work. One of these days they'll get whats coming to them. For now we have to look after each other." He says as he hands you the silver Wolf Pelt. "How about this, I'll sell you the pelt for 15 Coins instead of 30. That's practically a steal."
Kurth Fleetfoot:
Spoiler (click to show/hide):
Kurth Summons Fox Sprite
Kurth Takes a Defensive Stance (Reduce damage taken by half. Attacks do 0.75 damage.)
Fox Sprite uses Dirty Trick
True Accuracy: 10 | Accuracy Roll: 8 Hit! | Critical Check: None
Damage: 10 - 3 = 7
Feral Snakeman is Blind!
Weakening Lvl 1 Check [d20, 1-8 to succeed]: 18, Fail!
Fox Sprite uses Kalidescope
Spellcasting Roll (INT): 10 + 2 = 12
Resist Roll (WIS): 6 + 1 = 7
Feral Snakeman is confused.
Kurth is Constricted (2 Damage)
Feral Snakeman Confusion Check [1-4 Character Does nothing, 5-8 Character attacks Ally, 9-10 Character Attacks Enemy, 11-15 Character Attacks Self, 16-20 Grapple Breaks]: 18, Grapple Breaks!
Wiggling under the beast's constraints, you manage to make the necessary hand gestures to summon a fox sprite. From a puff of smoke, a small white fox comes floating to the ground and lands beside you. You also manage to adjust yourself to take a more Defensive Stance. However, until you break free you can't go on the offensive.
Seeing this, you ephemeral companion gets to work. Using it's tail, the fox sprite uses it's tail to fling dirt into the eyes of the Feral Snakeman. Crying out, the creature covers it's eyes in pain. When the Feral Snakeman removes his hands, the fox sprite is right in front of him. It's eyes shift to varying colours and shapes. The Feral Beast sways, dizzy from the spell. His tails loosens giving you the chance to slip out of the beast's grasp. Finally free, you stare down the blind and confused Feral Beast.
Kurth
Health Points 17/23
Focus Points 29/31
Stamina 16
Positioning:(Front - Player - Back)
Feral Snakeman (Blind, Confused) - Kurth