Emily:
Spoiler (click to show/hide):
Athletics+con: 2+2=4 Attack(d8)+str+1(for wood bat):5+1+1=7 hp damage Zed grapple:10. Emily Grappled Stress damage (1d6-wis for attack 1d10-wis for grapple):5-2+2-2=3
Emily HP 12/12 96%/100%
You try to bolt past the zeds but one of them does the unexpected and side steps right in front of you to grab your shoulders, but you do slam your bat into the ribs of the guy and you hear a satisfying crack of a few ribs as the thing desperately holds onto you. You're in the middle of the street, but the large pack has moved on leaving you with the 3 zombies who are surrounding you. You feel a bit tensed up especially if you dont get away fast the zeds will completely surround you on all sides.
Aeryn
Spoiler (click to show/hide):
stealth+dex+perk:2+2+2=6 Zombie encouter+2(stealth rolls under 10 give zeds a bonus):9+2=11 Zed numbers(d2+1):3 Stress damage(d6-wis):3-1=2
Aeryn HP 10/10 Stress 98%/100%
Telling yourself the house was a bad idea just as you turn around to head south when you notice 3 zombie dogs step out of the front door. The pack leader looks directly at you and theres a tense moment of when you sitting still hoping he doesnt actually see you, but then the large dog drops its head low and starts growling and barking as it starts sprinting towards you with it's two other friends. You arent sure you could out run the dogs, but you have a decent amount of distance between the two of you, but one small slip up will have them all over you...doing things to you. You shudder at the thought of letting animals having their way with you, but now is the time to decide especially if you dont work quickly.
Adrianna:
Spoiler (click to show/hide):
Unarmed-str:10-2=8 Zed grapple:13+3=16 Still grappled Zed stress attack+dark thoughts:11+5=16
Adrianna:HP 10/10 69%/100 (Stress level decrease Addled -1 to all rolls)
You try to rip it's hand off, but you're completely caught off guard when your pants are thrown off and in a swift motion the zombies slides it's pre-cum covered cock inside your ever wettening cunt. All you let out is loud moan rather than a scream for a help. This is all happening and you can see that Deedra is looking your way, but you arent sure she has noticed you yet, but you arent sure you want her to see you at this point. The thing pistons in and out of you at an extremely rapid, but forceful pace that has you on the cusp of an orgasm in just a few thrusts.
Deedra:
Spoiler (click to show/hide):
Perception+wis DC15: 13+4=17 Stress damage(d6-4)4-4=0
Deedra Stress 99%/100%
You look around trying to spot your friend Adrianna hoping she just hasnt abandoned you when you spot a greyish blob on top of a tuft of golden blonde hair who you think is Adrianna. The glint of her rifle catches your eye and you then confirm that it's her. If you get any closer you hear low feminine moans, but..she wouldnt be.. she wouldnt right? You could try to move up and watch you have had zed cock inside you before and you definitely know how great it feels from time to time, but you have to save her...right?
Frankie:
Spoiler (click to show/hide):
Sneak+dex:6+3=9 Zed perception:14-2=12 Not surprised Attack(d6)+dex+perk:6+3+2=11 HP damage Zed attack(d6+3):4+3=7 HP nonlethal damage Stress damage(d12-wis)11-3=8 Zed grapple:2+3 Grapple defense+str+cqc:
2+4+2=8 Frankie 5/12 HP 92%/100%
You try to sneak up to the zed who is just blankly staring at a wall and just when you're in striking range of it with your combat knife you step on a piece of broken glass, probably from a wine glass and the thing notices you. It turns to face you and as it steps in you slice at it with your weapon opening a large cut across, for a brief moment the zed groans in pain then lurches at you hitting you in the gut with a powerful fist that causes you to topple over, the wind knocked out of you as you sputter and catch your breathe when the zed tries to wrest the knife from your hands but you buckle down and shove it back a few fight.
Himeyoku:
Spoiler (click to show/hide):
Luck DC12:10 Unarmed(DC15)+str+perk:10+4+2=16 Zed Indoor encounter(DC15):Nat 20 Zed numbers 2x(d4+2):6 Zed outdoor perception DC10:2 Stress damage(d6-wis)2-3= -1 (regain 1 stress) Himeyoku Stress 98%/100%
You manage to get to one of the side doors of the restaurant no problems as the area seems a bit light on zeds at the moment, but darn your luck when you try the door handle to that and it's locked as well. At least the previous owners seemed rather responsible before they left. You do notice that the door hinges were a bit rusty so you take the time to gather some force and kick down the door causing it to fly open. You feel pretty good about yourself, performing feats of strength were always in good fun, but its short lived when you see six heads turn towards the light flooding into the room. Even though there's six of them you feel a small boost in confidence, you did just kick open a metal door. They all look like they're trying to recover from a stupor so you have a moment before they react.
Elaine:
Spoiler (click to show/hide):
Athletics+con:Nat 20+2(No stress damage and auto lose encounter) Elaine Stress 97%/100% Luck dc12: 15
You spot the fire escape and a few things to help you get up to it as you just bolt past the zeds and three step wall jump up to the fire escape and make your way to the roof top of some sort of bar. When you look back over the edge you spot the the zeds stick around for a bit, but then just move on knowing that it's not worth the trouble of waiting for you to come down from where you are. Looking around for a bit you spot the couple of landmarks that London was known for, but they're a bit a ways away even if you follow the river. There is a roof access door though and when you try it it's unlocked to your surprise. So you could go in, but there might be zeds in their not to mention dark.
Jennifer
Spoiler (click to show/hide):
Athletics+con:16+2=18 Zed athletics:3+4=7 Zeds Lost, Location(d6 1-2 Apartment/house, 3-5 store(food) 6-8(Industrial/luxury location):2 Stress damage(d6-wis):4-2=2
Jennifer Stress 97%/100%
You get yourself ready mentally then take off running in a random direction turning a few corners to lose your pursuers, but you do after a couple blocks thankfully and you arent to tired from it either. As you slow down you spot a rather run down looking house, but it's not like the other condos you've been living in for the past 3 years. Something about it draws you to it, but who knows it does look fairly ominous. It's all dark and moldy looking not to mention the likely hood of supplies being it it. The windows are boarded up, but the door is broken off it's hinges.
Researchers:
Spoiler (click to show/hide):
As the soldier and the engineer have their exchange over who is right and who is in charge another message alerts them on their sat phones. The group's scientists most likely notices the message first as she is wondering more about the mission on hand looks at it.
The message is from Osiris pharms. itself: "Hello faithful employees as you have just been reactivated for the sake of your mission we'd like to remind you of your contractional duties to our company. Now as a company we do not accept insubordination or dissonance among our ranks and take great pleasure in maintaining discipline and order among our own. We reserve the right to immediately and terminate your contract without warning and send in a replacement who is more suited to the task if there is a failure to cooperate with one another. You are expendable." After a moment a message pops up from your handler Z saying,
"Better get a move on you guys, You get 2 warnings before the chip in your head explodes leaving you a headless, but pretty corpse. I hope you understand. Also in regards to the palace mission in addition to supplies if you do manage to secure the palace we'll be able to spare some man power and send a doctor your way as it seems your fourth never actually made it to the bunker before hand.