((GM Note: This one might not be the best quality, but I wanted to get something out since I had a couple hours more than I planned this evening and already had the post partially completed))
-No significant Map Changes-
Blair
Spoiler (click to show/hide):
GM Roll; Search- 6 + 2
GM Roll; Luck- 13 + 1
GM Roll; Sleep- 12 - 2 (Insomnia) - 2(Danger Sense)
Despite your best efforts, you seem to be having issues finding a home that hasn't been partially turned to rubble or boarded up... Night comes into full swing as you begin to hear raiders prowling the streets. Growing desperate, you star checking every nook and cranny. You begin to see shadows moving around a corner, torches and flashlights in hand and the hoots and hollers of drug-addled minds. Just as you feel like hope is all but lost, you note a partially opened garage door, and slide underneath it. Inside is a hunk of polymer on wheels that looks to be in surprisingly good condition, a bottle of oil and various tools lie on a counter. You quickly tie some of the more jingly chains and such to the garage door and slick the floor at the base with oil, lacking much more in the way of trapping in your current predicament. Trying the garage door to the house, you find it locked.
Eventually your weary mind grows far too tired and you lay down to rest... Your eyes begin to shut as you hope to get at least some semblance of sleep, but your insomnia flares up, and the constant hoots and howls (and even occasional gunshot) outside keep you awake out of innate fear of what could happen if you fall asleep. Some of the sounds you hear that night are... Horrible for lack of better words. Eventually the howls begin to die down a little bit as your eyes finally find the lightest semblance of rest.
A loud metallic thud awakens you the next morning, your eyes jolting open at the sound. Light coming in from a window reveals a body denting the metallic garage frame, crimson seeping in through the bottom of the large door as something begins dragging it... The sounds of ripping and tearing flesh fills your ears as you can only guess whatever is outside is... Eating the body. You remain completely silent, hoping to not draw its attention as you hear something not human sniff the air, letting out a small growl.
http://vocaroo.com/i/s0NjdScpscCBYou see a shadow of... Something at least twice your size right outside before it turns its head with a grunt, sprinting off. Poking your head out after several minutes, you find a partially devoured raider corpse.
You are no longer ExhaustedYou are fatigued, -2 to Fitness/EnduranceYou are currently shaken. You will take a -2 to all skill and combat rolls until the next post. Oz
Spoiler (click to show/hide):
You sit in preparation, watching as she continues to give the children instructions before showing a few examples on Mr. Anonymous. They seem to be going at it pretty well. Eventually, she dismisses them after a nice hard training session and begins to head towards town. Meanwhile, Mr. Anon breaks off to the North...? Well that makes no sense whatsoever unless he's staying at one of the local's places. Maybe one of the older farmer's homes?
Wyviera
Spoiler (click to show/hide):
Janette doesn't really respond to your question about blowing up the place, simply shrugging.
"I'll make sure you get all packed and suited up for tomorrow and then... I might treat you if you are good."
"... Ok" is all she says as she has that same droopy-eyed look from before while following you to the armory. She drops off the test suit as she pulls a small list out of one of its pockets, handing it to the armory officer. He looks it over, quirking a brow with a mild frown before turning back to Janette.
"Yeah, I don't think your grandfather approved the VRT Goggles, high-kinetic prototype rifle, corgy security hound, and a 'metric fuckton of timed explosives,' Janette."
"... He said I could add the goggles."
"Uhuh..." The armoury officer hops on his radio to double check with HQ before placing her items on the counter. VRT goggles... Aren't those supposed to be prototype movement-tracking things?
"Right, we've got one small aerogel suit, one tazer glove, one focused beam rifle, one pair of VRT goggles, two wrist devices, one pair of boots, and a survival pack..." He's about to push the items Janette's way before stopping, double checking the list as he seems to inspect something. "One Ion Pulse Pistol. Nice try with the white-out." He picks up the fancy super-expensive rifle, putting it back on the shelf before pushing the supplies her way.
"Where's my metric fuck ton of explosives?"
"Your grandfather said no. And to stop using that language."
"..."
Quietly picking up her supplies, she doesn't put on the new prototype suit as she sits down in a nearby chair and waits for you to finish up with your own supplies you plan to get. The device in your pocket you confiscated from her suddenly beeps. Turning back, she's wearing the goggles, staring at the cieling, and tapping at thin air. It doesn't take a genius to figure out she's probably established some sort of remote connection.
"So what can I get for yah, Mars?"
Rein
Spoiler (click to show/hide):
GM Roll; Silver Tongue- Natural 20
GM Roll; Perception- 17 + 2
"Sorry about this... I hold full responsibility for her being here... do you mind she tags along I'll keep her out of the way."
The bandit looks between you and Azizz as he chimes in.
"Seriously, Skulks? I thought you said it wouldn't be a problem when I left the ride parked at your place last night. Ugh..."
This seems to settle whatever doubts he might have had as he puts away the gun, shaking his head and picking up what you assume to be Chryssy's pack in the pile of supplies inside the mini-trailer, tossing it to her.
"Can you shoot, girl?"
Chryssy nods quickly, still somewhat pale.
"Good. You can help then. Come on, Estrada's waiting back at the camp."
One of the bandits board Azizz's motorcycle and drive off towards the camp, the rest of your group following shortly behind on foot.
"Thank you..." Is all Chryssy murmurs, her head low as she follows along. You don't have much of a chance to interrogate her as she somehow finds herself stuck in the center of the group. Unlike most groups of bandits, these ones seem to have some level of class though as they keep the conversation clean. You quickly learn that Estrada is apparently some sort of "wasteland mesiah" to these folks with the good she's doing, and has big plans in the works (though few of them seem to know anything about these big plans). The picture was apparently Azizz's doing, an old photograph from when Jenny was younger, though if they know how she lost her legs, they don't discuss it.
It's mid afternoon as you finally arrive inside the "camp," an old run-down hotel in Shield Heights. Inside the main lobby, festivities are all about as booze is passed around and folks dance on rickety coffee tables. Azizz informs you that he got in contact with Estrada and she wants to meet you personally, but the elevator is dead. Six flights of stairs later, and you find yourselves at her room, one of the nicer ones too from the looks of it. Figures she'd be living all high and grand and- Ow! What the hell was that sting in your shoulder?
You listen to Chryssy let out a small shriek as Azizz frowns, removing what appears to be a syringe from your shoulder. That son of a...
You wake up to darkness and some sort of cloth over your face... An execution? No, you think you can hear muffled talking through the breathable head cover. A feminine voice at that. You go to remove the hood almost out of instinct, but find your hands bound behind you with zipties.
"So you thought to bring me slaver tr-"
"He's not a slaver. He's just a mercenary who got pulled into this."
"That still doesn't excuse why he's travelling with her of all people."
"Look the girl doesn't know any better. You already figured that out when you-"
"Shh, he's coming to."
The cloth is removed from your head as you take in a breath of "fresher" air. The room has the distinct smell of ozone to it as you note a number of generators. You must be underneath the hotel. Your eyes quickly adjust to the brightness of the ceiling lights as who you can only suppose is Estrada getting out of a chair with Azizz leaving the room. As she walks towards you, her legs notably make a sound like small gears whirring as she looks you over. She seems to be judging your worth as she squats down next to your face, lifting your chin to look you in the eyes. If she really does have prosthetics, even if they're quality ones, that has to be a painful position.
"So you're Mr. Pan'tell, huh? A few friends of mine say you've taken out some troublemakers who would've caused me issues, so I suppose killing you is out of the question. That'd be rude... You've got balls for coming in here by yourself though, I'll give you that."
You can't help but notice that she seems to be pausing as if waiting for you to react, judging every facial expression and seemingly trying to get you to slip up. You note her picking up a rusty shotgun, a couple of buckshot rounds nearby as she walks over and empties them out, beginning to refill them with melted wax and rock salt clumps.
"Azizz says you've made a change of heart and want to help out. Says you want to join our cause... I personally think Azizz is full of shit."
She places the newly-made rocksalt rounds inside the gun as she levels it at your shoulder, begining to pull the trigger as you expect searing pain and a dislocated (if not permanently damaged) shoulder any moment now. Instead she just smirks before squatting down next to your ear, waiting a moment before speaking.
"Tell me, Mr. Pantell... What do you think our cause is?"
Joshua
Spoiler (click to show/hide):
"Ten? I see that the price has gone up a bit since last month."
"Yeah, with the way things are going near the border we've had to up security a bit."
He nudges in the direction of a few floors up. In the dim light of the dance floor it's hard to see what he's talking about at first, but after a few moments of staring you note a small blip of light. Looks like they managed to install a military turret.
"Pleasure... I think I've had my fill of business for the day."
"Sure thing. Enjoy your stay."
The other joy of Curb... The only place that accepts all three forms of currency as well as equivalences in goods. You hand them the note as you continue on your way to weapons check, relinquishing your crossbow and being allowed to pass after a small pat down.
The inner floor beats with the sound of music as you make your way through the main crowd to take care of some quick business at the costume shop. They seem surprised by the notion of raiders so close to town, but are willing to pay up $22 for the two sets. Not even enough to cover the $35 they claim it'll cost for the repairs to your clothes, but then again they are pretty torn up. There's not too much they can do for the helmet, but for $120 they'll send it in to their specialist to repair what they can. After all, that thing could probably resist a few bullets at a distance.
Stopping by the bar, you can't help but notice the bartender showing one of the slaves you brought in earlier how to serve drinks and such. From the second floor you can see the various customers and "employees" below. While it's frowned upon, there's nothing against customers "sharing" a room to reduce costs for both of them. Of course that also means you lose the insurance of professionalism. Disease, potential murder, all sorts of possibilities, but it does't stop people. Without warning you feel a set of gentle hands on you. You almost instinctively reach for your switchblade before noticing they're massaging your shoulders... A distinctly high pitched and girly voice rings out.
"Hiya there, mister! Trust you're enjoying yourself?"
She lets out a small giggle as you turn around to a... Less exotic appearance than you were expecting. A woman in overalls and a white tank top stands before you with bright red hair grinning. She pulls a flask from her belt and takes a long sip before placing a gentle peck on your lips, the light smell of whiskey on them before letting out a second giggle, covering her mouth when she does so. Looking over her, you can't spot a red armband, but for that matter, you can't spot an armband at all. She's pretty short, and aside from not having any visible mutations she's pretty average looking, then again, average is better than average when half the people out there have half-rotten faces and scars galore. You think you spot a bruise on her shoulder, but a second glance tells you it's just oil or grime.
"The name's Mariah, want a sip?"
She holds up the flask, cocking her head with a big grin.
Silvus
Spoiler (click to show/hide):
((GM Note: The dice really hate you both. I kept rolling 2-7s))
Silvus Attacks Mutant: Critical Hit!
Mutant takes 2 Damage! (3/5 HP) ((The dice apparently don't like you))
Mutant bull rushes Silvus: Critical Hit!
Silvus takes 6 nonlethal damage! (7/13 HP)
Silvus attacks Mutant: Hit!
Mutant takes 2 nonlethal Damage! (1/5 HP)
Mutant attempts grapple: Failure!
Silvus attack Mutant: Miss!
Mutant attempts grapple: Success!
Silvus resists grapple: Success!
Mutant attempts grapple: Failure!
Silvus attacks Mutant: Miss!
Mutant attempts grapple: Failure!
Silvus attacks Mutant: Miss!
Mutant attempts grapple: Failure!
Silvus attacks Mutant: Miss!
Mutant attempts grapple: Failure!
Silvus attacks Mutant: Miss!
Mutant attempts grapple: Failure!
Silvus attacks Mutant: Critical Hit!
Mutant takes 6 nonlethal damage! (-5/5 HP)
Mutant is knocked unconscious!
Honestly these mutants are idiots, this should be a cakewalk you tell yourself as you level your bat, swinging only to watch it... Jump.
A satisfying crunch fills your ears as the bat makes contact with the mutant's leg, but in the process you find yourself falling backwards from the mutant toppling onto you... Shit.
With a far less satisfying and much more painful thud, your head makes contact with the linoleum floor underfoot, your vision beginning to swirl as you receive blunt trauma for the second time that day. Your baseball bat flies from your hands as you struggle with the weight of this thing on top of you, punching it in the temple to try and get it off of you as you force yourself to maintain consciousness.
"Feastesth!" It shouts angrily as it slings your arm around behind your back in an awkward (and painful) position, beginning to reach into the pockets of your lab coat and pants and turning into the TSA with the way it's grabbing you trying to locate something. You struggle with the thing for several moments before slipping your arm out and elbowing him in the jaw allowing you to crawl away a bit, but unfortunately this thing seems to have a high pain threshhold despite the broken leg and is, once again, on top of you. It seems to be an even match as the two of you struggle for much longer than you expected.
Grunting after almost a solid minute of this and with a ringing in your ears, you see an opening and knee it in the groin before proceeding with a second hit to the temple, knocking the mutant unconscious as you crawl out from under him.
You pick up your bat some ways away as you rub the back of your head. Your clothes are wet from the water leak along the floor, and you feel as if your balance is a little off... Thinking back, it seems it smelled the grubfruit on your person and was trying to locate it.
((GM Note: Can coup de grace the mutant of your own will. Will remain unconscious for about five to ten minutes))
You have sustained a concussion. -2 Intellect/Perception
. . .
Opening the door, you find yourself in the head researcher's office. The office is relatively small with a desk and computer. Looking around, you note a small emergency survival backpack along one of the walls next to a facility administrative card key. Video notes could be pulled up on the computer, or you could go through the physical documents instead if you wanted to. The door is lockable from the inside, and a small cot rests in the corner of the room. Overall, it's relatively bland...
Ciera
Spoiler (click to show/hide):
GM Roll; Fitness Check (d20)- 2
Securedrone attacks Ciera: Hit!
Cierra is stunned for 6 rounds!
Securedrone attacks Ciera: Hit!
Cierra is stunned for 7 rounds!
An easy enough plan. You jump out from behind the corner, intent on using your superior speed and grace to pin the robot down and reprogram it!
And... Proceed to trip face first over some rubble.
"Subject has shown hostile intent. Engaging."
The Drone's eyes turn red as you try to make a break for it, only to find your entire body convulsing as 50,000 volts of electricity per second begin running through your body from your neck. It isn't pleasant in the least. You find yourself in a twitching heap as you're dragged across the floor to the elevator.
"Contacting local authorities... ERROR. Contacting state authorities... ERROR. Proceeding to Securedrone program three. Detaining subject inside security office until further notice."
The robot presses a button as you enter the creaky elevator before it begins to groan and make its way to the third floor. As it pulls you out of the elevator behind it, you can't help but watch in your stunned state as the elevator cable snaps and the area you were just in rapidly drops to some basement floor with a loud crash.
"Subject regaining mobility."
Your body painfully convulses for a second time as the little tin fucker decides you're still a threat and proceeds to send a second wave of electricity through your body. You can only hope there's a special place in hell for whoever developed these things. Dirt and grime picks up on your clothes as you're dragged along and brought into the security office. There's multiple chairs and computers, and a few skeletons litter the floor. A box in the corner of the room is labelled "confiscated goods," and looks to be locked up tight. You're relatively sure this secure drone probably has the key somewhere on him.
"Proceeding to search subject..."
As if your luck couldn't get any worse...
"Warning. Subject in posession of a firearm. Subject is considered a class three threat. Proceeding with full body search."
The robot opens up the confiscated goods box and chucks your pistol in it before walking back over to you. You can feel your limbs begining to regain limited mobility as its cold spider-like metal appendages begin searching you from head to toe. At least the security guards back in town showed some discretion with their pat downs, this robot seems to lack that consideration.
Viktor
Spoiler (click to show/hide):
GM Roll; Leadership- 19 + 3 = 22
"Thanks for all that Henry. I'm gonna get my men organized, I think they might be sending in another wave soon and we'll need to prepare, and wipe out any Loyalists remaining, and figure out how many we lost, and... Fuck there's always too damn much to do. Say, you got anything to drink? I'm thirsty as hell."
"Sounds like a plan, Mr. Dchevsky. I'll go inform your men along the far side of town of what's happening, I trust your expertise will be adequate."
He tosses you a small water bottle wordlessly before making his way out of the ditch, leaving you to prepare the town for the assault.
. . .
Almost a day has passed since the initial assault. Half the town was wiped out by that explosion, and a good portion of your men were too... Still, without reservations they followed your orders to the letter and ensured its protection. Counts reveal that only twenty of your men remain, and that there are probably still a few stragglers up in the mountains, but their numbers aren't large enough to even try to sneak in without risking their lives. Still, even with the heavy losses, Henry claims that the estimates are looking far better than he had initially calculated. If not for your expert leadership, none of them might have survived...
You find yourself being lead into the basement where the drones are being housed as the lights come on. Five prisoners sit before you- three men and two women, all five of them gagged and tied to chairs.
Two of the men look like simple grunts that don't know anything, the third has a wedding ring around his finger and an officer's jacket, and looks much more beat up than the other two. As for the women, the one is in about as bad of shape as the officer, though she bears no insignias outside of a purple armband. Her one arm is wrapped in bandages, and her leg is splinted. The burn marks on her cheek suggest she might have gotten caught in the explosion's shockwave. The other girl? Well, she's pretty bruised up to say the least. Your officers claim she killed three of your men before being overwhelmed, and tried to take cyanide capsules when they pinned her. Strange considering she lacks an officer's uniform or anything of the sort. Actually, she seems to lack any sign of a Loyalist uniform alltogether. While the rest of them give you death glares or groan from their wounds, she just stares at the ground like a caged animal that hasn't fully accepted where it's at, prepared to lash out at the smallest sign of weakness. Her skin is almost pale and heavy bags rest under her eyes from lack of sleep.
Henry leans against a nearby wall, watching calmly but seeming to leave the situation to you for the most part.