(I put everyone's locations in parentheses next to their names, just to try and keep that straight.)
Shelby: (Housing District: Home/Workshop.)
Spoiler (click to show/hide):
A little more than an hour passes, and Shelby has fine-tuned the prosthetic hand’s Lectronium nerve-joint as best as she presently can. That’s the tricky part with a design such as this: in order to really know whether it’ll work, it has to be tested on the man who needs it. She lets the doctor handle that, as she tends to get a little squeamish around a gory sight such as a severed hand’s stump. A big part of that squeamish behavior is tied to why she avoids killing…and thinking about it recalls the one time she did have to kill…
It wasn't something Shelby likes recalling. A burglar had broken into their house, and Jered, being the man of the house, went downstairs to investigate. Unfortunately, his own skills weren't as sharp then as they were now, and the electro-blast he had ready for the burglar, instead went off in his face. Shelby heard the loud “bang” of the blast, and headed downstairs…to find Jered pinned down, with a knife ready to plunge into his throat. Without really thinking, she grabbed her sword, and stabbed the crook through the spine, killing him instantly. Nobody takes their first kill well, though, and Shelby was no exception; it took days of Jered psychologically nursing her back to health, and she could barely speak until then…
…but enough about painful memories. Shelby needs to deliver her creation for testing, so she should get moving towards the Market District, where she often meets with her client for business. Packing it up in her backpack, and making sure to put her sheathed sword back on its back-mounted buckle, she heads out, eyes scanning every so often for any gangsters looking to cause trouble…
Claire: (Back Alley District; separate section from Ty and Kiku.)
Spoiler (click to show/hide):
”Aww, but our job gets stressful at times, what with the Fire Gang and such. The money’s nice and all…but we need to have some benefits, eh?” The Water gangsters around you start to chuckle menacingly and slowly move in closer, one pulling out a pair of scissors for some reason. The one that touched you down below then pops the cork on a bottle of water he’s been carrying in his jacket, and moves the water out in the shape of a...cluster of thin tendrils? Okay, there’s “getting a girl wet,” and then there’s…whatever he has in mind…
To your dismay, it appears that the gangsters have no apparent intent of passing up this “opportunity.” The best you could do at this point is stall them, and hope someone comes to your rescue…which in all fairness, is a bit of a long shot here…
Dax: (District Junction: Housing-Market)
Spoiler (click to show/hide):
As you give chase after your mysterious savior, you find tracking him through the alleyways increasingly difficult; the dude really knows how to throw you off. In the end, you end up losing him altogether, and wound up near the junction between the Market and Housing Districts. To your left is the way into the Market, though you can see the area’s particularly crowded today. To your right, likewise, is back into the Housing District, and you can see what looks like a young lady walking towards the Market, with a backpack and sword on her…
Hermes: (Heart District Sewers: Entrance)
Spoiler (click to show/hide):
As you enter the sewers, you can smell the stench of…well, sewage. No big surprise there. The guards apparently didn't notice your little sneaking maneuver either, which is good. The effects of Elemental Sickness have yet to show any signs, though you get the feeling it’s only a matter of time before they start getting noticeable symptoms.
While traversing the sewer pathways, your peripheral vision picks up a peculiar sight off to your left: a group of four stout men are walking in a parallel passage, their visible gestures suggesting that they’re chatting with each other. At least, you think they’re men…but you could have sworn you saw a turtle shell on one of them. Probably just your imagination, right?
Ty: (Back Alley District. Also, could you try using a darker text color? It’s a bit hard to read your posts like that…)
Spoiler (click to show/hide):
The thug seems even more pissed off when you challenge him with your boasting, and is about to blindly rush you with a fierce yell…but then, something unexpected happens.
A second Water Walker suddenly appears between the two of you in a large puff of thick mist, looking at the thug with scorn in his eyes. Instead of robes, he wears a blue long-sleeved shirt, spiky metal gauntlets and shoulder-pads, chain-mail pants with jagged knee-guard plates, and a masked helmet that’s made of both blue- and silver-colored pieces. “Mav, you disappoint me. I let you in on our deals, and you always want more. I show you how to steal, and you make off with our food for yourself. I teach you how to use a sword…and you go pulling asinine stunts like this. I think you need a lesson on respect.”
Without another word, the mysterious armored Water Walker swiftly conjures up a trio of icicle spikes, each set to pierce the thug from a different angle. With no way to dodge it, and not enough time to block it with any method he could have used, “Mav” is quickly impaled three times over, and slumps to the ground dead, with ice shards still poking out of his body. The crowd screams in shock and scatters, leaving just you and Mav’s executioner looking at each other. A few tense seconds of silence pass, before…
You suddenly hear a young woman’s voice, and see the supposed owner of that voice being yanked off of the rooftops by a water whip. It seems she’s caught the Water Gang’s ire, as well, and was helping out an until-recently-captured Fire Walker. The armored Water Walker glances to the sight as well, and mutters: “If you’ll excuse me…” before swiftly darting over to the scene. Rather odd of him to let you off the hook like that, though…
Do you run away to fight another day, or do you head to the scene to help out?
Kiku: (Back Alley District.)
Spoiler (click to show/hide):
Your plan works about…halfway. You do get the Water Walkers’ attention, drawing them off of the Fire Walker. Hell, you even nail two or three of the ones holding the Fire Walker, allowing him to break free with a swift flare-burst. However, before you can make your distracting getaway, one of the mobsters uses a water lasso to yank you off of the rooftop, letting you dangle above the ground for a second before letting you drop down on your ass, which thankfully isn’t that bad…
What is bad, however, is the rather badass-looking armored man standing above you, as you lie prone on the ground. He looks down with what seems like amusement, and says: “You have courage, for one so young…but the many years you have left would be wasted against me. Run along…before I change my mind.” Strangely enough, the other Water Gang members nearby seem to hold position, suggesting the armored man is a commander of theirs. Your move, missy…
Jormag: (Market District.)
Spoiler (click to show/hide):
The Fire Walkers give you a questioning look or two, then reply: “Uhh yeah, we can’t tell you our names yet. If you want hired in, you’ll have to prove yourself first, y’know?” Well, that makes sense; in their business, you don’t let in just anyone…
A minute or two of walking passes, before your group suddenly stops. “Hey man, what’s going on over there? That’s not our club…is it?” Glancing over to your right, you can spot a rather hastily-made sign with a flame-shaped crest on it, hung above a door that a large crowd seems to have gathered around. Whatever could be happening over there?
Garth: (Market District: Water Gang’s messenger trap.)
Spoiler (click to show/hide):
The Water Gang thugs don’t seem content to let you make the first move, as the moment you whip out your weapon, the thug on your left sends a shot of highly-pressurized water your way. The blast misses you just barely, but you could actually hear it whizzing past your head…probably not a good idea to get hit by that. The two thugs on your right pull out metal rods, shaped much like night-sticks. The final thug (the one in front of you, that first sprung the trap) pulls out a one-handed axe, and says: “A fighter, are ya? Let’s see how long you last…”
(Garth)
Health: 100%.
Status: Normal.
(Blaster Thug)
Health: 100%.
Status: Normal.
(Rod Thug 1)
Health: 100%.
Status: Normal.
(Rod Thug 2)
Health: 100%.
Status: Normal.
(Axe Thug)
Health: 100%.
Status: Normal.
Sentari: (Back Alley District: Your brothel, personal office.)
Spoiler (click to show/hide):
”The name’s Lecter. Lecter Faiyen…but you can call me “Lex” for short, if you want.” The Electric Walker replies, wearing an eager smirk as he slowly waltzes up to the couch. Lex’s voice sounds very masculine, for sure, though it bears a certain smoothness in its tone, in stark contrast to some of the gruffer-voiced men you’ve seen around these parts. “I can see how you gained so much respect around here. Your employees are nothing to sneeze at, true…but you yourself are on a whole new level.” Quite high praise, but not unwarranted; your body is certainly one that would be hard for any straight man to resist.
Lex slowly lays down with you on the couch, positioning himself on top of you and looking straight into your eyes, while softly moving his right hand’s fingertips along your left thigh. While doing so, he lets off a tiny jolt as his hand moves along your left hip, sending a pulse of pleasure through your lower body. It seems he’s learned a few “tricks” on how to use his electric powers in bed…