by Taria » Fri Oct 03, 2014 8:59 am
Kal hops on over to what she presumes in the alchemy shop. She takes a good look around and notices the iron-reinforced wooden doors are firmly locked shut. Oddly enough she finds a pair of lock picks that could be used in manipulating a common door lack just laying on the ground beside the build, though she wouldn't know the first thing about how to use them... There does not appear to be any other means of access into this building, just iron-barred windows small enough to fit a tiny human. Guess they don't expect miniature thieves.
Gadrienly adeptly gags the girl and hot-ties her up before she even has a chance to wake up. She is too big for him to sneak her out the way he came in, so he uses the front door, scampering away as quickly as he can so as not to suffer possibly waking family member. Nobody attempts to stop him as he runs away, the girl squirms and tosses herself about to no avail, it just makes it impossible for him to carry her, guess she's forcing herself to get dragged. Fuck, humans are heavy... this could take a while.
Romala hunches over into some small brush to avoid detection as she gazes off along the farm side. Hmm, not much activity going on at this hour. Wait, what's this? A small impish looking figure in the distance appears to be dragging away a bound and gagged woman away.
Razajin slowly makes his way back to the dungeon to recover from his broken arm. It is incredibly quieter than it was previously, but he does notice it has been expanded a bit, with some raw resource lying around on the ground.
Nir spends a while walking along the lake. It is rather large, stretching out along the mountain pass and away from it. Eventually she does find a small hut, several miles off from the mountain.
Gael floats through the city without much concern of being spotted, whenever a patrolling guard happens to walk by she easily just hovers toward a secluded place without moving and all attention just passes her by. She spots another monster here scampering around in the merchant area, noticing a store full of tools while she watches Kal look for a way into the alchemy shop. She also discovered the location of the village blacksmith, it open forges now cold and silent, the door inside shut tight.
Hilda feels nervous about being out in the open, but is fine for now. Maybe she'll be ok wandering tonight so long as everything is still.
The rest of the group waits in quiet as they pass the time waiting for Gael to return. It takes about an hour but she finally shows back up to give her information.
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