Everyone:
Spoiler (click to show/hide):
The sun is getting lower in the distance, casting an orange hue over the clouds and the sky. You expect nightfall to be upon you in an hour or so.
Vyn:
Spoiler (click to show/hide):
You growl and dispatch the wolf, before continuing on with your journey, desperately hoping to find someone who at least has a few extra bandages. Until now you've kept up a light jog, but you soon find yourself running. Time was of the essence!
(Encounter roll: 17) Fortunately, it seems luck has smiled upon you. In the distance along the path you see a few individuals walking, while keeping what looks like a cow tethered to one of the individual's hands. They walk with a fluid grace, yet they frown and slow down as they see you running towards them. You slow down and get a good look at them as you're less than ten feet away now, and you breathe heavily. They're all adorned in tan-colored cloaks, with their hoods over their heads. One of the males, a larger lad, frowns and steps up to you. "What's wrong, lass? Are you hurt? You're safe now, just tell us what the problem is." Comes his gentle voice.
You could likely tell them to follow you and they'd respond instantly, you only hope you can remember the directions back to the others.
Status:
Health: 23/24 (24)
Mind: A bit randy.
Nutriments: Thirsty.
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: Nature's Nourishment, Zephyr's Whisper, Charm Animal.
Affects: Blessed (+1 to all stats) Elf race (Passive mana regeneration along with a slightly larger mana pool.)
Equipment: Light armor in perfect condition. A satchel in good shape, filled with: Blueberries.
Core:
Strength – 5
Dexterity - 5
Constitution – 4
Intelligence – 5
Charisma – 3
Luck – 3
Corruption - 3
Kiera:
Spoiler (click to show/hide):
You raise your crossbow at him as he turns around and gets the water jug, before freezing as he looks back at you, eyeing the tip of your crossbow bolt. You then lower it and Vincent breathes a sigh of relief, before rolling his eyes in exasperation as he hands you the jug, muttering, "...Can't even compliment a beaut-" He then cuts himself off, giving you a rueful grin.
"Sorry. I don't get a whole lot of visitors as you can imagine, so when I see someone like you, well..." He trails off, giving a faint shrug. "S'pose I can't really help myself." In response to your statement and question, Vincent looks at you as if he would be contemplating something, before he grins and shrugs, "Eeeehhhh...You could say that. Sorry about the state of things, I've not exactly got a lot to keep it well-maintained. But don't worry, everything I've given you isn't 'laced' or anything. I've already eaten a bit of the meat, and I'd be just as willing to taste the water in your hand, too." He offers, shrugging while he does so. "Of course, I could have an antidote and that water could actually be poisoned I guess, but..." He sighs, shaking his head slowly. "Ehh....You don't have to drink it if you don't want to, I know how weird this must be."
The water itself wouldn't smell out of the ordinary, and you expect it really was clean after all. Never the less, you inform him that he should share his story first, to which he shrugs and nods at you. "Sure. Well, where to begin..." He trails off, deep in thought. "Right. You could say, when I was growing up, I had a bit more opportunities than the average joe. Born into a wealthy family, and I could inherently use magic. Naturally, I wasn't exactly loved by others who were like me, because I'd taken a talent to it. Call me a prodigy. Other spell-casters didn't appreciate the noble child with a hefty sum of money. But hey, it's my life, who am I to care about other people's thoughts, eh?" he grins.
He then shrugs. "Ehh...I suppose the years went by, and when I was roughly...Hhm...Eighteen, I believe, I'd become a bit of a trouble-maker. Fights, tricks, pranks, you name it. I think what pushed the fellas over the edge though was the fact that I'd been caught sneakin' out of the ringleader's love interests' bedroom one night. Boy, was he angry." He snickers, as if recalling the memory. "Ahh...You only see a look on a guy's face like that one once in life time...Aaaaanyway."
"Since these pricks were magic users, they'd all pretty much agreed to get rid of me once and for all. Though of course they couldn't kill me, you could say that was our village's taboo, like, seriously taboo. Even more so that I was a noble. Regardless, they'd binded me in a sort of sealing spell, and crafted a cave in the middle of nowhere, and left me to rot. That was quite a long time ago, so it seems the seal's stopped my aging process as long as I'm inside here. I can't leave, try as though I might. But hey, it doesn't affect anyone else other than me, so you're good, no worries. The most excitement I got in the past ten years was a few goblins comin' down here. They were interesting enough, I guess." He sighs, looking down at the fire for a few moments.
He then purses his mouth, and flicks his gaze up at you, a curious look in his beautiful azure eyes that you almost find yourself captivated by. "So...What about you?"
Status:
Health: 27/27 (25+2)
Mind: Clear.
Nutriments: Thirsty. Peckish.
Affects: Venombrawler. (+2 to health)
Physical Arsenal: Je'bahdi Crystal, loaded with: 110 copper, 5 silver.
Mental Arsenal: None.
Equipment: Leather armor in very poor condition. A black fur cloak. A well-maintained crossbow. A somewhat dull knife. Snares, ropes, and crossbow bolts in excellent condition. A small green lizard-like corpse. A small pouch, containing: A white, mottled egg.
Core:
Strength - 3
Dexterity - 8
Constitution - 5
Intelligence - 5
Charisma - 1
Perception - 7
Luck - 1
Corruption - 5
Rukarra:
Spoiler (click to show/hide):
You put your bra back on and the guard glares at you, emitting a puff of air out his mouth as he focuses back on guarding the perimeter, eyes on the horizon. You walk away and look around, hoping to find something you finally soothe the burn in your loins. Walking through the rich forest infested with wildlife, you'd almost even consider taking in a moment to breathe in the fresh air and appreciate everything around you, but to hell with that, you know what you need and you need it now!
(Encounter roll: 12) It's just then that you hear a few voices from the trees up ahead. You frown and grab the shafts of your axes, reinforcing your grip on them and ready to withdraw if it were a viable threat. However, as you creep up to the trees in front of you and rest against them, peering out, you see a small clearing with a makeshift campsite set up, with two men idly chatting by the fire. They're evidently on a camping trip, and their shortswords are laying against each stump they'd be sitting on. They don't seem to notice you, and it looks like there is only enough gear here for two people. This could be your chance to finally quench your desires; They're regular humans and won't give you corruption, most likely...
Status:
Health: 28/29 (27+2
Mind: Lust-crazed. (-1 Intelligence)
Nutriments: Hungry. A bit parched.
Affects: None.
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: None.
Equipment: Two battles axes, in masterful condition. Rusty, weak iron pauldrons. Leather bra and pants maintained perfectly.
Core:
Strength – 8
Dexterity - 5
Constitution - 6
Intelligence - 2 (-1)
Charisma - 1
Perception - 5
Luck - 4
Corruption - 3
Umbrage:
Spoiler (click to show/hide):
You continue to pant softly, and store your coins inside of your crystal. Unfortunately, it takes longer than you expected to fully recover from the crystal's sapping energies, and you're resting for roughly half an hour. You also expect that anyone nearby would have felt this, and you even think it may be unwise to leave the caravan, as night is quickly approaching. Never the less, you soldier on and paroose the various wagons, shops, and set-ups around for any goods. You view several satchels, backpacks, and other pouches that would prove invaluable for you, with the most high-quality price being four silver for a large backpack with beautiful craftsmanship, and the cheapest being ten copper for a slightly worn-out satchel.
You continue looking around and end up finding an armor merchant, and his wares include all sorts of armor, ranging from cloth to iron. His prices are out of your range though; Ten silver in total for an iron breastplate, graves, and vambraces. However, looking at his leather stock, it seems more appealing and cheaper. Five silver for an entire set of leather, with prices varying from each piece in case you'd only want to buy one at a time.
There are also food and drink available, along with waterskins, and they never typically travel above twenty copper. After your business in the caravan is concluded, you're given a few goodbyes and farewells, and you near the edge of the light that is casted from them. You take one look back, and your thoughts stray to what could be lurking in the dark, for you will most certainly be caught in the moon's light should you leave now. Are you going to leave, or spend the night here?
Status:
Health: 24/24
Mind: Pure.
Nutriments: Perfectly healthy.
Affects: None.
Physical Arsenal: Je'bahdi Crystal, loaded with: 35 copper, 5 silver.
Mental Arsenal: Pulse wave, Regeneration, Shatter Barrier.
Equipment: Leather armor in poor condition, save for the chestpiece. Leather vambraces in good condition. Modified custom-made canesword in perfect condition and quality. Some sweets.
Core:
Strength – 5
Dexterity - 9
Constitution - 4
Intelligence - 5
Charisma - 1
Perception - 3
Luck - 2
Corruption - 0
Yvria:
Spoiler (click to show/hide):
You look around the cave some more, idly examining everything and deciding that the orc couldn't have fashioned all of this, let alone the journal that resides along the bookshelf. Out of undying curiosity, you take the journal and cozy yourself up on the bed. It doesn't smell like the orc in a pleasantly surprising way, but then again, the orc didn't smell bad when you were right in front of him either. You wrap the furs around you and open the first page of the journal, and your heart nearly sinks in your chest as the writing in it would be crude, large, and undeniably orcish. Surprisingly, it's in English.
day one do not like here. want home. want family. very cold. unhappy all time, nothing to eat. want make bed, will make happy.
day two got wood. chop. put together. sturdy and strong, like me! very cold still. unhappy. need blanket. made fire. not so cold. little happy.
day three want brother back...sent away, but know loves me. best for tribe. miss ju'ruk...little one make happy. did not mean to ruin hunt...very unhappy...
day four kill animals. first time hunt since spoil. make happy to know can still hunt. skin, make tasty. bed works! feel smarter, good. happy.
day five write here make smarter. good idea to keep book. am drawing. not good, but trying. happy.
day six angry at water. never stops in corner. drink, is good. want stop leak...think. look round today. will find fix. found fix! roundy thing at bottom of mountain. water leak into. drink, no more leak!
Day seven. Starting to feel smarter. Man came by, did not like at first. Talked. Taught me new words. New letters. Like man. He stay in cave, can leave when wants.
Day eight. Man teach better writing. Hard, but can write better now. Can't talk good...But can learn to write good. Say am quick learner. Make happy. Good friend.
This continues on for some time, day after day describing his friendship with the new man who'd been named Oscar. His writing improves with every day until you'd be hard-pressed to tell it from a regular human's writing. However, at Day Thirty two, the writing is garbled, almost like he'd held the pen in his fist and almost ripped the paper with his strokes. There seems to be a few blood drips over the page.
day 32. Was attacked by men. Walked out, ask what business was. Say passing by. Oscar come out, hidden man shoot arrow. Hit Oscar. Another arrow hit me, arm is hurt. Was angry. So angry. Charge men. Grab swords. Kill. Bite arrow man's neck. Hit over and over. No head left. Walk back to Oscar.
You then have to flip the page to see the rest of the journal, which you quickly do. On this new page, there are multiple dried out spots, as if someone has sprinkled drops of water over it.
Tell very good friend. Take arrow, but blood everywhere. Oscar die. Do not want this...Want friend back. Want family. Want love. Do not want alone...So alone. Very unhappy. Will not trust new people.
The journal continues on through his grief until just up the fiftieth day. His writing has fully recuperated, and it's aesthetically pleasing to read. This is also the last entry in the journal.
Day fifty.My brother told me not to come back until I knew how to hunt and survive on my own. Now I do. I still can't speak well, but I can show him this journal. I can show him exactly what I've learned and what I went through. I don't know if he'll accept me, neither will my nephew, but I have to try. I've loaded up my food and my water skins, and I'm leaving tomorrow. It's a long journey, but I'm confident I can make it.
You stare at the last few words, before closing the journal. No matter what you were feeling, you still had to go, and go you do. You are about to exit the cave and leave, but you frown as you look out the mouth of it. It's getting dark rather quickly. Descending mountains and the dark do not go well with one another. You frown as you contemplate staying in the cave tonight.
Status:
Health: 24/24
Mind: A bit randy.
Nutriments: Perfectly healthy.
Affects: None.
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: None.
Equipment: Light leather armor in poor condition, one of the straps along the left breast being incredibly worn and nearly falling off. The pouches along the armor not doing much better, one of them completely ripped out of the bottom. Simple animal-hide clothing and undergarments. A small-sized rucksack in good condition, able to hold a healthy amount of items. Two daggers in alright condition, though they could definitely use some maintenance. A waterskin filled with good water.
Core:
Strength - 3
Dexterity - 5
Constitution - 3
Intelligence - 4
Charisma - 6
Perception - 6
Luck - 1
Corruption – 0
Gaen and Ezra:
Spoiler (click to show/hide):
Ezra immediately grabs the container and sits up, running over to Gaen as she nearly skids along the ground on her knees. Quickly unclasping the top, the contents of the container look like a pale, firm jelly. Never the less, Ezra dips her fingers inside and applies it on Gaen's shoulder, smoothening it out. A few minutes later, and the wounds along his shoulder are completely covered up, though it seems Gaen has slipped into unconsciousness for the time being. The bleeding has stopped at least, and Ezra looks down at the bandage covering his stab wound around his back. Ezra frowns...If she removes the bandage, he might bleed out before she could apply the ointment. She could try, but it would be extremely risky.
No matter what she does, she hoists Gaen up and due to his weight and the fact that he would be unconscious, it proves very difficult and straining for her, but she continues on regardless, the feat manageable at best. They both quickly come up to the tree marked with an X, and they turn the appropriate direction through the forest. A few painstaking minutes later, the path is seen and they're on it. Gaen is still unconscious, and that may be something to worry about. Gaen's bola didn't sound like it hit the water, so coming back for it and recovering it would probably be something he'd want.
Ezra:
Spoiler (click to show/hide):
Status:
Health: 27/28 (27+2-1)
Mind: Clear.
Nutriments: Hungry. Thirsty. Fatigued. (-1 to Strength and Constitution.)
Affects: Venombrawlers (+2 to health)
Physical Arsenal: Je'bahdi Crystal, loaded with: 4 silver.
Mental Arsenal: None.
Equipment: Flimsy heavy gauntlets. Light cloth armor in good condition. A well-made, well-maintained dagger. A backpack, containing: Ulmnioson fruit.
Core:
Strength – 7 (-1)
Dexterity - 7
Constitution - 6 (-1)
Intelligence - 2
Charisma - 2
Perception - 4
Luck - 1
Corruption - 5
Gaen:
Spoiler (click to show/hide):
Status:
Health: 3/30 (29+2)
Mind: In debilitating pain. (-2 Strength, Perception, Charisma, Dexterity.) Fading. (Will occasionally pass out.)
Nutriments: Very hungry. Very thirsty. Exhausted.
Affects: Venombrawler (+2 to health) In the Sun. (-1 to Consitution, Strength, and Dexterity.) Badly injured (-4 to all roles.) Treated with a strange ointment.
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: Killer Instincts, Iron Will, Bloodlust, Outcast, Weakened by the Sun, Dark Urges. (All passives.)
Equipment: A perfectly-made and maintained axe. A dull shortsword with a sheath. A hunting knife in average condition. Patchy, slightly weakened leather armor, missing an arm completely. The existing arm on the armor is home to several gashes and teeth marks. Two bolas, of masterful make. A well-crafted, slightly curved shortsword.
Core:
Strength - 8 (-3)
Dexterity - 5 (-3)
Constitution - 7 (-1)
Intelligence – 4
Charisma - 1 (-2)
Perception - 5 (-2)
Luck - 1
Corruption - 3
Jeanne:
Spoiler (click to show/hide):
You stand up from your slumber and look around the cellar, the heavy dust drifting through your air making you cough. (Roll: 1!) You open a crate inside the cellar, only to be buffeted by a strong gust of dirty air. You cough and brush the air out of the way with your hand, and you're having a hard time seeing. Your eyes are irritated, and seeing is a bit of an issue if what you're trying to look at is more than ten feet away. Never the less, you climb the steps and open the door, bleary-eyed as you take a look around. Finding that proves next to no results, you briefly focus on the shadows growing in abundance thanks to the falling sun, and discern that you'd at least be in a somewhat open field. You're right outside a severely dilapidated, burned-down house.
Squinting into the distance, you can make out the barest outline of a few trees which quickly blossom into a forest. You could also even use the compass feature of your crystal, since you don't expect very many people to still be this far behind.
Status:
Health: 24/24
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Half-demon. (+10 corruption.) Eyes are congested. (Difficult to see far-away things.)
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: Slayshade, Death's Melody, Reaper's Cloak, Shadowstep.
Equipment: Black leather gear in good condition, everything upkept to a very respectable degree. A belt, utterly broken, unable to hold anything whatsoever as it would be completely frayed, and ruined in some areas. A longsword of master quality, and along the guard is a blue gem infused with magical energy. The sword is enchanted, causing it to swing faster with the aid of magic from the user. (Note, it is not lighter, it propels itself based on your attack. It will automatically sap your mana as you use it, though it's a very slight drain, practically unnoticable.) A shortsword also of master's quality, but lacking an enchantment of sorts. A wand of perfect quality, oakwood infused with Vampire's Bane along with a pinch of Ghost Spices to give it a seamless casting ability.
Core:
Strength - 2
Dexterity - 8
Constitution - 4
Intelligence - 7
Charisma - 2
Perception - 5
Luck - 2
Corruption - 20