Rayn: (Back Alley District)
Spoiler (click to show/hide):
As the boy's head is submerged in your water bubble, he refuses to give up. Still dragging you down into the earth, he holds his breath. Not one to be bested, he continues to drag you down, managing to get your entire leg submerged before letting go. You feel the grip on your ankle fade, and you are no longer being pulled down.
His arm shoots out of the dirt, covered in mud. He desperately claws at his face, failing to remove the water. As he flails around, his eyes beg you to save him. So do you save the boy who just tried to literally bury you alive, or let him drown?
Shelby, Dax: (Back Alley District, Old Diner)
Spoiler (click to show/hide):
The twins roll their eyes at each other. "Sure. Whatever you say lady." "Well Doc, how's it coming?" The doctor makes a few more tweaks with a pair of tweezers, and a few more sparks fly. Sitting back, he nods his head to Mr. E. Tentatively, he raises the mechanical hand, marveling the wonder. The ring finger twitches, and the whole hand whirs and buzzes. Slowly but surely, the fingers close, making a fist, then open finger by finger. The doctors sighs and relaxes in his chair, while Mr. E continues to play around with the hand. "Amazing. Simply... Amazing." Mr. E muttered under his breath.
"Fantastic, E! Now you can get back to work, right?" "Lots of work to do. Gotta pay off that debt, right?" They both whip around to look at you, intrigued by your discount. They both shake their heads when you mention paying off the debt for Mr. E. "No no no my dear! This is... A different sort of debt. One only our good friend E here can pay off!" "Ain't that right, E?" They both reach over and slap Mr. E's shoulders, drawing his attention back to the twins. "Oh. Right my... Debt." Standing up, Mr. E shakes Shelby's hand with his mechanical one. "Thank you, Shelby. It was worth every penny. I'm sorry I doubted you." And with that, he and the doctor leave the diner, leaving just Shelby, Dax and the Flimflam Brothers.
"Well brother, we really should get going as well." "That we should, brother. Lots of places to go, people to see!" Standing up, they both bow deeply, taking off their hats. While bowed, Flim slips a piece of paper into Shelby's pocket and whispers into her ear: "Jered sends his regards, ma'am." Standing back up, they link arms, and half waltz, half dance out of the diner, leaving you two alone.
Hermes: (Heart District)
Spoiler (click to show/hide):
You can see the asylum looming ahead, it's tall white and gold sight bringing back many unpleasant memories. You can see in front of the door is two guards wearing some heavy armor.
Wait.... These guys don't look like normal guards. They seem... Upgraded. They have heavier armor than the normal guards, and larger, rectangular shields. They still carry no weapons, save for a small dagger strapped to their chest. They have no helms, letting you see the stern, unwavering vigilant look on their faces. So, how do you approach the situation, "Wind Valley" style?
Sentari: (Back Alley District, your brothel)
Spoiler (click to show/hide):
You easily duck under the flaming right hook, and thrust at the Walker's abdomen. Your dagger hits his unprotected flesh, cutting deep into him. He cries out in pain, loosing control of the fire in his hands. The fire spreads up his arms to his shoulders as he moves away, hoping you'd hold onto the dagger. No such luck however, as you leave it stuck in him and fling ice shards at his face. Seeing this coming, he crosses his arms in front of his face, blocking the ice attack. The shards melt before they even touch him.
Blaire continues to claw and mangle the poor Fire Walker, who has now caught completely on fire. His hair, back and legs are ablaze with a fire he can't control or manipulate. It's rather ironic, really. Dying by fire, while being a Fire Walker. He continues to panic and flail about, screeching for his life. In his blind hysteria, he punches Blaire in the jaw from below, knocking her off balance. His legs wildly thrashing keeps her off balance even more, until she eventually falls off of him. She's still on fire, but now no longer has a meat shield. The other Walkers around her immediately converge on her, kicking her while she's down. They occasionally have to stop to beat out the fire on their pants, but it's a small price to pay for what she did to their comrade (who's still on fire, wailing behind them.).
Back with you and their leader, his sleeves have burned off, leaving him with a red vest and fire arms. And a dagger lodged in his side. He promptly pulls the blade out with a sickening shlick, wincing in pain. Holding the blade in his flaming hands, he melts the blade into liquid iron. A cruel smile forms on his lips, looking back at you. Without warning, he whips the boiling hot metal at you!
Spoiler (click to show/hide):
Sentari: Healthy.
Blaire: Still on fire. Getting kicked while she's down.
Fire Walker Leader: Stabbed in abdomen. Arms are on fire.
Fire Walker Minion: On fire. Severely Mangled. Will die soon.
Fire Walker Minion: Healthy. Kicking Blaire.
Fire Walker Minion: Healthy. Kicking Blaire.
Fire Walker Minion: Healthy. Kicking Blaire.
Adele: (Market District, Fire Walker Club)
Spoiler (click to show/hide):
As you walk through the dark passage, the sounds of combat can be heard. The dance music still plays though, it`s deep beat resembling that of a heart. Over it you hear shouting, swords being drawn, curses on families being placed, weapons slashing, oaths being spoken, explosions, and something about a certain person`s mother, and her diverse sexual history.
Eventually, you reach another door, one you had come through mere moments ago. Thankfully, it had been left open by whoever had run in to Krenko`s room. You open the door slowly, unsure of what to expect on the other side. Once open, you can survey the entire battle.
On the side with the main entrance, a group of 40 or 50 guards have formed a semi circle around the door. They all wield large rectangular shields, all with a golden rising sun as an insignia. They all also wield swords, hammers, maces and spears made of pure white light. White Walkers, you conclude. Taking a second glance, you notice that these aren't the same guards that lost you in the market. They wear even heavier armor, and their insignia doesn't `t match. Riviana`s symbol was a gold sun, not a rising sun. In the middle of the semicircle stands a man, wearing heavy plate armor, much like those around him. He wears a white cape with gold trim, and a helm to cover his face. You can`t hear him from where you are, but you can tell he`s shouting.
The Fire Walkers are fighting back, but have no real collective objective, other than kill the invaders. Red robed men have formed a mob surrounding the men as best they can, preventing the guards from advancing. They throw themselves at the circle, but are quickly cut down. Walkers farther back in the group cast bolts of fire towards the invading force, but white sheets block the attacks. The new comers have the firepower, but the Red Men have the numbers. You deduce that with your help, either side could win. Who do you help?
Claire: (Heart District, Prison Cell)
Spoiler (click to show/hide):
Standing in the cell, you can see only one guard on the outside with his back to you, guarding the door. Behind you, a voice answers your question.
"Well well well, lookie what we've got here brother of mine!" "I say brother, would you just look at that!" Turning around, you see two men standing behind you, dressed exactly the same. They must be twins, based on how similar they look.
They approach you, each with a sleazy smile on their faces. They remind you of snake oil salesmen, and con artists.
"And what might you be in for, deary?" The one without a mustache asks.
"Petty theft? Larceny? Vandalism? Grand theft auto? Assault? Battery? Third degree murder? Public urination?" "More like public indecency, if you ask me brother." The one with the mustache chimes in, noting your lack of suitable clothing.