Spoiler (click to show/hide):
Desprin VII. A planet that was only discovered about a year ago, yet now gathers increasing attention from the Galactic Federation. Over the year that followed its discovery, the Feds sent down several science teams to survey and document the planet and its inhabitants...but none returned, each of them losing contact the moment they entered the atmosphere. After these repeated failed attempts, the Supreme Council decided to move on, and when the press brought up rumors that the Space Pirates were on the planet, they responded with: "While that may be possible, we cannot act on speculation. We have enough to do cleaning up this war, and we're not about to risk starting another."
Despite this, the rumors grew ever more shocking...and surprisingly, remarkably more convincing. This has begun to draw the attention of some bounty hunters, the lure of credits for the supposed Pirates' corpses being all but irresistible. They have no idea, however, the dangers that lurk below. If they succeed, their names will be renowned for generations, perhaps even as much as the legendary Samus herself...but if they fail, those names may very well be lost to obscurity forever...
Desprin VII. A planet that was only discovered about a year ago, yet now gathers increasing attention from the Galactic Federation. Over the year that followed its discovery, the Feds sent down several science teams to survey and document the planet and its inhabitants...but none returned, each of them losing contact the moment they entered the atmosphere. After these repeated failed attempts, the Supreme Council decided to move on, and when the press brought up rumors that the Space Pirates were on the planet, they responded with: "While that may be possible, we cannot act on speculation. We have enough to do cleaning up this war, and we're not about to risk starting another."
Despite this, the rumors grew ever more shocking...and surprisingly, remarkably more convincing. This has begun to draw the attention of some bounty hunters, the lure of credits for the supposed Pirates' corpses being all but irresistible. They have no idea, however, the dangers that lurk below. If they succeed, their names will be renowned for generations, perhaps even as much as the legendary Samus herself...but if they fail, those names may very well be lost to obscurity forever...
Napsii
Spoiler (click to show/hide):
Your approach to Desprin VII appears to be going smoothly. Indeed, you appear to be the first one here, giving you a head-start on any mangy Pirates down planetside. Your account could use some more credits, especially if you want to get that new holo-screen anytime soon. The news stories labeling the planet as a "Class-2 Danger Zone" are somewhere in the back of your mind, a label assigned after the science teams mysteriously vanished upon entering the atmosphere...but the promise of what you could depart with after a successful hunt push those concerns away. It'd be unhealthy to dwell on those concerns for too long, anyhow.
Or perhaps you could've afforded pondering them just a little longer.
The moment you enter the atmosphere, you're given a hint as to what may have downed those science teams. In an instant, your ship tilts into a nosedive, the autopilot non-responsive, and the whole ship shaking, making it difficult to grab the manual controls. Once you do, you manage an emergency landing in a patch of clear, level ground, amid a sprawling jungle.
Location: Ghalman Jungle
Your emergency landing is softened by some trees your ship grazed on its way down. Upon landing, the only answer you can get to why it suddenly spiraled out of control, is the message displayed saying "ERROR: Electro-Magnetic anomaly has scrambled weapon and autopilot systems. Auto-repair processes initiated." While your ship won't be combat-capable until its auto-repair functions finish, you may be able to find some metallic Ores in the area to "feed" into it to shave off some time. On the plus side, the lack of any Pirate vessels in the area means you didn't get detected by them...assuming they're even here, that is. That old man had better be right; he mentioned a large ship that looked a lot like a Pirate battle-cruiser heading planetside a few weeks ago, but you haven't seen any trace of said ship yet. Of course, the only way you'll find any Pirates right now, is if you get out there and explore for yourself.
As for the clearing you landed in, it appears remarkably peaceful, especially considering the ship that just landed in the middle of it. A stream runs through the clearing on a path in front of you, and the only creatures around that could even scratch you are a few Zoomers. Of course, given their role as simple carrion feeders, the spikes on their back are a mere defense mechanism, and they tend to avoid bioforms your size to begin with. As long as you don't go pissing them off, you can pretty much walk right past them.
According to your armor's navigation systems, the bow of your ship is pointed west, in the direction of a pathway enclosed between two rocky cliffs. To the north is a door sealed with a blast shield, which your visual scanner identifies is made of Radion; you're not getting through that without an explosive weapon, and with your gunship's weapons currently disabled, you can't just pop a rocket out. To the south is a door sealed with a Silver energy shield; scans indicate the shield is vulnerable to abnormal cold, but you're shit out of luck on that form of weaponry, too. To the east is a door sealed even tighter than the other two; a thick, mighty blast shield of Denzium adorns its surface, a material made to resist several minutes of explosive pounding. Unless you get a freaking mini-nuke, you're not going through there. There's also a cliff to the northwest, but there's no way in hell you can jump up that high...
All in all, the only available path out of the clearing is through that passageway between the cliffs...though, you might be able to find something of use in this area, if you take a good look around.
Not too long after you start walking, however, you hear the roar of another ship entering the atmosphere, and if you look up into the sky, you'll spot the silhouette of said other ship, the shape of it being oddly similar to that of the outdated Anhur-class ships that the Federation once used. Could it be...?
Your approach to Desprin VII appears to be going smoothly. Indeed, you appear to be the first one here, giving you a head-start on any mangy Pirates down planetside. Your account could use some more credits, especially if you want to get that new holo-screen anytime soon. The news stories labeling the planet as a "Class-2 Danger Zone" are somewhere in the back of your mind, a label assigned after the science teams mysteriously vanished upon entering the atmosphere...but the promise of what you could depart with after a successful hunt push those concerns away. It'd be unhealthy to dwell on those concerns for too long, anyhow.
Or perhaps you could've afforded pondering them just a little longer.
The moment you enter the atmosphere, you're given a hint as to what may have downed those science teams. In an instant, your ship tilts into a nosedive, the autopilot non-responsive, and the whole ship shaking, making it difficult to grab the manual controls. Once you do, you manage an emergency landing in a patch of clear, level ground, amid a sprawling jungle.
Location: Ghalman Jungle
Your emergency landing is softened by some trees your ship grazed on its way down. Upon landing, the only answer you can get to why it suddenly spiraled out of control, is the message displayed saying "ERROR: Electro-Magnetic anomaly has scrambled weapon and autopilot systems. Auto-repair processes initiated." While your ship won't be combat-capable until its auto-repair functions finish, you may be able to find some metallic Ores in the area to "feed" into it to shave off some time. On the plus side, the lack of any Pirate vessels in the area means you didn't get detected by them...assuming they're even here, that is. That old man had better be right; he mentioned a large ship that looked a lot like a Pirate battle-cruiser heading planetside a few weeks ago, but you haven't seen any trace of said ship yet. Of course, the only way you'll find any Pirates right now, is if you get out there and explore for yourself.
As for the clearing you landed in, it appears remarkably peaceful, especially considering the ship that just landed in the middle of it. A stream runs through the clearing on a path in front of you, and the only creatures around that could even scratch you are a few Zoomers. Of course, given their role as simple carrion feeders, the spikes on their back are a mere defense mechanism, and they tend to avoid bioforms your size to begin with. As long as you don't go pissing them off, you can pretty much walk right past them.
According to your armor's navigation systems, the bow of your ship is pointed west, in the direction of a pathway enclosed between two rocky cliffs. To the north is a door sealed with a blast shield, which your visual scanner identifies is made of Radion; you're not getting through that without an explosive weapon, and with your gunship's weapons currently disabled, you can't just pop a rocket out. To the south is a door sealed with a Silver energy shield; scans indicate the shield is vulnerable to abnormal cold, but you're shit out of luck on that form of weaponry, too. To the east is a door sealed even tighter than the other two; a thick, mighty blast shield of Denzium adorns its surface, a material made to resist several minutes of explosive pounding. Unless you get a freaking mini-nuke, you're not going through there. There's also a cliff to the northwest, but there's no way in hell you can jump up that high...
All in all, the only available path out of the clearing is through that passageway between the cliffs...though, you might be able to find something of use in this area, if you take a good look around.
Not too long after you start walking, however, you hear the roar of another ship entering the atmosphere, and if you look up into the sky, you'll spot the silhouette of said other ship, the shape of it being oddly similar to that of the outdated Anhur-class ships that the Federation once used. Could it be...?
Creature Data Recorded: Zoomer
Spoiler (click to show/hide):
Zoomers are semi-spherical mollusks with spikes along their backs. They are carrion-feeders, and are known for spreading a number of diseases, though the majority of lifeforms native to the same planet develop immunities to these diseases. Zebes was a notable exception, where it spread a flesh-eating bacterial infection that led to the extinction of many native species.
Threat Level: Negligible.
Attacks: Aside from ramming you with their spiked shells, Zoomers are defenseless. Besides, they prefer to simply be left alone.
Click here for the Zoomer's Wikitroid page.
Zoomers are semi-spherical mollusks with spikes along their backs. They are carrion-feeders, and are known for spreading a number of diseases, though the majority of lifeforms native to the same planet develop immunities to these diseases. Zebes was a notable exception, where it spread a flesh-eating bacterial infection that led to the extinction of many native species.
Threat Level: Negligible.
Attacks: Aside from ramming you with their spiked shells, Zoomers are defenseless. Besides, they prefer to simply be left alone.
Click here for the Zoomer's Wikitroid page.
H4wk
Spoiler (click to show/hide):
Not too long after catching wind of the rumors surrounding Desprin VII and a presumed Space Pirate presence, you caught word that Gwyn was going to act on them, and travel to the planet to do some hunting. Well technically, you heard that it was a girl who looked exactly like her, but from the description you overheard, the identity of that girl was easy to figure out. Perhaps you could give her some company on her hunt? Whether that was your driving motivation or not, something compelled you to go to Desprin VII, but you arrived mere moments after she had entered the atmosphere. Maybe you could catch up to her if you found a place to land real quick?
Well, that was the plan...but the electromagnetic interference in the upper atmosphere didn't quite agree with that plan. Indeed, it sent your ship out of control much like it did her own, and while your emergency landing was definitely not soft, the heavier defensive plating on your vessel helped protect it from the ground's impact. Unfortunately, your ship's gonna need some time to do auto-repairs, as its weapon systems are unusable until said repairs are done, and if there are indeed Space Pirates on this planet, you can't just fly around without options for self-defense.
Location: Ghalman Jungle
The area you're in can't quite be called a clearing, but with the way your ship landed, enough smaller trees were uprooted for you to have some walking room. Your HUD's navigation systems say that your ship's landing has its bow pointed towards the north. The only visible path out of here is to the south, where a small river runs down a slope, which leads into the jungle, but with enough room between the plants for you to forge through it. Anywhere else is sealed off by cliffs, which your ship was lucky enough to avoid on its way down. If you search the immediate area, however, you may be able to find something of interest...
Not too long after catching wind of the rumors surrounding Desprin VII and a presumed Space Pirate presence, you caught word that Gwyn was going to act on them, and travel to the planet to do some hunting. Well technically, you heard that it was a girl who looked exactly like her, but from the description you overheard, the identity of that girl was easy to figure out. Perhaps you could give her some company on her hunt? Whether that was your driving motivation or not, something compelled you to go to Desprin VII, but you arrived mere moments after she had entered the atmosphere. Maybe you could catch up to her if you found a place to land real quick?
Well, that was the plan...but the electromagnetic interference in the upper atmosphere didn't quite agree with that plan. Indeed, it sent your ship out of control much like it did her own, and while your emergency landing was definitely not soft, the heavier defensive plating on your vessel helped protect it from the ground's impact. Unfortunately, your ship's gonna need some time to do auto-repairs, as its weapon systems are unusable until said repairs are done, and if there are indeed Space Pirates on this planet, you can't just fly around without options for self-defense.
Location: Ghalman Jungle
The area you're in can't quite be called a clearing, but with the way your ship landed, enough smaller trees were uprooted for you to have some walking room. Your HUD's navigation systems say that your ship's landing has its bow pointed towards the north. The only visible path out of here is to the south, where a small river runs down a slope, which leads into the jungle, but with enough room between the plants for you to forge through it. Anywhere else is sealed off by cliffs, which your ship was lucky enough to avoid on its way down. If you search the immediate area, however, you may be able to find something of interest...