The Empire Forge

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The Empire Forge

Postby Rooiehaan #2 » Sat Jun 23, 2012 8:44 pm

A hundred years have passed, to your civilization an age; to you, a blink of an eye.

The artistic cat-people of Daxtinator followed the wise words of Dax Sierra, and manage to find a large deposit of sandstone. using their primitive tools, they manage to cut out a rather large quantity of it. Materials gained: 500.
inhabitants: 12,500

The Alchemist, knowing a good start would help out in the end, decided to change the physical appearance of his insectoid race to be more camouflaged. Sure, the Tamains were shocked at first, but as time passed they grew more and more comfortable with their new camouflage.
inhabitants: 18,750

Connor, the leader of the drell, had sent out multiple hunting parties. At first the results were meager due to their weak weaponry, but as time passed their hunters grew more and more efficient. Food gained: 500

The daughter of Hades communed with her champion Claire, which in turn sent out a small portion of her abled bodies to do some scouting. Hesitant at first, and cautious, the scouts couldn't find anything. As time passed they grew more and more confident of their own skills and of the terrain, and in the end their scouting proved not entirely fruitless. They had stumbled across a small settlement of Humans, created by the god that acted as a referee. They seemed to be friendly, and it didn't take long before word came back and forth between claire and the tribe leader of the five hundred souled settlement about their mutual interests of trade.
inhabitants: 12,500

Garian commanded his tribe of strong people to go out hunting, and using their strength to their advantage as much as possible they managed to raise a total of meats of 600. They had some trouble in the beginning, but under Garian's righteous rule they managed in the end.
inhabitants: 12,500

Raven was a smart god, and commanded his champion Archaon to hunt for pelts; for the tundras were a cold climate, and without various furs and hides they would soon perish. Hunting parties ten people strong were sent out, and effectively gathered about 500 pelts.
inhabitants: 12,500

Rooiehaan, god of the Ravenaires, figured that investing in trade would be wisest as of now, and commanded his champion to begin a system based off trade in natura; of course his people had little to trade now, but as the stuffs would soon come in by the dozens it would be nice to have at least an economy going to back it up.
inhabitants: 12,500


Agressive
Spoiler (click to show/hide):

spears; melee attack up
throwing spears; range attack up


defensive
Spoiler (click to show/hide):

palisade wall; ups fortification level
camouflage; makes it harder to be found


trade
Spoiler (click to show/hide):

trade in natura; start a local economy



Exploration
Spoiler (click to show/hide):

scouts; map the area (finding other species unlocks 'foreign' tree)
explorers; find new recourses
settlers; found a new settlement (relocate a part of your population to keep squalor levels down)


religion
Spoiler (click to show/hide):

totem; allows you to commute with your champion
elders; enables 'intelligence' tree.


construction
Spoiler (click to show/hide):

dirt huts; increases population rate (needs resources)
stone tools; upgrades your starting wooden tools to be more hardy (needs resources)


recourses
Spoiler (click to show/hide):

hunters; will bring in meats
gatherers; will bring in vegetables and fruits
materials; will bring in recources related to your species' location


population:
Spoiler (click to show/hide):

increase nourishment; increases birth rate (needs food)
increase clothing; increase birth rate (needs pelts)
Last edited by Rooiehaan #2 on Mon Jun 25, 2012 1:43 pm, edited 7 times in total.
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Re: The Empire Forge

Postby daxtinator396 » Sat Jun 23, 2012 8:49 pm

Daxtinator decides his race needs resources to fuel the budding race and their hunger to build and create.
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Re: The Empire Forge

Postby thealchemist » Sat Jun 23, 2012 8:58 pm

TheAlchemist looked down at his people with pride. Amazed of their fast growth, but his people needed more. He mutated all eggs to change the Tamains exoskeleton to a white and gray camoflauge.
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Re: The Empire Forge

Postby Paradox » Sat Jun 23, 2012 10:11 pm

Connor, the leader of the Drell, decided that they needed to first get hunters, who could get meat, and he believes that they may also be able to collect the animal pelts, but that's just something that he hopes for.
If you see something, say nothing, and drink to forget.
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Re: The Empire Forge

Postby TheDaughterOfHades14 » Sun Jun 24, 2012 12:12 am

Claire decides she should send out her scouts. She hopes to find people to trade with or to find new items.
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Re: The Empire Forge

Postby That_One_Guy » Sun Jun 24, 2012 5:38 am

Garian and his strong people, decided to hunt and gather food, as well as build new homes and capture new towns with it's warriors. A single order was given to the soldiers he was raising for his army: Enslave the men for work, Bring the women home as sex-slaves, with him getting first pick.
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Re: The Empire Forge

Postby RavenLord » Sun Jun 24, 2012 6:13 am

Raven gave command to Archaon.

Archaon's homeland was a harsh one. But rich with ıron and other metals though there was no way they could get to them at that moment. And his people had more immediate concerns.

They needed food, and pelts. So Archaon organized hunting parties, each ten people strong. For his remaining men and women, he ordered them to build housings for their people.

They would make clothing from pelts, waterskins from instestines, crafts from the bones and food from the rest.
"You see? The one who wins is the one who has the bigger weapon." - Immortal Baron Vorg
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Re: The Empire Forge

Postby Rooiehaan #2 » Mon Jun 25, 2012 12:48 pm

lololol instead of clicking 'quote' to use my list of options, i clicked 'edit'!
so now my reply is in the first post >>
sorry~
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Re: The Empire Forge

Postby thealchemist » Mon Jun 25, 2012 1:43 pm

TheAlchemist was pleased with his people and sent out hunters to gather foof, knowing their camoflauge would greatly increase their chances in the hunt.
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Re: The Empire Forge

Postby daxtinator396 » Mon Jun 25, 2012 1:49 pm

Daxtinator looked down upon his people and decided it would be best now for them to trade their creations. And with the leftover raw materials they should begin construction on a temple so he could better communicate with them.
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Re: The Empire Forge

Postby Luxuria » Mon Jun 25, 2012 2:29 pm

Luxuria smiled down at her people from her realm of the eternal waters. Looking down the small community striding near the borders of the rivers, as they looked up for guidance. She admired her creation and would seek to guide them closer to the natural world, sending out gatherers on land and sea alike.
Spoiler (click to show/hide):
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Re: The Empire Forge

Postby laa » Mon Jun 25, 2012 2:29 pm

Laa knew it was a gamble, but it was a gamble that would be that which created his fall or his rise towards glory. In ages of chaos, Laa knew that ones race would easily be split in purpose. To avoid this, a religion and a great purpose must be found. This religion will surround Laa himself; God of the elements, and a lover of all that is life. After making this decision, Laa decided to erect totems in his name to create purpose and dedication among his people. The risk? Starvation. A risk that must immediately be addressed following the establishment of his religion.

Spoiler (click to show/hide):

I choose religion; Totem.
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Re: The Empire Forge

Postby That_One_Guy » Mon Jun 25, 2012 2:34 pm

Garian nodded at his harvesting men and now ordered them to collect Iron and Stone. Iron for their new tools and weapons, stone for their new defensive structures.
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Re: The Empire Forge

Postby Paradox » Mon Jun 25, 2012 4:46 pm

Connor decided it would be best to send out the stealthy drell to scout for other countries carefully, avoiding the aggressive ones but trying to make contact with the friendly ones.
If you see something, say nothing, and drink to forget.
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Re: The Empire Forge

Postby RavenLord » Tue Jun 26, 2012 11:31 am

Tundras and mountain regions didnt allow much farming. So northmens main source of food would be domesticated animals. Elks, mamooths, snowbulls, rams and ewes. They also could tame chargers(strong and large horses that inhabit Tundra.) and wolwes, though it would be a hard task. Neverthless, now their food stocks were full, and they didnt have to fear freezing.

Archaron quarter of his people to gather wood and stone if possible, and other quarter are sent to hunt again. Remaining ones are tasked with building houses.
"You see? The one who wins is the one who has the bigger weapon." - Immortal Baron Vorg
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Re: The Empire Forge

Postby laa » Thu Jun 28, 2012 5:29 pm

Knowing that the elementals couldn't live without food for eternity, Laa decided that the next thing his civilization would need, was food. His elementals weren't able to eat just anything, but vegetables and fruits should work. Therefor, Laa decided to send out gatherers to find lush vegetables and fine fruits. Of course, the local champion was to join his gatherers for it's first mission, to test the champions worth.

Spoiler (click to show/hide):

I choose resources; Gatherers.
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Re: The Empire Forge

Postby Rooiehaan #2 » Thu Jun 28, 2012 5:57 pm

Another age had passed, only a second to the gods watch from above. As they watch their species' scuttle around in the dark, they grin. they were almost halfway done wrapping up the foundation of their species, and in a couple more ages their species would be ready for a technological evolution. The first evolution of many that would follow.

Daxtinator's race opdate thingy:
Spoiler (click to show/hide):

recources: 700
food: 200
clothes: 200
head count: 15.625
population growth: x1,25
weaponry: wood
defences: none
wealth: trade in natura
foreign: unknown
other: blank


alchemists' race update:
Spoiler (click to show/hide):

recources:
food: 700
clothes: 200
head count: 28.125
population growth: x1,5
weaponry: wood
defences: camouflage (species)
wealth: none
foreign: unknown
other: blankety blank blank


paradox' race update:
Spoiler (click to show/hide):

recources: 200
food: 700
clothes: 200
head count: 15.625
population growth: x1,25
weaponry: wood
defences: none
wealth: none
foreign: hanar
other: blank :3


laa's race update:
Spoiler (click to show/hide):

recources: 200
food: 750
clothes: 200
head count: 15.625
population growth: x1,25
weaponry: wood
defences: none
wealth: none
foreign: unknown
other: blank

gatherers find a lush patch of berry bushes! Yay :3
+50 food per turn


hades' race update:
Spoiler (click to show/hide):

recources: 200
food: 200
clothes: 200
head count: 15.625
population growth: x1,25
weaponry: wood
defences: none
wealth: none
foreign: humans
other: blank


that one guy's race update:
Spoiler (click to show/hide):

recources: 700
food: 700
clothes: 200
head count: 15.625
population growth: x1,25
weaponry: wood
defences: none
wealth: none
foreign: unknown
other: blank


luxuria's race update:
Spoiler (click to show/hide):

recources: 750
food: 200
clothes: 200
head count: 15.625
population growth: x1,25
weaponry: wood
defences: none
wealth: none
foreign: unknown
other: blank

found: big school of fish +50 food every turn :3


Ravenlord's race update:
Spoiler (click to show/hide):

recources: 200
food: 700
clothes: 700
head count: 15.625
population growth: x1,25
weaponry: wood
defences: none
wealth: none
foreign: unknown
other: blank


sortaix' race update:
Spoiler (click to show/hide):

recources: 700
food: 200
clothes: 200
head count: 15.625
population growth: x1,25
weaponry: wood
defences: none
wealth: none
foreign: unknown
other: blank


Rooiehaan's race update:
Spoiler (click to show/hide):

recources: 200
food: 200
clothes: 200
head count: 15.625
population growth: x1,25
weaponry: wood
defences: camouflage (settlement)
wealth: trade in natura
foreign: unknown
other: blank



upgrades
Spoiler (click to show/hide):

Agressive
spears; melee attack up
throwing spears; range attack up

defensive
palisade wall; ups fortification level
OR: camouflage; makes it harder for your settlements to be found

exoskeleton; makes your species more durable
OR: camouflage; makes your species harder to be found

trade
trade in natura; start a local economy


Exploration
scouts; map the area (finding other species unlocks 'foreign' tree)
explorers; find new recourses
settlers; found a new settlement (relocate a part of your population to keep squalor levels down)

religion
totem; allows you to commute with your champion
elders; enables 'intelligence' tree.

construction
dirt huts; increases population rate (1000 needs resources)
stone tools; upgrades your starting wooden tools to be more hardy (needs 1000 resources)

recourses
hunters; will bring in meats
gatherers; will bring in vegetables and fruits
materials; will bring in recources related to your species' location

population:
increase nourishment; increases birth rate (needs 1000 food)
increase clothing; increase birth rate (needs 1000 pelts)
Last edited by Rooiehaan #2 on Thu Jun 28, 2012 7:13 pm, edited 2 times in total.
Breathe easy, the doctors are about to arrive.

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Re: The Empire Forge

Postby Paradox » Thu Jun 28, 2012 6:00 pm

Connor decided to develop their already natural stealth abilities through camouflage, allowing them to more easily sneak around. He also looked into making an alliance with the Hanar, not actually doing it yet. Literally, looking into the possibility.
If you see something, say nothing, and drink to forget.
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Re: The Empire Forge

Postby thealchemist » Thu Jun 28, 2012 6:07 pm

TheAlchemist told his people to gather resources. They needed them in this conquest.
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Re: The Empire Forge

Postby laa » Thu Jun 28, 2012 6:11 pm

It was a tough decision, but Laa bolstered himself for the worst. To grant his race the ability to take care of themselves, he decided to spread wisdom and the possibility of old age throughout his races bloodlines, hoping they would stay forever loyal, even when they learned how to bend the reality around them.

Spoiler (click to show/hide):

I choose religion; Elders.
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