Well, not to be the random pessimist, but I simply feel like there are a certain few things that haven't really been considered, and if they have then please feel free to correct me, but don't start a flame war (I don't troll anywhere but on one of the -Chan sites).
Just to make an opening observation, I feel that setting up scenes and things may be breathtaking and such, but considering that this game is likely going to be a .swf if NOT an .exe, should the proverbial cup be full to the rim with features and graphics? I know it may seem like a pointless topic, but seeing all this scene-based .swf files and coding makes me a tad concerned for how bogged down the game could get with its frame rate and other visuals.
Putting the last topic to one side of the table, I feel that there is something of a "rushed" feeling behind some of the posts put in this Area 52 forum. I know that the project to improve the work done by Playshapes hasn't exactly made leaps and bounds, but with the people behind the action having daily lives to live, should we expect them to take the time to program and draw at work? Could anyone easily explain to their employers why they're prepping sprites, coding, or resources for a adult game out of pocket?
Moving on, I honestly would just like to say thank you to the people actually working on this, because regardless of my own enthusiasm to help, I've my own problems and it would likely take me a while to say the least to learn any minor coding, let alone important towards this project. I don't feel that many really get how few are actually doing anything, and that work, even minimally, should be applauded for how much is contributed.
Those are my concerns, on the table, out to see. If anyone else has anything, please post.
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I doubt my sketches or drawings would appease, but if you're willing to take a look, message me.