Programming contributions
Posted: Wed Apr 06, 2011 7:04 am
Ok so a really good post (in my opinion anyways) was made in 'the new plan' suggesting we start a thread for user generated coding with action script 2. I'm all for this, this is suppose to be a community driven project. Now a few things to keep in mind here before any programmers go wild.
1. Our team still get's the final say in what makes the cut, don't get offended if we don't take what you make.
2. Full credit will go to the creators of any bits of code we do include.
3. Action Script 2 only please, it seems more and more like we're told AS3 just isn't worth the effort to learn or use.
4. This needs to be focused for LOK content, not another side project like the endless stream of them in creative corner.
That being said use any models we've released or use the old playshapes models if you prefer, or make your own, they will really just be visual demonstrations of how whatever it is you did works. Now I know it's been talked about before and I'm going to be more specific about this in hopes of directing any programmers out there that are listening to this, it's in regards to the gameplay.
Game play will remain mostly the same with some additions. One is an 'ability' system. The team has talked it over and we've decided the best way to improve on what playshapes did without making the game too challenging is rather than having to have a certain amount of exp points to do a scene, you need a certain ability. exp points help you level up, each level gives you an ability point ('AP' yes it's sounding more and more like FF by the minute). You then spend your AP on whatever abilities you want to activate. There's also the catch that you have to either be forced once into preforming the action or witness someone else doing that action to be able to learn that ability.
For example lets look at the table fuck and chair blow scenes. blowjob will more or less be a default ability krystal has, but during the chair blow scene it's possible the sharpclaw will squish her breasts together so she's blowing and titfucking him at the same time. after the scene you'll get a message like 'titfucking unlocked' or something, and from the ability tree you can now activate titfucking if you have any spare AP. you then go to the table fuck scene with the message 'requires titfuck' instead of the 'requires exp'. if you've activated the ability you'll do the scene, and when it's over you'll know about threesomes. Again this is just an example to give you guys an idea of what we are thinking.
this system will require a proper leveling up system so deciding how much exp you get from the others you fuck, as well as coming up with a range of abilities and upgrades for those abilities (blowjob can become deepthroat) and abilities that don't have to effect scenes directly but act as a bonus for something else. Aside from that developing a currancy system and items to buy would be useful and then just all the standard stuff that was in the previous game (walking collision detection, control of the speed and progress of scenes and text...), and the option of picking right or wrong sex scenes with enemies so you can either get your max exp out of them or get almost nothing for not doing what they wanted you to do.
You all don't have to make any of these things, they are just suggestions and a heads up that we'll need these at some point, either made by the community or by our own team. I also wanted to make sure everyone's up to date on the 'combat' of this game so to speak.
Otherwise have fun making stuff you'd like to see in LOK or things you think we all will enjoy.
1. Our team still get's the final say in what makes the cut, don't get offended if we don't take what you make.
2. Full credit will go to the creators of any bits of code we do include.
3. Action Script 2 only please, it seems more and more like we're told AS3 just isn't worth the effort to learn or use.
4. This needs to be focused for LOK content, not another side project like the endless stream of them in creative corner.
That being said use any models we've released or use the old playshapes models if you prefer, or make your own, they will really just be visual demonstrations of how whatever it is you did works. Now I know it's been talked about before and I'm going to be more specific about this in hopes of directing any programmers out there that are listening to this, it's in regards to the gameplay.
Game play will remain mostly the same with some additions. One is an 'ability' system. The team has talked it over and we've decided the best way to improve on what playshapes did without making the game too challenging is rather than having to have a certain amount of exp points to do a scene, you need a certain ability. exp points help you level up, each level gives you an ability point ('AP' yes it's sounding more and more like FF by the minute). You then spend your AP on whatever abilities you want to activate. There's also the catch that you have to either be forced once into preforming the action or witness someone else doing that action to be able to learn that ability.
For example lets look at the table fuck and chair blow scenes. blowjob will more or less be a default ability krystal has, but during the chair blow scene it's possible the sharpclaw will squish her breasts together so she's blowing and titfucking him at the same time. after the scene you'll get a message like 'titfucking unlocked' or something, and from the ability tree you can now activate titfucking if you have any spare AP. you then go to the table fuck scene with the message 'requires titfuck' instead of the 'requires exp'. if you've activated the ability you'll do the scene, and when it's over you'll know about threesomes. Again this is just an example to give you guys an idea of what we are thinking.
this system will require a proper leveling up system so deciding how much exp you get from the others you fuck, as well as coming up with a range of abilities and upgrades for those abilities (blowjob can become deepthroat) and abilities that don't have to effect scenes directly but act as a bonus for something else. Aside from that developing a currancy system and items to buy would be useful and then just all the standard stuff that was in the previous game (walking collision detection, control of the speed and progress of scenes and text...), and the option of picking right or wrong sex scenes with enemies so you can either get your max exp out of them or get almost nothing for not doing what they wanted you to do.
You all don't have to make any of these things, they are just suggestions and a heads up that we'll need these at some point, either made by the community or by our own team. I also wanted to make sure everyone's up to date on the 'combat' of this game so to speak.
Otherwise have fun making stuff you'd like to see in LOK or things you think we all will enjoy.