by trunks2585 » Tue May 10, 2011 6:11 am
Well I'm pretty satisfied with these. The only one I can't stand (sad to say) is the regular sharpclaw. The elite looks pretty good but the regular, for one the head is pretty huge for the body, and he seems overall pretty stocky. Work on reducing the head some and extending the legs, that should clear up some of those issues, when i look at him from say waist up, it doesn't seem as bad to me.
I have no idea how easy or difficult these will be to animate with, so talk to the other team members about that, you might end up having to rotate these characters a few more degrees, most of all scales. (Or the other option is just drawing them in profile views as well so we'll have two models for each character to play around with on viewpoints.)
BTW not counting the regular sharpclaw since it needs work looks like that makes 6 so far, didn't I say I'd start taking any contributions seriously at 5 models? I'd say we have ourselves a new artist for revamping the models for sure now.
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