(updated bit by bit over time)
How to play the game in dark souls difficulty:
Whip (deal up to 2x dmg, take up to 5x dmg if you have high violence stats). Get your violence stat up.
At the same time, I think it's a little too easy to get to oneshot capability when you charge your shots. Up to you if you like the increased lethality.
It feels like about 50% of all things that happen will oneshot you. As for being a well-tuned level of added difficulty, I think it might be a liiiiiiiiiiiiiiitle bit much. I do think it's fair to pair it with the treadmill if you get over 25 achievements, or the Poutine, which is good too. The Tokin could work if your stats are right for it?
Early on when I was coping with the difficulty of this in electric, I occasionally used the horseshoe (surprisingly good QOL item), anti psycho medicine, dildo , de interitus, or poutine. For damage, I might take cologne or four-leaf clover. But almost NEVER the house cat for the 5% healing (too much cope, very undark soulsy). Later, when you get the Japanese knife, it's also very good.'
When you are playing FF on dark souls difficulty, you will rush through places very often (as you die over and over). Don't kill everyone, ice is the best for rushing through. Just freeze them.
Also - I thought changing the ability swap keybinds from A+S to A+D was better.
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The Harz Roller Canary has a 'cheese' trick to it. If you hold it down, you can fly briefly with it. If you keep tapping the button, you can glide at least 2-3 times longer.
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There are obviously spoilers!
Electric
Mainframe
HW may have given us toooo much power with these new items
Unnecessarily easy mode (I think you should try to kill the boss without doing this) can be achieved with any of these items:
Rugby helmet (most OP), baseball helmet, Yokuryu-sha, Otoko Comb. Any two of these will basically make it impossible to lose. Rugby helmet alone is OP. Just add in damage items after this if you like.
Wildwoods
I am telling you! THIS is the goddamn level that makes the 2024 FF release good like the demo first was for me.
it feels like the really good old flash games. Pretty damn bare but mysterious. THIS is where the game really shows off its complexity when you start to combine shock, fire, and water element abilities!! Someone should make a mod of this game with much harder puzzles honestly.
It's a bit hard to see the tree enemies.
Notes: Sometimes the screen will dim and focus on you o.o during this, any little mushroom icons on the ground will grow into mushrooms.
The trees: Their root attacks are hard to see and deal damage the entire duration that they are wiggling.
Secret area in path 2 (won't say more than this), honestly it's not THAT hard to figure out anyway, but here you go
Spoiler (click to show/hide):
In the next section,
Spoiler (click to show/hide):
Boss
Spoiler (click to show/hide):
Spooky level
Um. this place is both cool and very unfinished. Kind of frustrating? There are so many dead ends.
(Also this game is really unfinished?? Lorain by Octopussy is better at least when it comes to completeness)