Critique time! (everyone else is doing it)
a few things about the game...
# Ranged combat
can we keep things at a range?
-extend the view range by about 150pixels
-change shoot angles to around 30 degrees for the up-aim
with this we can have enemies move much faster, give Sam more troubles in close range and give the whole thing a better 'feel'
-might want to give the morph ball a better speed boost, too. (ease of play, game balancing - and all that noise...)
# Suit Changing
the current suit change is a bit nice, but trying to get behind the idea of the animation... is it meant to be a quick change or a frantic "NEED ARMAH, BAD GUYS A-COMIN" deal?
-if it's for simplicity, could you speed up the animation alot - OR - if it's a defensive thing keep the speed the same but have it as a "hold to change" where letting go aborts so you can run away or whatever.
(the loss of control in a transformation makes me want to tear my hair out, sometimes)
# Different suits
There's been a bit of a thing with how the armor changes, right? your system is good - damn good, in fact, but how are suits going to be changed?
Can we choose an armor before the start of a mission?
# Overworld
I forgot where I saw the map that was destined to be used.. but what's the goal with this game?
Is it gonna play out like a toonpimp game? (big map, some goals, run around and do stuff)
Are we going to be doing bounty missions from sam's ship, landing on planets and capturing bosses?
# Voice
does it bother anyone else that Sam sounds like Krystal? Doesn't she deserve some individuality!?
and to prove that I'm not here just to whine, here's the framework for a voice system (with a working random function)
-credits to Goranga from the oblivion modding community for the sounds.
Click to Play
(Javascript Required)
Sound Test.swf [ 120.87 KiB | Viewed 88954 times ]